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Keep in mind that the goal is to simplify the movement. If things are inherently difficult then that is fine. This mod deals with the layer of complexity that was added on top of that. Artifical timing windows, etc.
Walking to the opposite direction for a short moment and storing a jump in the crouch seems to mimic a Crawl Turn Vault, although it isn't perfect. A perfect Crawl Turn Vault is still slightly taller, about 0.5-1 tiles taller.
Doing this tech seems to be very consistent with every character, that is, doing it as Rivulet won't make you gain any more height.
Using a mod to make you jump slightly higher will make it more realistic, and I sometimes managed to make it fully straight up, although I don't know what I did exactly, but I think it is because I walked to the opposite direction in the perfect timing.
If this isn't descriptive enough, I could maybe make a video showing it, aswell as with the inputs.
Although, I'm curious about the next updates of this mod and what might come. If you can, you could maybe share some of your future plans for the mod, but it is fine if you don't.
I am open to adding something that gives you the effect of fast pole climbing (maybe just switch sides to cancel the side down without pressing jump at the same time).
So far, I have no plans of splitting the options into smaller pieces. For the swimming in particular, note that you can enable the option that makes the underwater dash / fast swimming cost no breath in vanilla.This mod is compatible with that. Then you can spam jump instead of zick-zacking.
You lose it too when leeches grab you.
"What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it."
Context:
The game has a VineGrab animation. The mod does not touch that. When grabbing a vine you enter swim mode and you get a slight boost in the swim direction when you jump off. As far as I can tell you don't get a real jump. Maybe a larger boost would be nice or a real jump.
I basically replace some moves completely. You get either the full modded version or the full vanilla version. It is not surprising that these might not work anymore. Even in vanilla, these are unintended side effects (minor bugs).
The question is how much it matters. When would you care about these? Maybe in speedruns, but you would not use mods there, right?
What options do you have trouble with? Would an updated description help?
A gif for each one or a opdated video separated in chapters for each config option
https://discord.com/channels/291184728944410624/1358385808138178632
Following the instructions from SBCamera Scroll to post bugs there
Can't reproduce. I tried WJ alone or together with Wall Climb. I tried Gourmand and Hunter in arena. I jump to a wall and from wall to wall. No exhaustion.
Other mods might interfere. See if this happens when other mods are disabled. If not, maybe you can find what other mod interferes.