RimWorld

RimWorld

Consciously Malnourished
32 Comments
ProfileName  [author] 13 Jul @ 9:00am 
Alright, people! Updated.
Note: I only added 1.6 after rigorous testing (hunger: 0, severity: 20%, 80%) - everything seems fine and nothing seems weird.
Remember to check your modlists for 1.6!
ProfileName  [author] 13 Jul @ 8:47am 
Ah! I totally forgor :skull: - it should work just fine but I haven't tried 1.6 yet
Unless they changed how malnutrition works
gunns22 13 Jul @ 7:15am 
@ProfileName

Any news on a 1.6 update?
TheCakeMachine 20 Apr, 2024 @ 12:04pm 
Thanks!
ProfileName  [author] 20 Apr, 2024 @ 5:27am 
Alright, I've figured it out. Now you are all free to redownload my mod.
ProfileName  [author] 17 Apr, 2024 @ 6:14pm 
Honestly I don't know how to update mods, I kinda forgot.
To be honest the Malnutrition status might not ever change so I think it'll work fine in 1.5, I'll have to check. or something.
TheCakeMachine 17 Apr, 2024 @ 1:52pm 
Will you be updating to 1.5? No rush or anything, just wondering since I'm going through and cleaning out my mods of anything not going to be updated. Thank you!
Enlonwhite 27 Jan, 2024 @ 2:17am 
Yeah I uninstalled and ran new games with any mods that messed with hunger, or malnutrition and I am still running into the issue where they get to starving near the end of the day last 3 hours before sleep is Rec time, and the two before that is Any time (aka walking/eating). and still from wake, to breakfast, then some any time 2-3 hours with work til the next anytime before rec, and they all get to Starving Malnutrition status. before they eat again, and If I force them to eat too soon they get starving while sleeping.

Seriously the base game seems to be doing this, I would like hungry to drop 10 to 20% slower if that is the case base wise, two meals a day used to be just fine for normal pawns. heck more then fine. now its just never enough, and the pawns Wont eat in the middle of the day when already so full.
ProfileName  [author] 18 Jan, 2024 @ 3:34pm 
I'm not totally sure - Baseliners shouldn't have any form of hunger need changes, so no increased/decreased values. It could be a weird mod conflict in your games, make sure to check how much nutrition a pawn needs in a day in pawn stats - well, the *big* window of stats.

I don't know much about the game in a vanilla sense, anyways.
Enlonwhite 10 Jan, 2024 @ 5:27am 
I meant there hungry need / bar drop rate was dropping far too fast it seems, but I hadnt played with biotech til recently. Tho they were normal pawns no gene tech fancy stuff yet.

Just seemed like they needed food more then usual, Are pawns suppose to eat more then twice a day?
ProfileName  [author] 1 Jan, 2024 @ 7:29am 
Who knows why the pawns eat so damn fast? I'm not sure either, so. All I can really say is, uh. Better stomach...?
Enlonwhite 30 Dec, 2023 @ 4:18am 
So no, Direction to go to search?, or is this one of those....dont google me things XD. Thank you for your response, I imagine I will be just fine not knowing what RJW stands for.

I just notice that food tends to drop on NORMAL pawns too easily in Vanilla, and I even have mod that lets you get OVERFLOW on needs. (10-30% over 100% or such)
Still having minor malnutrition issues pop up,
At this point I am almost tempted to make a mod that cuts hungry rate in Half, and just have pawns interested in eating at 30-40% of max hunger bar need.
(half might be a tad too strong a nerf to hunger.)
ProfileName  [author] 16 Dec, 2023 @ 7:33am 
@Enlonwhite Of course. And I'm not explaining what RJW is. That's an oversized rabbit hole.
Enlonwhite 16 Dec, 2023 @ 2:23am 
I do think the base games Malnutrition system is a bit too much and not interactive enough. So thank you for this mod.
What the Heck is RJW? Real Jobs and Work? Reality Jokes and Whiners?

Actually serious, I tried searching mods for RJW, and I get nothing related to Malnourishment or such.
Still a great addition to the Rim-world community mods. Thank you
ProfileName  [author] 10 Sep, 2023 @ 5:39am 
@Savag3 Malnourishment no longer subtracts consciousness, instead limits it with this mod. Minor malnutrition will no longer hurt you.
Savag3 9 Sep, 2023 @ 5:42pm 
idk what do but i installed it
WizCat of the Third Kind 20 Jun, 2023 @ 9:10am 
RIP crafty
Unfaventia 4 May, 2023 @ 10:34pm 
@Despicable Neutral Kinky , I'm down for that x
ProfileName  [author] 17 Mar, 2023 @ 5:16am 
I could also make his malnourishment proceed to remove all of his consciousness.
Despicable Neutral 15 Mar, 2023 @ 4:35pm 
@unfaventia I am going to punch you so hard that not only will you disintegrate, but so will the memory of you. All of your experiences, your hardships, your accomplishments will be destroyed. Gone. They will be gaps in memory. Your family and friends will never remember you, I will throw you into a pit so deep that not even god could save you. This is a hell of your own actions.
Unfaventia 24 Feb, 2023 @ 5:54am 
rjw compatibility or bust brah
shit-for-brains 21 Feb, 2023 @ 5:33pm 
im going to get some from my good freind vladimier pooping
ProfileName  [author] 21 Feb, 2023 @ 5:31pm 
Good luck getting it without using a reactor to very painfully create plutonium.
shit-for-brains 21 Feb, 2023 @ 5:28pm 
im going to eat plutonium if you dont add rjw compatability
ProfileName  [author] 21 Feb, 2023 @ 5:27pm 
Sir, this is a Colony Builder.
shit-for-brains 21 Feb, 2023 @ 2:01pm 
god dammit no rjw compatability? what the fuck man?
ProfileName  [author] 21 Feb, 2023 @ 6:48am 
I don't think this mod is going to be compatible with RJW, good sir.
AbsolutelyNotSteveJobs 20 Feb, 2023 @ 9:31pm 
Sir, Im deeply offended. CE doesnt mean Character Editor. It means Concrete Erection.
selest19 19 Feb, 2023 @ 4:26am 
nope he removed those
selest19 19 Feb, 2023 @ 4:25am 
i honestly thought he would just reload cuz that is a monstrously stupid way to die more so than the stockpile burning down due to wood wait does he have nutrient drips?
Juanma02 18 Feb, 2023 @ 9:02pm 
rest in peace poor Crafty
Ciurrus 18 Feb, 2023 @ 4:14pm 
you have to admit that was bs though