Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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[DIGI] Space Leviathans (Beta)
   
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File Size
Posted
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20.660 MB
15 Feb, 2023 @ 11:39am
17 Mar @ 12:22pm
18 Change Notes ( view )

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[DIGI] Space Leviathans (Beta)

In 1 collection by syy1125
Digits Mods
5 items
Description
Description

Space Leviathans provides spaceborn entities to fight as endgame challenges. Essentially boss fights.

This mod is in what I consider a "beta" state. It's playable but not where I want it to be for 1.0 just yet.

Inspired by Stellaris, Terraria, Star Trek, and a variety of other science fiction works.

Features

Leviathans spawn only in level 18 systems.

Available Leviathans:
  • The Stellarborn

    The Stellarborn spawns in the local star's radiation damage zone. It is surrounded by an energy barrier that protects it from long-range attacks. Be prepared to fight a close-range brawl while dealing with the star's harmful radiation.

    The fight:

    The Stellarborn has an impenetrable 360 degree shield at 300m range. You must underrun it in order to attack.

    I expect solar radiation damage to be an important factor in the fight. If your ships aren't designed for this, you can easily find yourself losing all ships to radiation damage, even if you won the fight.

    That said, The Stellarborn itself also attacks your ship when it comes into range. The Stellarborn has 3 attacks.
    - A fireball attack going in all directions. Deals light damage. Indicated by a spiral of particles in the center.
    - A barrage of homing stars. 16 total, can be shot down by PD. Deals medium damage. Indicated by a 4-pointed star in the center.
    - A converging set of beams (inspired by Terraria's The Last Prism). High damage, but occurs less frequently than the other 2 attacks. Indicated by rainbow-colored particles in the center.

    The Stellarborn enters phase 2 when below 50% health. In that state, it does the beam attack more often.


    Aftermath:

    Make sure to drag the corpse out of the star's radiation damage zone before salvaging. The corpse can only be salvaged using mining lasers. It drops materials which are used for advanced energy manipulation.

  • Fiery Dragon (name subject to change)

    The dragon spawns near the asteroid field. It uses fire-based attacks extensively and additionally has a devastaing charge attack. Bring extra fire extinguishers and avoid its charge attacks at all costs.

    The Fight:

    The Fiery Dragon has three attacks.
    - It can shoot a beam that starts fires near the location it hits.
    - It can breathe out a large number of fireballs that pierce the ship and start fires.
    - It can execute a charge attack that has a long wind-up and will instantly destroy everything in its path.

    The dragon cycles through the attacks in the following order: beam - fire breath - charge - beam - fire breath. The pattern then repeats.


  • The Assimilator

    The Assimilator spawns near the edge of the system. It is a square of component parts that changes functionality based on adjacent components.

    The Fight:

    Its component parts have different functions depending on how many adjacent components it has.
    - At 4 adjacent components, it provides a buff to nearby components that increase their damage output.
    - At 3 adjacent components, it functions as a laser blaster turret. Its shots will shift to do more damage to either shields or ship parts, depending on what it hits.
    - At 2 adjacent components, it projects a 90 degree shields on the two open sides.
    - At 1 adjacent component, it uses a powerful ion beam prism.
    - At 0 adjacent components, it self destructs.
    In addition, it functions as a thruster on any open side(s) it has.

Future Plans

Road to 1.0:
  • More rewards from the Leviathans. A small collection of parts is already available; several more parts are planned.
  • Leviathan balancing.
  • More Leviathans.

Further beyond:
  • Polish. Better visual cues, death animations, etc.
  • Cross-mod compatibility and part balancing.
  • Even more leviathans. Suggestions welcome!

Misc
My other mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920552567
Popular Discussions View All (3)
3
17 Mar @ 10:40pm
Leviathan Suggestion: Pharos Station
Scientistknight
2
3 Jul, 2024 @ 4:07pm
Crash - Probably NOT This Mod
Scientistknight
4
3 Jul, 2024 @ 5:48pm
Leviathan Suggestion: Abyssal Devourer
Scientistknight
69 Comments
Schrödinger's Cat 30 May @ 7:58am 
I see, thank you for your reply!
syy1125  [author] 27 May @ 7:38am 
@Schrödinger’s Cat
No current plans for adding the Rebel Flagship.
As for your comment on the unbalanced parts: I designed them with the mindset of “the player has completed a tough challenge, let them have a bit of fun”. So yes, they are significantly stronger than vanilla parts.
If we ever get tools that lets us modders implement feature toggles, I’ll add the ability to turn off reward parts. But in the meantime, you are by no means required to use the post-leviathan parts.
syy1125  [author] 27 May @ 7:28am 
Stellar Energy Cores cannot be created. That’s by design.
Stellar Energy Remnants can be created using a special mode on the large stellar shield

As a side note, currently there is no way to detect whether a ship is in the radiation zone. I too think it would be a fun idea to have something special for the radiation zone, but that’s just not possible with the modding tools.
柒玖幺 26 May @ 9:33pm 
星裔的掉落物能和其它掉落物一样可制造吗?比如一种只能在辐射区工作的工厂,用以生产核心之类的。:meepstarry:
Can Star Genesis’ drops be created just like other drops? For example, a factory that can only work in the radiation zone to produce cores.:meepstarry:
Schrödinger's Cat 21 Apr @ 5:52pm 
Sadly this mod not only adds boss ships, but also a ton of unbalanced upgrades/parts. Sadly you can't use this mod if you want a balanced game.
Schrödinger's Cat 21 Apr @ 4:34pm 
Think you can add Rebel Flagship from FTL?
syy1125  [author] 31 Mar @ 10:11am 
Thank you :)
The description on how to generate remnants is in the tech required to unlock that toggle. But now that I think about it, I should probably add that information in a few more places so it's easier to find in creative...
janiTNT 30 Mar @ 3:14pm 
(i do wish it was on the description i could'nt find it until i placed the large shield)
janiTNT 30 Mar @ 3:12pm 
i really like how this method to get more remnants works
janiTNT 17 Mar @ 7:37pm 
ooo nice