Total War: WARHAMMER III

Total War: WARHAMMER III

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TW Millennium: Imperial Skydestroyer
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Tags: mod
File Size
Posted
Updated
862.090 MB
13 Feb, 2023 @ 4:21pm
27 Jun, 2024 @ 11:58am
8 Change Notes ( view )

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TW Millennium: Imperial Skydestroyer

Description
IMPORTANT!!!
To use the Imperial Skydestroyer you must set the buildings quality setting to Ultra or High otherwise the game will crash in the loading screen!

This Mod is a standalone version of the largest Airship from our Mod TW Millennium: Modern Warfare.

You can find the entire mod here: TW Millennium Modern Warfare

The Imperial Skydestroyer is a massive Airship that can be recruited in the Engineer's Workshop, with enough armaments to kill an entire army on its own.
It is equipped with loads of machine guns, machine cannons and cannon batteries with enough ammunition to fire for an entire hour without ever stopping.

BALANCE
This unit was never meant to be balanced in any way. It is ridiculous powerful and will be hard to counter with anything, so keep that in mind while playing with it.

COMPATIBILITY
This mod shouldn't conflict with anything, since it only ads this unit.

CREDITS
Huge thanks go to MPD for creating the unit card in the same style as the vanilla units.

This Mod wouldn’t be possible without Frodo45127's RPFM and the AssetEditor

The inspiration for the modern units stems partly from a fanfiction we recently read "An ISOT in Grimdark[www.fanfiction.net]".

Some of the Assets in this Mod contain edited textures from ^1Shep^8ardov's EMPIRE HD Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2569708408

Thanks go to Necrorise for letting us use some of his animations.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2699728017


FAQ
Will you make a SFO / Radious / etc. version ?
We will not do anything like this, but feel free to upload your own version.

Can I use your asset/mod in my own project ?
Feel free to use whatever you want (model, textures, etc...) for your own projects/mods.

This isn't conform with the lore !!!
  1. We are aware.
  2. We don't care.
  3. You don't need to use this mod.

RECOMMENDED MODS

Shorter Weapon Trails

We have an official Discord Server[discord.com]!
Huge thanks to Nathan the Dwarven Shark for creating it !

If you want to support us, this is our official Patreon
[www.patreon.com]
45 Comments
jimmy cooks 13 Oct, 2024 @ 6:30pm 
just asking but is it possible you can make other standalone units?
VelourNaga20653 30 Sep, 2024 @ 2:29pm 
Brother, it seemeth that Elspeth cannot recruit this here Unit.
Jensehc  [author] 24 Jul, 2024 @ 4:00pm 
@Centurion Florian
If you use our TW Millennium main mod, you don't need this one. This mod is meant for people who don't want to use the other units, so they only get the Skydestroyer.
Centurion Florian 24 Jul, 2024 @ 10:04am 
I'm unable to use the mod at all. Upon starting up the game with mod loaded, it crashes before I ever see the main screen. The only mods I'm using are yours, which is the Millennium mod, this mod, and the increased tanks mod. I've changed load orders, removed the increased tanks mod, no dice. For whatever reason, any time i start the game with this mod, it crashes. I have tested the increased tanks mod and the Millennium mod without the Skydestroyer mod on to ensure that the only mod affected is this one. My game has started up normally with both mods.
whatsgood22 26 Jun, 2024 @ 3:15pm 
UPDATE WHEN
B I G step 26 Jun, 2024 @ 10:22am 
please update :(
BruteForce660 9 Jun, 2024 @ 5:53pm 
Thank you Jensehc for updating the Millennium mod and working diligently to fix this mod for 5.0.3 always a blast to wipe the map with a 20 doom stack of these things and flatten the entirety of the immortal empires map with this. Cheers!
Jensehc  [author] 28 May, 2024 @ 8:19am 
@reineesans
The mod is still not updated. We had to work on the main mod and will update this mod soon.
reineesans 25 May, 2024 @ 6:05pm 
hey, is this unit still a standalone unit? I tried to use it but it can't attack at all in custom battle nor campaign. its working fine with the main mod.
sigmars_disciple 21 May, 2024 @ 2:36pm 
We understood you all, @Mersekaj <3

I came here to confirm that this must probably need an update for 5.0.3 but I'm just assuming and end of Feb it was at least still working fine. so it *could theoretically*..... OK, does anybody from the community have a definitive answer for us (not the author, he has enough to do), please? Thanks <3