RimWorld

RimWorld

68 ratings
Consciously Malnourished
   
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Mod, 1.4, 1.5, 1.6
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130.192 KB
18 Feb, 2023 @ 12:48pm
13 Jul @ 8:57am
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Consciously Malnourished

Description
Oh no! You're malnourished while just barely on the brink of life with inju- wait, you died? To consciousness reduction caused by- hold on.

The jist is in the name: Instead of a reduction to your consciousness, what if you just were hit with a max consciousness malus?
That way, MINOR malnutrition wouldn't kill you while you're simply so tremendously wounded and blood-lost.
This is because someone in Mr. Samuel Streamer's 100% Authentic Discord Server had someone die to minor malnutrition while grievously wounded.

Obviously, this is a pretty oddly niche mod, and of course, might not solve most things people already have going on. If you have a consciousness boosting implement in play, I'm sorry. I only know setMax and offset.

Compatible with CE: This is a health condition patch. Not an addition to Character Editor.
Compatible with Vanilla: Yes.

Any advice will be of use to this mod for how to improve it!
32 Comments
ProfileName  [author] 13 Jul @ 9:00am 
Alright, people! Updated.
Note: I only added 1.6 after rigorous testing (hunger: 0, severity: 20%, 80%) - everything seems fine and nothing seems weird.
Remember to check your modlists for 1.6!
ProfileName  [author] 13 Jul @ 8:47am 
Ah! I totally forgor :skull: - it should work just fine but I haven't tried 1.6 yet
Unless they changed how malnutrition works
gunns22 13 Jul @ 7:15am 
@ProfileName

Any news on a 1.6 update?
TheCakeMachine 20 Apr, 2024 @ 12:04pm 
Thanks!
ProfileName  [author] 20 Apr, 2024 @ 5:27am 
Alright, I've figured it out. Now you are all free to redownload my mod.
ProfileName  [author] 17 Apr, 2024 @ 6:14pm 
Honestly I don't know how to update mods, I kinda forgot.
To be honest the Malnutrition status might not ever change so I think it'll work fine in 1.5, I'll have to check. or something.
TheCakeMachine 17 Apr, 2024 @ 1:52pm 
Will you be updating to 1.5? No rush or anything, just wondering since I'm going through and cleaning out my mods of anything not going to be updated. Thank you!
Enlonwhite 27 Jan, 2024 @ 2:17am 
Yeah I uninstalled and ran new games with any mods that messed with hunger, or malnutrition and I am still running into the issue where they get to starving near the end of the day last 3 hours before sleep is Rec time, and the two before that is Any time (aka walking/eating). and still from wake, to breakfast, then some any time 2-3 hours with work til the next anytime before rec, and they all get to Starving Malnutrition status. before they eat again, and If I force them to eat too soon they get starving while sleeping.

Seriously the base game seems to be doing this, I would like hungry to drop 10 to 20% slower if that is the case base wise, two meals a day used to be just fine for normal pawns. heck more then fine. now its just never enough, and the pawns Wont eat in the middle of the day when already so full.
ProfileName  [author] 18 Jan, 2024 @ 3:34pm 
I'm not totally sure - Baseliners shouldn't have any form of hunger need changes, so no increased/decreased values. It could be a weird mod conflict in your games, make sure to check how much nutrition a pawn needs in a day in pawn stats - well, the *big* window of stats.

I don't know much about the game in a vanilla sense, anyways.
Enlonwhite 10 Jan, 2024 @ 5:27am 
I meant there hungry need / bar drop rate was dropping far too fast it seems, but I hadnt played with biotech til recently. Tho they were normal pawns no gene tech fancy stuff yet.

Just seemed like they needed food more then usual, Are pawns suppose to eat more then twice a day?