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If you do come back, I would recommend coordinating your efforts and development with the modders in the noita discord for pointers and suggestions on better compatibility and the such, as they would be happy to help
but if you do come back, i thought you should know the internal names of CC materials have since changed and therefore it is no longer as compatible as it may've been, happy modding o/
It's a great mod that doesn't necessarily try to fill a niche of direct offense, so while it sucks that the spells are ignored by the evolution mechanic, at least you can still benefit from a lot of the options it adds.
i've tried to figure out why or fix this, but i haven't had any luck so far
will you please make the impulse shot not use this huge explosion sound
it does 4 damage it's not that impressive please don't dishonor the giant explosion sound
thats a bug, thank you for reporting
@Conga Lyne
not again :( i thought i fixed them in v2.0.3
https://github.com/PirateSee/OVERCAST-A-Spells-mod
I'd like to contribute some fixes for grammar/translation key functionality
https://imgur.com/qO9rKz5
How is it that people do all this work to make a mod but have the audacity to not bother telling anyone what's in it. In skyrim and other games, people would get shit for not documenting their mod because its important for the user to know exactly what it does. For this game nobody bothers and it infuriates me, such terrible practice. Maybe you think it'll be fun for us to explore but the option has to be there
Please add documentation.