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Overcast - A Spells Mod
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18 Feb, 2023 @ 2:08pm
3 May, 2023 @ 12:54pm
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Overcast - A Spells Mod

In 1 collection by PirateSee
PirateSee's Mods
6 items
Description


BREAK THE LIMITS
Adds 105 new spells into the game. This includes everything from risky damage modifiers to flashy projectiles to spells that let you select entities and perform actions on them.



(mostly) Full documentation on the mod can be found here, on the wiki: https://noita.wiki.gg/wiki/Mod:OVERCAST

OVERCAST 2.0 brings with it nearly 50 new spells, and many visual improvements. New spells are added to possible spells found on starting wands. Two new wands can be found in the world, to unlock some new spells. There are even some secret new spells that might have something to do with rainbows...

The settings menu includes settings to disable appends to other files, in case of incompatibility issues. You may also disable any spell from this mod, removing it from the game.

Some spell spotlights!

OVERCAST: The spell this mod is named after! This passive spell lets your wand cast, even if you don't have enough mana for it. You'll have to wait for your mana to fully recharge before casting again though.

Decaburst: Seen in the top right corner of the gif above, this spell shoots out 10 balls in every direction. After they come to a stop, they'll home in on your cursor.

Sentry: A floating crystal that'll cast the next 4 spells at the nearest enemy. Comes with an aiming laser!

And of course, many more.
Have fun! Try not to blow yourself up.
Popular Discussions View All (1)
1
26 Feb, 2023 @ 2:27pm
suggestionns or no suggestions?
joey12313
42 Comments
~flowers~ 24 Jul @ 2:04am 
no longer works and doesnt seem to be updated, thank you for your service mod persons :)
UserK 15 Mar @ 11:04am 
mmm also its lacking translation support and the Tug spell always tugs the player, even if the caster isnt the player, and even if there isnt a caster at all

If you do come back, I would recommend coordinating your efforts and development with the modders in the noita discord for pointers and suggestions on better compatibility and the such, as they would be happy to help
UserK 15 Mar @ 10:23am 
hi hello, Chemical Curiosities dev here, ik you aren't working on the mod rn
but if you do come back, i thought you should know the internal names of CC materials have since changed and therefore it is no longer as compatible as it may've been, happy modding o/
PirateSee  [author] 24 Oct, 2024 @ 5:09am 
i haven't modded this game in over a year, but i've been thinking of going back, theres a few poorly balanced things i should change
kittyboi 24 Oct, 2024 @ 5:04am 
meoww, any status updateee?
󠀡󠀡 16 Apr, 2024 @ 12:19pm 
Still safe to download? Or still incompat issues as those below are saying?
PirateSee  [author] 22 Jan, 2024 @ 8:14am 
it shouldn't, but i'll look into it, perhaps they updated since i implemented my compatibility
22 Jan, 2024 @ 6:39am 
@PirateSee any idea if this still has conflicts with Fluid Dynamics or Graham's Things? Would love to run this mod if it'll behave itself with the rest of my mod list. Spells not evolving is a bummer but it's something I can live with, crashes aren't.
Lara ʚ♡ɞ Angel 5 Dec, 2023 @ 8:13pm 
doesnt seem to play nice with grahams things or fluid dynamics either for anyone running into crashes
adri 8 Jul, 2023 @ 9:20am 
Thanks for looking into it!
It's a great mod that doesn't necessarily try to fill a niche of direct offense, so while it sucks that the spells are ignored by the evolution mechanic, at least you can still benefit from a lot of the options it adds.