Cities: Skylines

Cities: Skylines

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Terminal 8-Stop Road [1L+1B+2T]|[s]|[2T+1B+1L]
   
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Assets: Road
File Size
Posted
Updated
12.081 MB
17 Feb, 2023 @ 8:50pm
5 Mar, 2023 @ 4:04pm
2 Change Notes ( view )
You need DLC to use this item.

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Terminal 8-Stop Road [1L+1B+2T]|[s]|[2T+1B+1L]

In 2 collections by adon
Road Builder All Road Collection
253 items
Road Builder Terminal Road Collection
28 items
Description
English instructions (use DeepL & Google Translate)


Attention! This is a road asset created by Road Builder (Blank Road Builder).

This road asset is a 6U-wide, terminal-only road with up to 8 configurable stops.
Please note that inner stops will not function without an adjacent pedestrian crossing to allow boarding and alighting.
If you are setting up a route with elevated stoops, install Elevated Stops Enabler Revisited.
The outside lane can be made a normal roadway and RICO district settings and other buildings can be installed.



Configuration of road assets
  • Version of Road Builder at time of publication: v1.3.7 (Regenerated on 2023/03/06)
  • Asset name in game: RBR 2W6U Terminal 4B+4T Stops
  • Number of stops: Bus 4 Stops + Tram 4 Stops
  1. Road Specifications
  2. Road width: 6U wide (48m)
  3. Number of lanes: 8 lanes (Two-way)
  4. Speed limit: 40km
  5. Sidewalks: both sides (default setting)





About this asset
The inner lane will be converted to a streetcar from the bus terminal road that is already open to the public.
Depending on the size of the vehicles, try to place terminal roads with a length of 5U to 8U.
The road width is adjusted to 6U wide, so it can be upgraded from other roads of the same width.

Depending on the type of road, about half of the lanes have been converted for streetcars.
If you want to turn the streetcar around on a two-way street, use Reversible Tram AI MOD.
This asset has a streetcar track and will require DLC Snowfall.


Pedestrian Bridge Pack
Disabling pedestrian crossings with TM:PE and installing pedestrian bridges will reduce traffic congestion.


How to use Asset
Road Builder is only needed to generate roads and is not required for normal play.
The mods and assets required for play are listed in the collection below with a brief description.
Collection Links: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896825380
Required Items Subs. ・Road Builder is not required, but please subscribe to AN/TM:PE/IMT. ・Please also subsume the piers and props used on the generated road together. Switching function of AN ・The AN function can be used to switch decorations placed in the road, change curb height, etc. ・The stable version of Network Skins is not yet supported, so please use the beta version when using with AN. Marking of IMT ・IMT markings are automatically generated, so IMT is also included in Required Items. ・If the road was created in v1.0.x or later, the markings will be generated by default and saved on the road itself. Do not subscribe to collections ・If you do not subscribe piers or props, they will not be displayed or will show missing or error in the LSM. ・If the mod is not subscribed, there is no IMT marking/AN switching.


About network problems
We are careful, but we cannot respond to problems caused by network corruption.
Network Errors ・If an error occurs during play, scan the network with Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually depending on the item. Simulation Errors ・If a simulation error occurs, try Loading Screen Mod Revisited for recovery mode. ・Hopefully, it will fix the problem and load, but it will almost be deleted and you will have to re-lay it.


Important Point
If you are unable to install, check the Compatibility Report V2 for mod conflicts.

Underground and Bridge laying ・Underground paving is not yet supported, so use the same number of lanes and similar road types. ・Bridges are only different network types and have the same geometry and slightly different laying conditions as elevated bridges. AN textures and IMT markings ・The options are left at the default settings, AN for texture placement and IMT for marking decoration. ・Some assets by other authors have different settings, so please check each workshop. Entrance and exit of vehicles ・Some assets are not accessible to buildings and facilities, so please check the route that vehicles can travel. ・Check if the destination is reachable and use TM:PE to control the intersection or change the course of the intersection to adjust. Textures at intersections are wrong. ・Depending on the connecting road, the texture of the intersection may be broken. ・If you experience texture problems, increase the size of the intersection with NCR or NC2.
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