Songs of Syx

Songs of Syx

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Tomargh Map Generator
   
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13 Feb, 2023 @ 10:46pm
3 Jul, 2023 @ 7:39pm
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Tomargh Map Generator

Description
(V64) Changes map generation in the following ways; more minable resources, caves are disabled, mountains slightly larger, rivers wider, forests denser, more rocks, more edibles.
29 Comments
cosmic 23 Jul, 2024 @ 8:41am 
broken in v66.

Wrong format of color. Should be RED_GREEN_BLUE. Error parsing key [255,255,255,],

seems all the resources have color values assigned incorrectly. I was able to fix clay by changing it to this, but now coal is mad lol. Pls fix

minable/clay.txt

COLOR: 255_255_255,
MINIMAP_COLOR: 120_70_50,
Fikus 8 Mar, 2024 @ 6:23am 
Hello !!
Anyone can tell if its workin ?
TomArgh  [author] 15 Jul, 2023 @ 7:21pm 
(Continued from below)

Open CLAY.txt and you can see TERRAIN is set to WET: 1.0 and NONE: 1.0. If you change NONE: to 0, Clay wouldn't spawn outside of 'wet'. This scales from 0.0 to 1.0, so you can have 0.5 and dry terrain would spawn clay at 50%. The same applies to Gems in water, or minerals in mountains.

Then once you're done tweaking these variables, just open the game and disable my mod and enable your own. If you have other mods enabled, check they don't conflict and cause any issues
TomArgh  [author] 15 Jul, 2023 @ 7:20pm 
If you copy my mod files from the steam workshop directory and move them to your user folder, you can tweak the numbers and have your own custom setup. Roughly, this is what you would do:

1. When picking mods in the SOS Launcher, hover over the mod name to see what the file path is, then go there and copy the whole last folder (which will contain V64, V63, and _Info.txt)
2. Open the following folder and paste the folder you copied above there: C:\Users\%userprofile%\AppData\Roaming\songsofsyx\mods
(note that this assumes your OS is on C:\ drive
3. In the folder you just made in the path above, you can now open and customise the two files that dictate world generation:
- \V64\assets\init\config\GenerationSettlement.txt
- \V64\assets\init\resource\minable\ [all resources are here]
TomArgh  [author] 15 Jul, 2023 @ 7:20pm 
Hey @Zenchi thanks for the feedback - I'm going to copy and paste some comments I made on my other mod to share how you can perfect map resource generation for your own personal tastes so that tweaking on such a specific level isn't dependent on me, but can still base it off of my mod.
Zenchi.Senkusha 15 Jul, 2023 @ 5:37pm 
Per your July 3 comment, until I become a pro at the game and want a more Vanilla experience I like having a decent amount of all deposits (with similar ratio's of vanilla). Once I become a pro I would like a version of your mod which matches vanilla with a moderate boost though.
TomArgh  [author] 3 Jul, 2023 @ 8:01pm 
Just a heads up - map generation has changed a lot in V64 and it looks like the developer has forced the player to choose a main luxury resource when settling their base, but also scaled up how much resources spawn. I have the option of forcing the map to spawn all rare resources regardless, but I'd be interested to hear any opinions of this, because the quantity of resources that are spawning are drastically higher.

Does having a huge amount of all special resources feel like cheating, or just making your dream city?
TomArgh  [author] 3 Jul, 2023 @ 7:50pm 
Updated for V64
TomArgh  [author] 29 Apr, 2023 @ 12:47am 
I've just uploaded a version of this mod that spawns caves as well. @McAwesome I don't like playing with caves enabled so let me know if this new version does the trick, I can scale the cave/tunnel amount and size up if it's not enough.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968674900
McAwesome 27 Apr, 2023 @ 11:29am 
So Im using and liking this but why disable caves? Preference? Is there a way for me to change that one option?