Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This mod will add custom textures to all weapons mesh mods that support vanilla or near vanilla uvmaps.
Weapons .mod will add mesh/models that can take any custom skins that follow vanilla or near vanilla uvmaps.
Load order will determine which are used if more than 1 mod alters the same target, so end user experience will vary slightly on mod list composition and order.
So if I use that collection plus this skin would that achieve being able to insert them into the world with the skins?
Thanks again for this mod