Noita
Overcast - A Spells Mod
42 Comments
~flowers~ 24 Jul @ 2:04am 
no longer works and doesnt seem to be updated, thank you for your service mod persons :)
UserK 15 Mar @ 11:04am 
mmm also its lacking translation support and the Tug spell always tugs the player, even if the caster isnt the player, and even if there isnt a caster at all

If you do come back, I would recommend coordinating your efforts and development with the modders in the noita discord for pointers and suggestions on better compatibility and the such, as they would be happy to help
UserK 15 Mar @ 10:23am 
hi hello, Chemical Curiosities dev here, ik you aren't working on the mod rn
but if you do come back, i thought you should know the internal names of CC materials have since changed and therefore it is no longer as compatible as it may've been, happy modding o/
PirateSee  [author] 24 Oct, 2024 @ 5:09am 
i haven't modded this game in over a year, but i've been thinking of going back, theres a few poorly balanced things i should change
kittyboi 24 Oct, 2024 @ 5:04am 
meoww, any status updateee?
󠀡󠀡 16 Apr, 2024 @ 12:19pm 
Still safe to download? Or still incompat issues as those below are saying?
PirateSee  [author] 22 Jan, 2024 @ 8:14am 
it shouldn't, but i'll look into it, perhaps they updated since i implemented my compatibility
22 Jan, 2024 @ 6:39am 
@PirateSee any idea if this still has conflicts with Fluid Dynamics or Graham's Things? Would love to run this mod if it'll behave itself with the rest of my mod list. Spells not evolving is a bummer but it's something I can live with, crashes aren't.
Lara ʚ♡ɞ Angel 5 Dec, 2023 @ 8:13pm 
doesnt seem to play nice with grahams things or fluid dynamics either for anyone running into crashes
adri 8 Jul, 2023 @ 9:20am 
Thanks for looking into it!
It's a great mod that doesn't necessarily try to fill a niche of direct offense, so while it sucks that the spells are ignored by the evolution mechanic, at least you can still benefit from a lot of the options it adds.
PirateSee  [author] 1 Jul, 2023 @ 11:58am 
i dont believe so, it does load but for some reason the spells cant be evolved
i've tried to figure out why or fix this, but i haven't had any luck so far
adri 1 Jul, 2023 @ 10:19am 
Is the mod incompatible with spell evolutions?
C​razyAmphibian 27 May, 2023 @ 11:12pm 
could you add a spell that puts powders in pouches, like the bottler spell does for liquids?
tmo97 24 May, 2023 @ 8:30pm 
haven't had any problems since then
will you please make the impulse shot not use this huge explosion sound
it does 4 damage it's not that impressive please don't dishonor the giant explosion sound
tmo97 24 May, 2023 @ 8:48am 
this only happens rarely and idk what causes it just know there is some code that can fuck up majorly
tmo97 24 May, 2023 @ 8:40am 
something with the crude firework rocket can cause insane fps drop down to 0.2 fps. i used a spark bolt with trigger and had a crude firework rocket after it. i think it doesn't like when you shoot it into a corner
Alternis 15 May, 2023 @ 11:38am 
This looks amazing
b 14 May, 2023 @ 11:46am 
why the hell is there a master sword with a rainbow holosword thing
G0D0FG4M1NG 6 May, 2023 @ 11:11am 
for some reason when I get the vomit status effect it results in me permanently vomiting forever with no fix. I think it might be a conflict with digestive alchemy.
PirateSee  [author] 21 Apr, 2023 @ 4:46am 
@3 roses upon moonlit reflections
thats a bug, thank you for reporting
@Conga Lyne
not again :( i thought i fixed them in v2.0.3
Conga Lyne 19 Apr, 2023 @ 11:11pm 
A lot of spells in the new update seem to contain typos
Wandering Stars 18 Apr, 2023 @ 9:41am 
is it on purpose that the metal collumn and plank summon spells say your coordinates when it casts or is it an accidental issue?
PirateSee  [author] 14 Apr, 2023 @ 12:27pm 
thank you :D i'll be sure to work on this for a good while, but i'll likely take many big breaks since i've got other mods (and other games) to work on
LittleEvo 14 Apr, 2023 @ 4:28am 
this latest update was absolutely stunning! please continue working on this! phenomenal mod!
Conga Lyne 28 Mar, 2023 @ 2:17am 
PR sent with lang fixes
PirateSee  [author] 27 Mar, 2023 @ 5:01pm 
i fixed it a while ago, forgot to say that i did here, but you should be able to access it now
PirateSee  [author] 25 Mar, 2023 @ 7:40pm 
oops lemme fix that
Conga Lyne 25 Mar, 2023 @ 7:31am 
Is the github repository private? I can't seem to access the link, nor find it on your github profile
PirateSee  [author] 25 Mar, 2023 @ 7:07am 
alright i decided to open a github repository
https://github.com/PirateSee/OVERCAST-A-Spells-mod
PirateSee  [author] 25 Mar, 2023 @ 6:58am 
i dont have a github actually, i could open one though
Conga Lyne 22 Mar, 2023 @ 6:54pm 
Do you have a github for this mod PirateSee?
I'd like to contribute some fixes for grammar/translation key functionality
PirateSee  [author] 15 Mar, 2023 @ 7:04am 
hmm that eye isn't from my mod... thats odd though. let me know if it happens again
Biopsyhozis 15 Mar, 2023 @ 2:52am 
I use various mods, including new monsters, biomes and noitvania. If you restart the game without a full restart, the message "Could not find the entity" pops up (many times), a huge eye will follow you, by the way, today it is no longer there, I have no idea what kind of mod it was
https://imgur.com/qO9rKz5
PirateSee  [author] 14 Mar, 2023 @ 7:34pm 
what other mods are you using? the messages usually happen as a result of casting a spell that needs a selected entity when there isn't a valid one. as for the eye do you mean the green entity selection highlight?
Biopsyhozis 12 Mar, 2023 @ 3:05pm 
When the game restarts, several messages "Could not find entity" and a haunting huge eye pop up. What does this mean and how to fix it?
PirateSee  [author] 27 Feb, 2023 @ 12:39pm 
i think they are, they haven't conflicted while i've played with them
redandblue101 27 Feb, 2023 @ 12:10pm 
can i take the description to mean that grahams things and chemical curiosities are compatible??? Because I thought they werent... this would change a lot
Bałtuś Bałtuś 23 Feb, 2023 @ 12:01pm 
Amazing mod 10/10. but i am stil going to exploit it MUAHAHHAHAHAA
PirateSee  [author] 21 Feb, 2023 @ 2:06pm 
documentation can be found on the noita wiki at https://noita.wiki.gg/wiki/Mod:OVERCAST
redandblue101 21 Feb, 2023 @ 12:39pm 
Where is the documentation???

How is it that people do all this work to make a mod but have the audacity to not bother telling anyone what's in it. In skyrim and other games, people would get shit for not documenting their mod because its important for the user to know exactly what it does. For this game nobody bothers and it infuriates me, such terrible practice. Maybe you think it'll be fun for us to explore but the option has to be there

Please add documentation.
Veeyu 20 Feb, 2023 @ 10:07pm 
Very cool!
Poondaedalin 20 Feb, 2023 @ 11:37am 
Cool!