Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Power Supply
   
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Tags: mod
File Size
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587.166 KB
14 Feb, 2023 @ 1:17pm
21 Jun @ 10:09am
17 Change Notes ( view )

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AI Power Supply

In 3 collections by Incata
AI Mods
13 items
Total War Warhamer 3: Gameplay Mods
76 items
Multiplayer
80 items
Description
This mod makes changes to some economic/military aspects of the AI and the player to give more life to the campaigns by increasing the number of armies and the economic strength of the factions.

Quite a few changes have been made to the mod in the last update, I recommend taking a quick look at the notes or description

Changes:
-The AI gets a 20,40,60,80,100% bonus (depending on difficulty) of additional resources from their settlements. This will provide a scalable benefit and won't feel as strong on factions with few territories, more changes may be made in the future to factions that don't benefit as much from this.
-Increased the base gains of minor and major factions (2500-5000) and (3000-5000) for both the ai and the player.
-Nakai and hordes increased their army capacity by 2 (player and AI)
-Tomb Kings increased their army capacity by 3 (player and AI)
-Tomb Kings buildings now provide double the unit capacity (player and AI)
-Nurgle buildings now provide double the unit capacity each rotation (player and AI)
-Beastmen units that can be recruited through their rituals have been increased by 1 (except bestigors +2), the minotaurs have also been merged into a single table, the gors have also been merged into a single table, the beasts of cost 600 have also been merged into a single table (Removed. This feature has been carried over to the mod Beastmen Mechanics)
-Nakai and Tomb Kings technologies that provided an extra army now provide 2 (player and AI)
-Added a boost to AI unit experience



This is a very simple mod but it gives the game a lot more life and increases the difficulty a bit.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
82 Comments
Devooon 20 Jul @ 9:04am 
None of my mods enabled mention this mechanic but I’m trying to find which one does it - does this mod give Brettonia a “crusade” mechanic? I love it but can’t find it!
Incata  [author] 19 Jun @ 11:20am 
@Notteger Well, I think it's a good idea. I'll try to see if I can implement something like that in the next update.
Notteger 19 Jun @ 7:07am 
@Incata, thanks for the mod! Have you considered adding a bonus to the experience gain rate of AI units or giving a bonus rank when hiring? This seems to be sorely lacking, as the player is quickly building “golden” armies while the AI is still using warriors with low experience
Ooh-la-la, It's GAGA!! 3 May @ 1:59am 
Yes im trying this right now, will get back to you
Incata  [author] 3 May @ 1:54am 
Ooh-la-la, It's GAGA!! 3 May @ 1:29am 
Yes the Ai will surround 1 settlement with their armys and just sit there, they do this in vanilla without any ai mods, it's been like that for a year or more.
Incata  [author] 29 Apr @ 5:12am 
@野心冠军 :steamhappy::lunar2019wavingpig:
野心冠军 23 Apr @ 7:03pm 
very good mods!:steamthumbsup:
Incata  [author] 15 Apr @ 4:39am 
@Jolc3r If you're using the beta, it's better not to use mods, that's what they say, I haven't seen what they change yet. This is for the current version of the game
Jolc3r 15 Apr @ 4:33am 
Huh, I thought the AI beta fixed the agent thing. I am running on that.

Regardless, I don't think it is that bug, since there werent any enemy agents (or even agents at all) in those settlements. Some of the settlements they were stuck in were owned by others but had no agents there. And others were owned by themselves and had no one around either (I used the console commands to disable fow)

Re-ran with your other mod and it seems to have cleared up a little, but several places on the map still have clumping. Plus now I see new areas that have now also clumped up, which didnt happen when I removed the mod.