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Regardless, I don't think it is that bug, since there werent any enemy agents (or even agents at all) in those settlements. Some of the settlements they were stuck in were owned by others but had no agents there. And others were owned by themselves and had no one around either (I used the console commands to disable fow)
Re-ran with your other mod and it seems to have cleared up a little, but several places on the map still have clumping. Plus now I see new areas that have now also clumped up, which didnt happen when I removed the mod.
I dont know why the AI behaves like this with this mod specifically.
Figure it is this mod since it talks about buffing their army cap.
This seems like a essential mod when using your AI anti cheat mod.
Could you maybe change or move these horde buffs.
1) Is this mod compatible with AI Power Supply? I wouldn't want the anti-cheat to disable the bonus given by AI Power Supply.
2) Your opinion for a good balance between to play on normal difficulty (without the anti-cheat mod) OR with the anti-cheat and the Power Supply mod on Normal or Hard difficulty?
I'd suggest changing the name like you have done for the other tables to "AI_power", probably just an oversight as you did do it for the other tables.
I'll probably half the increase to both so 2750 for minor and 4000 for major, but I might just return major all the way down to 3000 if I still feel like it's too much.
So if I were to delete the 5000 entry, it wouldn't just be me the player, or just the AI, but all major factions that would be back to default base income?
I find it a bit OP to have enough money to have my original army be able to be a late game army early on without any investement and makes trash tier 1 units redundant because usually a legendary lord with a late game army can hold back 3-4 armies np.
But after playing during 2-3 campaigns with it, at Hard/VHard to 90 & 110 turns, I'v noticed a trend.
Factions that don't rely on City incomes as much get destroyed early.
Most of the Chaos factions rely less on City gold and more from War, and this mod makes them much less of a threat, and most often die off before 30 turns unless they'r far north.
In normal Campaigns Skarbrand tends to be a menace, steamrolling almost a bit too hard, but in 2 90-110 turn campaigns + 1 30 turns, he got destroyed before 20-25.
Same with Festus for example.
2 Races that are Overpreforming are Tombkings & Dwarves.
Tombkings might need 1 less max army.
Dwarves makes MOST gold from their cities out of all factions in the game,they scale too good.
High elves are somewhere near over preforming.
Extra XP for units.
Extra XP for characters.
Reduced cost for constructions.
Recruitment cost.
Maintenance cost.
Growth.
That's why I recommend AI Anti-Cheat to eliminate these buffs that, far from making the AI play better, confuse it, and later add others that it knows how to handle better (how to increase its income). But as I always say, everyone is free to do what they want with their game and experiment with different combinations until they find the one that best suits their tastes and expectations.
The first changes made my income less, the conclusion of this mod is that it will increase the income of the player.
Second minor factions AI stopped spamming armies, now they have a maximum of 3-4 armies.
The crisis of chaos is only on chaos and it is not turned on.
Now I’ll specifically try to test with other AI mods and check the number of armies the AI has with your AI mod and with another AI mod.
Interesting. With other AI mods I have less income than with your mods.
AI Construction Priorities Reworked and AI Military Construction System I don't know if they work well together, I think Lycia created her own patch for this. Dynamic disasters also tend to generate these types of problems, normally the AI will attack a couple of settlements and then stay there. I can't tell you much more in general, I try to modify what I think is essential or that is not going to generate new problems for me, you have my collections and recommendations in the descriptions, beyond that I cannot predict other combinations.