RimWorld

RimWorld

200 ratings
FCP - Fallout New Vegas - Elite Riot Gear (Continued)
   
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Mod, 1.4, 1.5, 1.6
File Size
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1.959 MB
11 Feb, 2023 @ 5:11pm
23 Jun @ 7:19am
7 Change Notes ( view )

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FCP - Fallout New Vegas - Elite Riot Gear (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
517 items
Description
Original mod by ISOREX, 2ScoopsPlz
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2352667815
If the original author requests it, I will remove this update.

The original has updated, this mod is now unlisted and will not be updated further

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Added Fat and Hulk textures for all apparel.

Patched on CE side as of April 20, 2023.

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Original mod description (1.3):

This mod adds the Elite Riot Gear armor set from the Fallout: New Vegas Lonesome Road DLC in a near vanilla-like art style.

This armor set is ever so slightly worse than power armor (just as it is in Fallout: NV), and ever so slightly better than the typical duster/flak vest combo, so it should be viable mid to late game. The overall defenses with the whole outfit end up being Sharp(92%), Blunt(34%), and Heat(84%) just in case you wanted to know those too. Every piece can be crafted at the machining table.

Credits:
ISOREX, made the art and did some XML work
2ScoopsPlz, did XML
27 Comments
Zaljerem  [author] 5 Jul @ 5:10pm 
The original has been updated; setting this to unlisted; it will not be further updated.
o.s.c.y.p. 21 May @ 2:23pm 
As for the devilstrand elite riot jacket having the same recipe and work to make as a non-stuffable one, I think it's a fair tradeoff; you essentially get a more expensive devilstrand duster with extra negotiation ability and social impact. Unfortunately it's almost three times as heavy. This means there's essentially no reason to make these, as if you need the ultra high burn protection, a devilstrand duster will work just fine.
o.s.c.y.p. 21 May @ 2:23pm 
Love this set! However, I would take a second look at the crafting recipes – in addition to what Arcimbaldo said, I have the following two observations:

* the stuffable elite riot helmet costs exactly the same amount of materials as a flak helmet, but has over twice as much work to make and has strictly superior stats;
* a plasteel elite riot helmet has a cheaper material cost than a non-stuffable elite riot helmet (notably not requiring an adv. component, instead requiring 2 components & 10 plasteel) and has strictly superior stats, but again, has over twice the required work to make.

Hmm, on closer inspection this does seem balanced. My colonists are essentially assembling specialized advanced components in-place. Also great for training high-tier crafter it seems.
Caelin 1 Nov, 2024 @ 10:58am 
Aw yeah! This is so great, thank you for this!
Arcimbaldo 8 Jun, 2024 @ 12:36pm 
Thanks for updating this. Have noticed though that the stats of the stuffable vs non-stuffable versions are very inconsistent.

Wonder if it's worth changing the non-stuffable recipes to use cloth + plasteel instead of devilstrand + steel - the super high heat armour from devilstrand makes it kind of impossible to balance in a rational way without bumping up the non-stuffable version's heat armour to something way higher than any of the vanilla armours.
The Blind One 31 May, 2024 @ 11:24am 
Zaljerem do you have any idea where the pawns hairstyle is from in the preview pictures of the original mod?
Boxnami 23 May, 2024 @ 11:26am 
Zaljerem has saved us...
Zaljerem  [author] 5 May, 2023 @ 11:04am 
Updated: Set required research to FlakArmor.
WhoCanItBeNow 5 May, 2023 @ 9:13am 
it's patched In CE side as of April 20, 2023. CE github should work
Zaljerem  [author] 29 Mar, 2023 @ 7:37am 
I use ResearchPowl as part of my standard mod list, so I sometimes forget about things like that. I'll probably just merge it with flak armor.