Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Island of Domination
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11.568 MB
14 Feb, 2023 @ 2:09am
11 Aug, 2023 @ 8:36pm
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Island of Domination

Description
Introducing the Island of Domination custom campaign, a 3-16 (3-20 if you have unfinished business mod) adventure taking place on what is dubbed the "Island of Domination". (Changed to 3-16 and balancing out mod to make way for upcoming dlc which will increase level cap to 16 for even non dlc users)

Why you were on the ship or where your destination was is irrelevant, as the ship capsized and sunk during a heavy storm. The only survivors - you - wash up on shore of a mysterious island. You didn't notice much on your way in through the swampy shores, besides a small town and monastery at the base of the mountain range which dominates the island.

It turns out this wasn't a good time to wash up on this island, as it is currently under a mysterious curse which has trapped the island in its own pocket plane - any can enter, but none can leave. To top it off, the wild life has become violent, and even the once peaceful dryad groves are dangerous. There have also been some rumors of dragons...

It seems the only way off this island is to find the source of the curse with the help of one or more of 6 joinable factions - or figure it out yourself without their help - and end it.


Featuring:

-Completely open world with interconnected maps. Freedom to explore wherever - if you're strong enough that is. Fast travel hubs from faction headquarters and hub town for quicker travel to places you've already been to.
-6 joinable factions whom all have quest paths leading towards the main quest - and who can all be rallied to the big battle at the end, or who can be killed and alienated if you so desire.
-Basic faction reputation system which can turn factions into allies or enemies.
-Lots of dialogue, dialogue choices, and some use of backgrounds and personality for dialogue options and choices in quests.
-More than a dozen non faction related side quests in and around town.
-Generous availability of magic items and loot
-Multiple ending results based on things done (and not done) previously in the campaign.


Current version: 0.990 (will make it version 1.x when I add the 7th joinable bbeg faction - otherwise it is a complete campaign)

REQUIRES:
Lost Valley DLC
shouldn't require inner strength, but some vendors I believe have inner strength items. Which shouldn't show up for non dlc players


Does NOT require:
Unfinished business mod (though highly recommended, as there is enough experience here to go past the level 12 base game cap which this mod can do - but there's enough experience in this to hit level 20).

Some notes about this campaign:

-All 6 factions can be joined at once and quests done in tandem, however two of the factions (thieves guild and Legion) are enemies and thus you can't get very far in either side before you must take a side. It is encouraged to do more than one, as each faction helped will make a big set piece later in the game easier (as of now I'm not sure the level required to do this part with no faction help, but it'll be high).
-The campaign is murder hobo friendly. If you want to kill everyone and still do the main quest while ignoring dialogue and lore, you absolutely can.
-Because of the open world design, you may run into places too *** for you at your current level, just turn around and do some quests elsewhere then come back later.
-The assault on (spoiler) base quest is a soft point of no return. Any faction quests will be unable to be completed after this, so get those done before doing this quest.
-The final quest (obvious when you do it) is a hard point of no return. When you enter that is it.
-Speech skills (intimidation, charisma, deception) are used in many dialogues
-NPC vendors with items like wand of identify, periapt of enchanting, etc.

The 6 joinable factions are:
Tower of sorcery
Monastery of light
The Legion
Orc Clans
giant tribes
Thieves guild
*NOTE: There is a quest where you can join a cultist and help him out instead of the quest giver (First sorcery quest) - This is the intro to the 7th faction, which is not implemented yet. If you want to help him out and do his side of the quest, you can - there just isnt any further quests for his faction at the moment - so unless you want to murder the tower of sorcery anyway, this is not recommended.


Upcoming Features:

- BBEG faction for strictly evil party play through (will be mutually exclusive to other 6 factions and require starting a new game)
- 2 more planned factionless side quests
- Recruitable NPCs from each faction based on reputation with faction (Completed)
-At least one more side quest for each existing faction
Popular Discussions View All (2)
37
29 Nov, 2024 @ 9:04am
Official Bug reporting discussion
Dallas S
1
17 Feb @ 4:21pm
Some faction quests don't resolve correctly in the Journal
dantastic
174 Comments
Fonzosh 6 Jun @ 7:22am 
A solid mod, although in bad need of an update with "Unfinished Business" and the DLCs. The mod could also use some unique items and monsters, since the creator poured such a huge work into making it BIG. I promise you, you will not visit every location until you reach endgame.
Fonzosh 28 May @ 3:48am 
****Spoiler******








CAnt find the entrance to the volcano to reach the (which i Believe is the final) battle. Where is it?
Fonzosh 20 May @ 9:17pm 
Still being updated or is this mod dead in the water?
USAF-GeneralMalaise 21 Mar @ 6:59am 
Help - where do I get the Intricate Symbol Key for the final fight? Killed truckloads of hags, necromancers, and vampires and nothing. I can't get any useful info from Night Mother Merk as it's bugged and she tells me to... go talk to Night Mother Merk.
Zhe Toralf 15 Dec, 2024 @ 3:54pm 
Ahoi! I noticed the Quest "Missing sibling" ist missing a description in the questlog. It just says "missing sibling".
Ari 23 Nov, 2023 @ 11:22am 
Thanks for the reply!

I have all DLCs. I managed to load the campaign in the dungeon maker by copying the json file from the steamapps workshop/download folder into Solasta\UserContent\Campaigns - editing works just fine now.
However I havn't been able to figure out what do delete in the sewers and eventually gave up on it and moved to another campaign in the meantime.

If you uploaded an edited version I wouldn't mind giving it another shot eventually since your campaign looked really promising so far.

Thanks again
Dallas S  [author] 21 Nov, 2023 @ 7:50am 
@ari (cont'd)

If you want, I will edit a version that removes all recruitable NPCs tonight, and I'll upload it into the official discord channel and we can see if that's ultimately the problem (you'd have to start a new game though to see).
Dallas S  [author] 21 Nov, 2023 @ 7:49am 
@Ari

Yeah something very weird is going on but only for some, and I can't seem to pinpoint why. If edit is blanked out for you, it's probably because you don't have all the DLC (presumably), that's usually why you can't edit. While it only requires lost valley, I do have items from the other minor dlcs with classes included, but those typically don't show up for people without the dlc - though there has been reports in other campaigns of people getting a dlc item for a class/dlc they don't have, and then it corrupting the save file because of it, it's possible there might be something happening here that's doing that.

I wish I could recreate the bug on my end (on multiple pcs/steam deck with and without unfinished business mod and it won't happen for me, and there's many other players including a guy doing a let's play on YouTube who's even recruited said companions and it's not corrupting for them).
Ari 18 Nov, 2023 @ 8:29am 
We've also been running into the safe corruption issue in the sewers. the area can be entered exactly once, any attempt to reenter after leaving it or loading a save game that was made while being in the sewers will result in a crash (see below).

u mentioned a way to remove the companions manually in the editor assuming they are the issue, but i dont seem to be able to edit the campaign (the edit button is greyed out). im new to custom campaigns, how exactly do you edit the campaign?

any form of help is appreciated, thanks
Dallas S  [author] 30 Oct, 2023 @ 1:35pm 
@neoman, I tried loading my campaign from my PC build with unfinished business mod with an older version, and tried again with the newest version, and I can't seem to recreate the bug in the sewers, monastery or Legion fort. I have no idea what is different about your install than mine with or without the mod.