RimWorld

RimWorld

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Strike the Earth! - Ores and Alloys
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Mod, 1.3, 1.4, 1.5
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5.912 MB
25 Feb, 2023 @ 5:56am
7 Dec, 2024 @ 5:54pm
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Strike the Earth! - Ores and Alloys

Description
It's another metal complicator mod, and the second in my Dwarf Fortress series. This one is an addon to Medieval Overhaul.

By default, only adds a bronze production chain, but using XML Extensions mod options, you can opt into several more. So XML Extensions is not required, but is heavily recommended to opt into most of the mod content.

Using XML Extensions, you can customise your steel smelting difficulty by adding any or all of the additional items required in Dwarf Fortress.

Highly recommend the use of Categorized Bill Menus if you have decided to add all of the metals.

Full list of all content with all XML Extensions opt-in options enabled:
  • A production chain for bronze, which is made from copper and tin. If VFE Classical is enabled, this results in VFE Classical bronze, otherwise there's a new bronze item.
  • New metals: Copper, tin, zinc, platinum, lead. Need to be smelted into ingots, like in existing Medieval Overhaul metals. All non-alloy metals can also be made automatically in the furnace.
  • New alloys: Bronze, brass, black bronze, rose gold, lay pewter.
  • Custom commonality settings so that raiders and traders will mostly still use steel and sometimes bronze weapons and armour, rather than weak tin, copper or pewter.
  • Two new research projects - one for basic alloys (bronze and brass) and one for decorative alloys (black bronze and rose gold). Changes to the MO steel research mean you need to have researched basic alloying first, then can move up to steel later.
  • An extra iron ore - magnetite, and two extra copper ores, h(a)ematite and tetrahedrite. You can either smelt them into their regular metals, or make blocks out of them for lovely colours.
  • Opt into extra difficulty for steel production, needing flux stone, coal or charcoal, and/or pig iron bars
  • Mining uranium no longer simply produces uranium metal, but uranium ore, which can't be refined into uranium until the industrial age. Uranium ore is a bright yellow and can be made into blocks or otherwise used for decoration.
  • Options to rename uranium ore, including to pitchblende.
  • Optional Dwarf Fortress-accurate metal and ore names.

To do: floors compatibility ( :( ), barrels for each ore

Other entries in the Strike the Earth! series:
Strike the Earth! Stone

[ko-fi.com]
58 Comments
Holgast  [author] 3 hours ago 
yeah I'll look into this soon, it seems like the new update of xml extensions fixed the issues people were having with it too
TheNecromancerWendigo 13 hours ago 
The medieval overhaul continuation has been updated to 1.6, just thought I'd let you know in case you missed it :gorlak:
Holgast  [author] 11 Jul @ 7:40pm 
yeah I just saw that, people said it was having issues so I'll have to look into it
s4e1 "box cutter" 11 Jul @ 7:12pm 
XML extensions is dead? It's on 1.6 for me
Holgast  [author] 27 Jun @ 2:20am 
I didn't, and since XML extensions is apparently dead now I don't really have a good way of doing it without paying someone for mod options. what I'll probably do is just remove the options or simplify them so it fits into the binary mod options VEF allows for. Medieval Overhaul hasn't updated to 1.6 yet though so it's not really a rush
Puxido 26 Jun @ 9:23pm 
I hate to ask, especially since your probably busy updating this into 1.6. But did you add features to opt out of Uranium changes if you have fantasy metal replacers?
Holgast  [author] 27 May @ 3:23am 
Sure, once my game is fixed
Holgast  [author] 26 May @ 3:54pm 
could you try uninstalling and reinstalling the mod? my game is broken right now (even without mods installed 😂) but I think you might just have an old version installed and steam didn't update it.
Holgast  [author] 26 May @ 3:39am 
the recipes look good to me from the code, can I ask which options you have enabled and if you're on 1.5?
The God Particle 17 Apr @ 7:50pm 
That would be really appreciated!