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CAnt find the entrance to the volcano to reach the (which i Believe is the final) battle. Where is it?
I have all DLCs. I managed to load the campaign in the dungeon maker by copying the json file from the steamapps workshop/download folder into Solasta\UserContent\Campaigns - editing works just fine now.
However I havn't been able to figure out what do delete in the sewers and eventually gave up on it and moved to another campaign in the meantime.
If you uploaded an edited version I wouldn't mind giving it another shot eventually since your campaign looked really promising so far.
Thanks again
If you want, I will edit a version that removes all recruitable NPCs tonight, and I'll upload it into the official discord channel and we can see if that's ultimately the problem (you'd have to start a new game though to see).
Yeah something very weird is going on but only for some, and I can't seem to pinpoint why. If edit is blanked out for you, it's probably because you don't have all the DLC (presumably), that's usually why you can't edit. While it only requires lost valley, I do have items from the other minor dlcs with classes included, but those typically don't show up for people without the dlc - though there has been reports in other campaigns of people getting a dlc item for a class/dlc they don't have, and then it corrupting the save file because of it, it's possible there might be something happening here that's doing that.
I wish I could recreate the bug on my end (on multiple pcs/steam deck with and without unfinished business mod and it won't happen for me, and there's many other players including a guy doing a let's play on YouTube who's even recruited said companions and it's not corrupting for them).
u mentioned a way to remove the companions manually in the editor assuming they are the issue, but i dont seem to be able to edit the campaign (the edit button is greyed out). im new to custom campaigns, how exactly do you edit the campaign?
any form of help is appreciated, thanks
I also tried starting a new campaign and speeding directly to the town, but still having the issue once I try loading any of the mentioned areas. It's a pity, this campaign looked really fun.
From what I can tell by your errors, it seems to be upset with the NPC companions and their damage affinities. I'm going to test without unfinished business mod and with to see if there's an issue there. Otherwise the quick solution would be to remove the NPC companions from the factions in the dungeon maker (you can try this yourself by going into dungeon maker and removing the two recruitable NPCs in the monastery, thieves guild and Legion fort. If you do this route, change the version number of the mod when you save and try loading your save, choosing to load from disk to update).
I will do some tests today and see if I can get to the bottom of it
@brooksalexanderrogers I'm having the same issue with the monastery, and any time I go into the sewers from town. The errors I'm getting for sewer are:
Exception: [Tactical - Invisible for players] Impossible to find item Thievesguildallynpc1DamageAffinity0 - 55ffbb12-308c-4af6-9ed1-76b3ea712f79 in database.
Exception: [Tactical - Invisible for players] Impossible to find item Thievesguildnpcally2DamageAffinity0 - e2170f3a-1066-403d-b1b9-522f7ace99ee in database.
Thanks a bunch
Any tips from people who has played this module are welcome :)
As for suggestions, I think the Tower of Sorcery is difficult to access in the early game, making it hard for mages to obtain scrolls and spellbooks. Moreover, I hope to see the addition of some scroll recipes, there are many materials in the game, but they don't have enough uses.
It is also open world and I am adding more quests and content in, but I've slowed down the last month due to having a second baby (2 under 2) and haven't had the time to add quests. I'll get back into it as soon as I can.
Single player can switch maps normally
I've had reports of exits without the lore seem to work, so I've been removing the lore on exits in the later updates. It's just I got 60+ maps with multiple exits so it's easy for some to fall through the cracks.