STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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[EaWX: TR 3.2] Crimson Empire Improved
   
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Game Type: FOC
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476.148 KB
20 Feb, 2023 @ 7:57am
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[EaWX: TR 3.2] Crimson Empire Improved

Description
Have you ever been playing Thrawn's Revenge and gotten to Era 5? If you have you've probably wondered at some point, "Why is Crimson Empire so ♥♥♥♥?" The answer is simple, it's not the lack of heroes, it's the lack of ship variety. In fact, Crimson Empire gets it worst because not only does it lose the Eclipse and Sovereign, it also doesn't get an SSD to compensate, as compared to Thrawn who gives boarding shuttles in exchange for your Executor. This mod aims to hopefully make people kinder to Crimson Empire.


--Info--

This submod introduces a few additions to the Empire in Era 5, making the era more fun and interesting, and turning it more into a "Dark Empire-lite." The main attraction is the new Vengeance SSD, returned from Cut Content Land from the Crimson Empire historical GC and put into progressives. This Dark Empire Blob Turned SSD is also the main SSD of Zsinj, who is long dead during Crimson Empire, allowing the Empire AI (or you) to break up the Executor monotony with the Vengeance. Additionally, the MTC variants now carry over from Dark Empire, giving you an incredibly good carrier/tender combo and a decent fighter support ship, though they will go away once you hit Era 6. Lastly is the addition of Llon Banjeer for Era 5 starts, another carryover from Crimson Empire historical. This little favour bit encourages you to try the Era 5 start a little bit more than you used to, because you get to play with the Zsinj turncoat.


--Launch Code--

STEAMMOD=2936339204 STEAMMOD=1125571106


--Compatability--

This mod is a semi-major overhaul and thus is not compatible with most mods. Patches for my own mods can be found in the dropbox below. (Integratable Leaders and SSDs IS compatible.)


--Patch Information & Minor Mods--

For SOME mods I have a dropbox containing patches, smaller less workshop-worthy mods, and backups of every major mod I have on the workshop.
The dropbox is updated relatively frequently so if minor mods like that sound interesting, you can find it right here.[www.dropbox.com]


--Credits--

EaWX Development Team: For the base mod, and the people who taught me LUA.
The Entire Submodding Community: For being really great friends for the better part of 2+ years.


--Self Promotion--

Love the mod? Why not join the Official Unofficial EaWX Submod Discord Server![discord.com] Almost every submod developer is there, with dedicated channels for every partnered submod. We are also endorsed by the EaWX mod team and Corey himself!
11 Comments
Cristianmrvzla 9 Apr, 2024 @ 9:41pm 
update pls
nicholasrios2018 18 Nov, 2023 @ 7:55am 
i do not know
No_dozplus 15 Mar, 2023 @ 12:35am 
Sorry but I'm a bit brain dead for this kinda stuff but do I need to put in both codes?
Chromatic Kiss  [author] 26 Feb, 2023 @ 3:10pm 
That's just the official mod drawing used for Carnor's holo greyscaled because I was trying to make it look like the giga chad but gave up halfway through lmfao.
Z1njio 26 Feb, 2023 @ 4:52am 
Make Carnor Jax black like on the mod icon, that would make him look like Emperor.
ssd-revan 24 Feb, 2023 @ 5:47pm 
@BigBacon Yeah, but that's ONLY the Hutts. The faction is entirely specific to them, it doesn't involve all the other underworld figures and factions in the EU.
BigBacon 24 Feb, 2023 @ 12:55pm 
@ssd-revan Did you completely miss all the talking about the Hutts coming to TR?
ErolTheDestroyer 22 Feb, 2023 @ 8:54am 
@ssd-revan Thankfully they are going to fix all era progression-related problems in the 3.3 update. But about the Underworld, I agree.
ssd-revan 21 Feb, 2023 @ 6:12pm 
Super cool submod, with this the Crimson Empire period gets much more of an identity. It really is unfortunate that with Zsinj as such an early-era faction all of his unique units get dismissed from GCs super fast. Frankly though I think the Zann Consortium (and essentially all pirate-related ships) being reduced to a legitimacy group and the Aggressor getting unceremoniously dumped into the Zsinj faction is one of the biggest stumbling blocks of TR.

I mean we have the CSA and all their Clone Wars castoffs but no dedicated underworld faction, after seeing it at play with the unique mechanics in AotR it really sucks there's no form of the idea in TR, especially when the post-Endor period has so many more ships and characters they could use. I mean they could even shift the smuggler's alliance characters for the NR to such a faction and it would fit perfectly.
Chromatic Kiss  [author] 20 Feb, 2023 @ 10:18pm 
I've considered a submod that allows CSA to gain access to legitimacy as a dual government mechanic. It would be painfully complex to set up, but the potential there is limitless.