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UWE / BCE: Animal and Backpack Tweaks
   
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16 Feb, 2023 @ 8:15pm
28 Feb, 2023 @ 12:45pm
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UWE / BCE: Animal and Backpack Tweaks

Description
+=+=+=+=+BACKPACKS+=+=+=+=+

I was bothered by how every animal was treated as a pack animal only...without considering the combat capabilities of the animals they were being placed on, also that it's very difficult to keep an animal without using a backpack. So with that in mind I've made new "backpacks" intended for use on predators...a combat harness

I took the way backpacks were implemented and flipped it, limiting the bag space by half and changing the 90% encumbrance reduction to 50%. Then have bonuses to combat of 15 with a 10% increase to combat speed. I left the item stacking as is because if you load down a recruit they run slower, conversely it takes a LOT to overload a pack animal. The combat harness is on par with regular backpacks on encumbrance as opposed to a pack animal's 90% reduction. To combat some of the critter slowness the harness will increase athletics on a graduated scale based on the max speed of the critter (the bonedogs are another story, for version 1.1)

170 + 1.059 = 180
135 + 1.075 = 145
100 + 1.20 = 120
90 + 1.278 = 115
80 + 1.375 = 110
75 + 1.400 = 105
60 + 1.500 = 90
56 + 1.540 = 86
50 + 1.600 = 80
45 + 1.667 = 75

+=+=+=+=+BACKPACKS CONTINUED+=+=+=+=+

Also, I added the blue lights to a version of the Backpacks for most of the critters too, these are separate from the Combat Harnesses I've made and are carbon copies of the original backpacks with slightly tweaked color to give them an "at a glance" difference in inventory

I also made 2 modified duplicates on the Small Thiefs Backpack and Medium Backpack respectively:
* Small Adventurers Backpack - 8 high and 8 wide, and has item stacking up to 5
* Small Laborers Backpack - 6 high by 10 wide, has item stacking up to 5, has a lantern, and is an uncommon shape for backpacks

+=+=+=+=+ANIMAL TWEAKS+=+=+=+=+

Lastly, I went through and edited the heal rate versus the hunger rate for all domesticated animals that had backpacks made for them and edited them so that the heal rate either matched or exceeded the hunger rate. I see this as necessary since larger critters have a higher penalty in food and also have much more health to regain after a fight, making it much less fun to use them knowing the recoup time is so high

Examples prior to modification:
* Bonedog heals at 1.5 and hunger at 1.0
* Beak Thing heals at 1.0 and hunger at 3.0
* Crab heals at 1.0 and hunger at 2.0
* Goat heals at 2.0 and hunger at 0.5
* Gorillo heals at 1.0 and hunger at 3.0

+=+=+=+=+RESEARCH / CRAFTING+=+=+=+=+

The animal backpacks have been added to the “Animal Backpacks” research from the 2PN8BackpackCraftingPlus mod. The “humanoid” backpacks I made are a part of the “Backpacks” research also from the 2PN8BackpackCraftingPlus mod. All backpacks can be crafted from the Advanced Backpack Crafting bench from the 2PN8BackpackCraftingPlus mod. I might take the time to add these to vendor spawns later in version 1.1 if there's a desire for it

+=+=+=+=+DEPENDENCIES+=+=+=+=+

Universal Wasteland Expansion: provides the domesticated critters that I modified
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2142406806

Backback Crafting Enhanced: forms the basis of the backpacks as they’re implemented in the following patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2761892757

UWE - Backpack Crafting Enhanced Patch: this is namely the mod I’m patching by adding new backpacks that were applied by this mod, aside from the critter tweaks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826700845
5 Comments
Anrhaa 10 Aug, 2023 @ 1:14pm 
Thank you very much
hades-arcadius  [author] 10 Aug, 2023 @ 12:14pm 
sure @Anrhaa
Anrhaa 9 Aug, 2023 @ 1:50pm 
Hi dude. Can I have your permission to include your mod to my UWE - Item Integration Mod? Your new animal combat harness, blue light animal backpacks and small adventure backpack would be nice additions

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3013917505
Anrhaa 8 Jun, 2023 @ 10:05am 
Holy Cow. How's that this isn't more popular? Do you have pictures of the new combat harness? It'd sure make this mod more popular
Enter Name 20 Feb, 2023 @ 9:01pm 
Shit, this sounds awesome. I'll give it a whirl, been brainstorming and executing some methods for training up a super omega kill cat from UWE, and this will make it so much better. Thanks! :beeped: