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* the stuffable elite riot helmet costs exactly the same amount of materials as a flak helmet, but has over twice as much work to make and has strictly superior stats;
* a plasteel elite riot helmet has a cheaper material cost than a non-stuffable elite riot helmet (notably not requiring an adv. component, instead requiring 2 components & 10 plasteel) and has strictly superior stats, but again, has over twice the required work to make.
Hmm, on closer inspection this does seem balanced. My colonists are essentially assembling specialized advanced components in-place. Also great for training high-tier crafter it seems.
Wonder if it's worth changing the non-stuffable recipes to use cloth + plasteel instead of devilstrand + steel - the super high heat armour from devilstrand makes it kind of impossible to balance in a rational way without bumping up the non-stuffable version's heat armour to something way higher than any of the vanilla armours.