Rain World

Rain World

SimplifiedMoveset
212 Comments
Darkest King 2 hours ago 
Oh, excellent. Yes, it works now!
SchuhBaum  [author] 13 hours ago 
Have you tried the latest version (v2.5.9; unsubscribe and subscribe again)? Let me know if the issues persist.
Darkest King 24 Jul @ 11:15pm 
Yeah if this mod is enabled alongside Rain Meadow, Rain World won't boot up at all.
maxthelord_ 24 Jul @ 1:18pm 
genuine question as someone who has never coded in my life, is it possible to have unique settings for each player instead of just blacklist? like if my friend wanted wall climb and i wanted the stand up after various animations
喵织里 24 Jul @ 12:10pm 
thanks a lot
SchuhBaum  [author] 24 Jul @ 10:42am 
You can try v2.5.9 (unsubscribe and subscribe again).
SchuhBaum  [author] 23 Jul @ 12:42pm 
The Gourmand option is incompatible with Rain Meadow right now. I'll take a look tomorrow.
喵织里 21 Jul @ 12:29pm 
game frozen when mod activated, plz fix
Bracket 21 Jul @ 8:01am 
broken with most recent rain meadow version
ASCO 13 Jul @ 1:36pm 
what are better setthings for the mod?
SchuhBaum  [author] 3 Jul @ 11:42am 
There is no roadmap / plans. I want to have a look at the fast pole climbing. Outside of that, is it maintenance mode.

Keep in mind that the goal is to simplify the movement. If things are inherently difficult then that is fine. This mod deals with the layer of complexity that was added on top of that. Artifical timing windows, etc.
pão de queijo 2 Jul @ 2:57pm 
Also, kind of a tech with this mod is that you can crouch, and then do the same inputs of belly sliding for the opposite direction you are facing and at the same time jump, identical to the third step of a Crawl Turn Vault, you will then do a pouncing movement.

Walking to the opposite direction for a short moment and storing a jump in the crouch seems to mimic a Crawl Turn Vault, although it isn't perfect. A perfect Crawl Turn Vault is still slightly taller, about 0.5-1 tiles taller.

Doing this tech seems to be very consistent with every character, that is, doing it as Rivulet won't make you gain any more height.

Using a mod to make you jump slightly higher will make it more realistic, and I sometimes managed to make it fully straight up, although I don't know what I did exactly, but I think it is because I walked to the opposite direction in the perfect timing.

If this isn't descriptive enough, I could maybe make a video showing it, aswell as with the inputs.
pão de queijo 2 Jul @ 11:52am 
I see. That clears up some stuff! :steamhappy:

Although, I'm curious about the next updates of this mod and what might come. If you can, you could maybe share some of your future plans for the mod, but it is fine if you don't.
SchuhBaum  [author] 2 Jul @ 11:27am 
I am skeptical to the second idea. It makes things more complicated. And you to handle collision as in your new inputs vs the stored ones.

I am open to adding something that gives you the effect of fast pole climbing (maybe just switch sides to cancel the side down without pressing jump at the same time).

So far, I have no plans of splitting the options into smaller pieces. For the swimming in particular, note that you can enable the option that makes the underwater dash / fast swimming cost no breath in vanilla.This mod is compatible with that. Then you can spam jump instead of zick-zacking.
pão de queijo 2 Jul @ 10:25am 
I'm not sure if you were up to it, but it would be nice to make storing inputs easier, as it would make more advanced tech more accessible... I mean... who wants to press inputs within 40 milliseconds or 5 frames?
pão de queijo 2 Jul @ 10:21am 
It would also be more convenient if the options that carry multiple changes were instead a list. For example, Swim option enables unlimited breath limit underwater, faster swiming speed, you can eat underwater, etc, but it would be nice if each of those changes were options instead, so for people who can't do the faster swim tech, they can just enable the option of faster swiming in the Swim tab.
pão de queijo 2 Jul @ 10:18am 
Will there ever have any options that makes inputs for very advanced tech easier, such as Fast Pole Climbing and Quick Crawl Turn Jump?
SchuhBaum  [author] 14 May @ 8:30am 
This is intended. You need some way to die. You can get stuck underwater. Some regions have water streams or the rain effect basically blinds you. In multiplayer this can lead to a forced restart because the shelter does not close when one player is stuck outside (even when easy mode is enabled).

You lose it too when leeches grab you.
Peacherweasel | Skyjackal 12 May @ 12:49pm 
Update: I did some testing around; It also seems to be occuring when the cycle rain timer reaches 0 & the night cycle begins (I have the "No more Rain World" mod enabled) & apparently when the night cycle arrives/time changes, the "infinite breath" seems to auto disable itself during this sequence & the player can drown despite the infinite breath/swim tweak on
Peacherweasel | Skyjackal 12 May @ 12:05pm 
Having an issue: I have the Swim moveset toggled on, (I didn't have issues before until now) & I'm not getting the "infinite underwater breath" in specific regions/on specific slugcats in Expedition Mode. (Specifically Artificer & Monk + in Drainage System & Outer Expanse)
Nyxlanders 9 May @ 2:07pm 
nvm, i fixed by unsubscribing and subscribing to the mod
SchuhBaum  [author] 9 May @ 1:26pm 
Zero horizontal speed even with swinging? Have you checked if this happens when the mod is disabled?

"What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it."
Nyxlanders 8 May @ 2:15pm 
no, you don't understand me, there's no boost at all, I just fall straight down
SchuhBaum  [author] 8 May @ 2:57am 
I don't think that the mod changes anything there. But I agree that you should be able to jump from ropes.

Context:
The game has a VineGrab animation. The mod does not touch that. When grabbing a vine you enter swim mode and you get a slight boost in the swim direction when you jump off. As far as I can tell you don't get a real jump. Maybe a larger boost would be nice or a real jump.
SchuhBaum  [author] 8 May @ 2:28am 
What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it.
Nyxlanders 7 May @ 5:11pm 
I find really annoying that you can't jump out of ropes whem Beam Climb is active, I often die in The Watcher in rotten regions because of that feature.
MaxedLunacy 1 May @ 8:47pm 
No, but for more casual uses, like exploring rain world in rain meadow, it can be really helpful. Especially because of the more generous whiplash timing, storing backflips would allow slugcat to more easily reach different areas of the map. I remember when I wanted to travel with a lizard, but I couldn't clear a gap, so I had to whiplash and store a backflip to make it onto a pipe. This took around 15 minutes to do, and being able to shorten that amount of time would be much appreciated.
SchuhBaum  [author] 30 Apr @ 10:32pm 
Issue is relative.

I basically replace some moves completely. You get either the full modded version or the full vanilla version. It is not surprising that these might not work anymore. Even in vanilla, these are unintended side effects (minor bugs).

The question is how much it matters. When would you care about these? Maybe in speedruns, but you would not use mods there, right?
MaxedLunacy 30 Apr @ 10:28pm 
Also, thanks for being so active! I've been getting a response from you every day, which is really cool and helpful!
MaxedLunacy 30 Apr @ 10:20pm 
From my limited knowledge, storing a turn is when the turn animation is interrupted by crouching or sliding, or doing some action that prevents the animation from completing. By doing this, you can backflip off poles by jumping like you would if you did a backflip on the ground. Unfortunately, the sliding functionality seems to be gone with the mod turned on. It could be poor execution, but I noticed I could not store turns by sliding, I had to crouch. This issue was fixed when I disabled the mod, so I believe that it is an issue with the mod. Although, because the standing up bug was fixed, this issue has been less annoying.
SchuhBaum  [author] 29 Apr @ 10:07am 
I don't know much about tech with storing things. Is that about delaying a back flip or jumping higher? In what situations is that relevant?
MaxedLunacy 28 Apr @ 9:49pm 
Okay, now I'm running into another problem... It seems really difficult to store any turns from slides. I can still store turns from crouching and grabbing a pole, but not sliding or whiplash. I tried to see if this was me being bad, but I turned the blacklist on for player 1, and I was able to store turns from slides much more consistently. I apologize for the inconvenience, thanks for fixing the previous bug!
MaxedLunacy 28 Apr @ 9:33pm 
Alright, thank you!
SchuhBaum  [author] 28 Apr @ 12:01pm 
This wasn't intended and should be fixed in v2.5.7. You need to have both options enabled.
MaxedLunacy 27 Apr @ 5:24pm 
To be specific, I noticed that the slugcat stands up automatically when sliding
MaxedLunacy 27 Apr @ 5:22pm 
It is possible to remove the automatic stand up from the "Belly Slide" feature? I would prefer to have the option to turn it on with "Stand Up", especially because it makes it harder to store flips and chain other movement options from whiplash.
Peacherweasel | Skyjackal 20 Apr @ 11:42pm 
Could there maybe be a future option to preform a ploink as rivulet easier with this sometime?
GR3ML!N<3 11 Apr @ 3:24pm 
Would you mind adding an option to have the swim feature enabled, but without removing the breath limit? I like the change in speed and stuff, but I want to keep the difficulty of being able to drown. its perfectly fine if not, but if you end up doing it, I look forward to the results! Thanks in advance--Your local gremlin
SchuhBaum  [author] 10 Apr @ 12:01am 
Some are obvious, but most are subtle. How would you show somebody that the timing is removed or you can jump on horizontal beam while holding up? You can do these moves in vanilla too but they feel different.

What options do you have trouble with? Would an updated description help?
NerdViking 9 Apr @ 1:17pm 
can you be a bit more clear about each moviment afected?
A gif for each one or a opdated video separated in chapters for each config option
NemoThePixelotl 8 Apr @ 6:31am 
I've been noticing a bug when using this mod and opened a thread on the RW discord in regards to it
https://discord.com/channels/291184728944410624/1358385808138178632
Following the instructions from SBCamera Scroll to post bugs there
SchuhBaum  [author] 5 Apr @ 9:51am 
It is not intended.

Can't reproduce. I tried WJ alone or together with Wall Climb. I tried Gourmand and Hunter in arena. I jump to a wall and from wall to wall. No exhaustion.

Other mods might interfere. See if this happens when other mods are disabled. If not, maybe you can find what other mod interferes.
󠀡󠀡 5 Apr @ 2:11am 
With (Wall Jump) enabled, jumping toward the wall exhausts your slugcat. I don't know if this is intended.
SchuhBaum  [author] 4 Apr @ 12:21am 
You can use the mod as is. I updated the meta data in v2.5.5 if you are worried about the yellow text in the REMIX menu.
minzart77 3 Apr @ 10:04pm 
I can't enjoy the game without this mod. Please update:steamsad:
SchuhBaum  [author] 31 Mar @ 10:14am 
Do you know which ones? If you have dev tools enabled, you can press O and check the yellow name in the top center (like CC_S01).
SpydrrCola 31 Mar @ 9:51am 
uhhh HUGE PROBLEM it freezes the game in certain watcher rooms AHHHHHHHH
SchuhBaum  [author] 31 Mar @ 8:11am 
For context: I can compile it without errors in Rain World v1.10. It seems that I only need to change the meta data. Currently, the game knows that this mod has not been tested for v1.10.
DarkPony 31 Mar @ 3:39am 
The mod works fine, even though it's marked in orange. Feel free to play with it—no issues have been detected
minzart77 31 Mar @ 1:13am 
update plz