Barotrauma

Barotrauma

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Premium Reddington 'Low-casualty' model Shuttlevator
   
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16 Feb, 2023 @ 8:32pm
12 May, 2023 @ 2:42pm
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Premium Reddington 'Low-casualty' model Shuttlevator

Description
"Step right up, one and all, to see the finest of Europan innovation at hand! Reddington's done it again, with their PREMIUM edition of the (in)famous Shuttlevator!

This marvel of machinery allows a sailor to experience the joys of vertical movement without the need for a scum-covered ladder in a dingy shaft. Yes, gone are the days of cold, calloused fingers and excessive upper body strength - you too can revel in this hands-free ascension for the low, low price of [redacted].

Nay-sayers might point to the bumps and hurdles of years past, but I tell you that NO quantity of riders being sucked out into the dark, crushing abyss through gaps in the shuttlevator's doors could hope to stem the tide of technological advancement! The ingenious additions to this 'Low Casualty' edition have reduced unplanned ejections by over 47%! Now that's progress!"

- Finnebert Deribarn, shortly before being pelted with rotten pomegrenades.


Ladders suck, and stations are big. Some subs are big, too! Carrying lots of material up a ladder shaft is a pain, but this shuttlevator is a surprisingly effective solution. I've included an example station with seven floors serviced by the shuttlevator, but theoretically there's no reason you couldn't add many, many more. This design does not require any other mods, and should work with any multi-floored station.

I've included a seven-floor example station that you can copy+paste right into your design, shuttle and all. Remove any floors you don't need (top down). You can adjust the distance between floors a bit (vertically) if the example floors don't line up with your base, but DO NOT shift the doors / shaft components horizontally.

If you'd like to do something weird with this system I HIGHLY suggest reading through the system description and exploded diagrams before you try to modify the shuttlevator or door setup.

If you don't care what kind of black magic makes this thing work, follow these instructions to add as many floors to your underwater skyscraper as you'd like:

1) Insert the "Station Control Module" and "Station Door Control Setup" item assemblies into your custom sub/station

2) Place ONE "Station Control Module" somewhere out of the way (It is non-interactable and hidden in game)

3) Copy/paste the "Station Door Control Setup" onto the right-hand edge of as many floors as you want the shuttlevator to service.

*NOTE: when placing doors on floors they must ALL be stacked in a vertical line (no horizontal variation). Distance between floors can vary slightly (small vertical variation). It is VERY IMPORTANT that you do NOT adjust the distance between the DOOR, the HULL, and the DOCKING HATCHES. If you do, it will no longer be a 'Low-Casualty' model. If the shuttlevator isn't working or you think something moved, paste in a new Door Setup and compare the distances*

4) Once you've arranged your Door Setups, remove the BOTTOM hatch+components from only the LOWEST floor (otherwise the shuttlevator will stop halfway at every floor)

5) Change the value of every MEM component in the elevator shaft so they are in ascending order, starting with 0 at the bottom (i.e.: [Bottom] 0, 1, 2, 3 ...13, 14, 15 [Top])

6) Select the "Shuttlevator" from the 'Add Submarine' drop-down menu at the top of the Submarine Editor screen, and place the shuttle at the bottom of the elevator shaft (try to line the top of the shuttle outline with the bottom of the docking hatch)

7) Link the Shuttlevator to the docking hatch above it.

8) YOU DONE! Test it out to make sure it works.


Post a comment if something breaks catastrophically, I'll do my best to respond or fix it.

This system was designed as a proof-of-concept component of my very silly submarine - the Cubaclysm (workshop ID = 2903260901)

This system is a heavily modified version of the ingenious elevator design originally developed by Ecchi'Ki Senpai (Workshop ID =2440212300)

Enjoy!
12 Comments
HalfPersian  [author] 15 May, 2023 @ 8:53pm 
@Wataah - lol, I completely missed the name change. Thanks for the heads up! :D

Oooohkay, I think I misunderstood what you were talking about: you want JUST the platform to go up and down thru your ballast / submarine. Hmm.

I'm honestly not sure whether it's possible in Barotrauma to make a moving floor INSIDE a ship - floors are FIXED to the hull, and only move when the hull they are attached to moves. Hmm.

Now that I think about it, there IS a way to do that. It is very, very stupid, and I don't think it would work for a legit sub. But it WOULD be funny....

IF you made a very thin hull right in the middle of your sub that was twice the height of your sub, put a single platform on it, and had it slide up and down between the two halves of your sub, it MIGHT do what you're thinking?

...while also looking entirely ridiculous XD
The Glitch Maker 12 May, 2023 @ 3:51pm 
Wataah here, i just wanted a cool platform i could use to lift my NPCs to the top floor of my Kastrull ... Ballast tanks.

BTW, i also was the iTerribleperson as i am crazy, i cant stop changing my name, lol.
HalfPersian  [author] 12 May, 2023 @ 2:46pm 
@Wataah Ninja - Just updated the files, changed the example blueprints to 'outpost' instead of 'outpost module', which should prevent them from automatically spawning.
HalfPersian  [author] 12 May, 2023 @ 2:25pm 
@Blackfox - Oh WOW! That is both incredibly messed up and hilarious, but probably not when you're trying to play the campaign... I'll switch it over, thanks for the heads up!

@Wataah Ninja - If by 'window' you mean 'hull-less elevator shaft' then yes. Unfortunately Barotrauma treats hulls as both 'places where there is breathable air' and 'physical sections of a submarine', so you cannot have a 'hull within a hull'.
Blakfox 10 May, 2023 @ 8:55pm 
your shuttlevator somehow spawned as an actual outpost module in a campaign https://i.imgur.com/2S2LNXu.png

I would suggest you save the shuttlevator as a submarine or something instead of an outpost
The Glitch Maker 3 May, 2023 @ 6:56pm 
So there's no way to only make A platform go up without a window? i mean you could hide the door in the wall of the middle of my kastrull, but i guess you are right... the top of the elevator would be blocked by the door. (assuming the elevator going up is because of a door sliding through)
HalfPersian  [author] 3 May, 2023 @ 6:20pm 
@iTerriblePerson Haha you could certainly try! I'd recommend against putting this elevator in the middle of a ship, though - it requires an empty 'elevator shaft' to operate, so you couldn't walk 'around' the elevator to get to the other side of a floor.

As for NPCs, I honestly haven't messed around with that much. If you end up trying it, let me know!
The Glitch Maker 3 May, 2023 @ 2:31pm 
Whoa! :buzzed: .. hmm i wonder if i should put an elevator in the middle of my Kastrull? Does this pick up NPCs who are stuck on ladders? they are about to update that soon anyway, but im curious if it can be used to push NPCs to the top floor....without killing them of course.
HalfPersian  [author] 21 Apr, 2023 @ 9:22pm 
Oh yeah it's super weird!! The entire thing only works because of the 'magnetic pull' that docking hatches have. The elevator doesn't use an engine or buoyancy to move, just a series of invisible hatches that switch on and off.

One of the tricky parts was making sure that it ALWAYS 'locks' onto the hatch its moving towards before the hatches switch on or off. The shuttle kind of has 'momentum', so if the hatch switches before it's 'locked on', it just detaches and drifts away...
kooplion 21 Apr, 2023 @ 6:21pm 
im just confused how the thing moves at all which i cant find in the info cards, the cards and diagrams are a cool feature though