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Wrong format of color. Should be RED_GREEN_BLUE. Error parsing key [255,255,255,],
seems all the resources have color values assigned incorrectly. I was able to fix clay by changing it to this, but now coal is mad lol. Pls fix
minable/clay.txt
COLOR: 255_255_255,
MINIMAP_COLOR: 120_70_50,
Anyone can tell if its workin ?
Open CLAY.txt and you can see TERRAIN is set to WET: 1.0 and NONE: 1.0. If you change NONE: to 0, Clay wouldn't spawn outside of 'wet'. This scales from 0.0 to 1.0, so you can have 0.5 and dry terrain would spawn clay at 50%. The same applies to Gems in water, or minerals in mountains.
Then once you're done tweaking these variables, just open the game and disable my mod and enable your own. If you have other mods enabled, check they don't conflict and cause any issues
1. When picking mods in the SOS Launcher, hover over the mod name to see what the file path is, then go there and copy the whole last folder (which will contain V64, V63, and _Info.txt)
2. Open the following folder and paste the folder you copied above there: C:\Users\%userprofile%\AppData\Roaming\songsofsyx\mods
(note that this assumes your OS is on C:\ drive
3. In the folder you just made in the path above, you can now open and customise the two files that dictate world generation:
- \V64\assets\init\config\GenerationSettlement.txt
- \V64\assets\init\resource\minable\ [all resources are here]
Does having a huge amount of all special resources feel like cheating, or just making your dream city?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968674900
If you give me some feedback as to what you'd like specifically, I will add a separate mod with those settings for you. The two mods would clash so you'd need to enable one or the other.
That being said, I'd still want this mod to make the same map changes for Dondorian dream base locations whether the climate was hot, cold, or temperate.
Let me know if you're chasing a different kind of map and I can see about publishing a different mod for what you're after specifically?
@GunthorNC, the resource settings in this mod (including natural and mineral) are maxed out already, so I can't tweak it any higher :)
Regarding the resources, I just did some testing and while it is possible to add very small caves with no tunnels in order to spawn resources inside the mountain, you will still have resources forced to the edge of the map.
Allowing caves would have less resources spawn at the edge of the map, but still some. Even then, you'd still have pockets of minable resources deep inside the mountain in those caves.
Not sure what is more preferable to you? I like it when I don't have to dig epic tunnels to get at the mineables and re-roll to get less spawned at the edge of the map.
Any way to make the maps bigger? They're plenty big enough already, but... More always is better.