Space Engineers

Space Engineers

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The Foot Fighters
   
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Type: World
File Size
Posted
Updated
2.297 MB
31 Jul, 2014 @ 3:47am
30 Aug, 2014 @ 4:21pm
4 Change Notes ( view )

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The Foot Fighters

Description
Four classes of fighters designed to operate along with "The Foot Fleet." Here we include: Light Fighter/Scout, Medium Fighter, Heavy Fighter, and Torpedo Bomber. This download also includes a small repair hanger, The Foot Frigate, and a couple of hidden ships (shouldn't be too hard to find them).


Light Fighter/Scout:
Mass: 12,055kg
Acceleration: 15.08 m/s^2
Powerplant: 7 small reactors @ 700kW
Gyroscopes: 2
Storage: none
Armament: 2 gatling cannons, 1 missile launcher
Connectors: none
Carrier Launch System: none
Description: A lightly armored scout vessel with a focus on speed. Only to engage unarmed or ultralight fighters. Used to scout ahead or for personal transport.


Medium Fighter/Escort:
Mass: 47,642kg
Acceleration: 13.7 m/s^2
Powerplant: 1 large reactor @ 3.5 MW
Gyroscopes: 4
Storage: 2 small cargo
Armament: 4 gatling cannons, 2 missile launchers
Carrier Launch System: 4 mass blocks
Connector: none
Description: The backbone of the fighter fleet, she is used for many roles. Excels at air-superiority, and escort. She has some nice spring to her step and is well armed and armored.

Heavy Fighter/Assaulter:
Mass: 81,079kg
Acceleration: 8.07 m/s^2
Powerplant: 1 large reactor @ 3.5 MW
Gyroscopes: 6
Storage: 4 small cargo
Armament: 6 gatling cannons, 3 missile launchers
Carrier Launch System: 6 mass blocks
Connector: 1
Description: The premium assault craft. She is designed to run in squadrons along side the Corvette attacking larger craft. Is also a capable standalone fighter that's nearly impervious to small arms fire.

Torpedo Fighter/Attacker:
Mass: 75,502kg
Acceleration: 5.77 m/s^2
Powerplant: 1 large reactor @ 3.5 MW
Gyroscopes: 8
Storage: 1 medium cargo
Armament: 2 gatling cannons, 5 missile launchers
Carrier Launch System: 4 mass blocks
Connector: 1
Ejectors: 2 forward facing
Description: My favorite fighter by far. A bit sluggish but well armored, and well equipped. With only 2 gatling cannons, she lacks the punch to engage in sustained dogfights, and should be escorted by other fighters. Easy to rearm the torpedos, she comes with extra storage to carry components for re-arm in the event she is cut off from her parent ship or base. To load torpedos, begin to build the round in the red notch forward along the torpedo clamps, then remove the first block; the clamps will lock automatically. There is a group for your landing gear so that you can take off without prematurely launching your torpedos. You can either build warhead rounds, or decoy rounds depending on the target. To attack well defended targets: pick up speed, launch decoy targets and eject stones or plates toward your target from a substantial range, let them gain distance in front of you and follow. Once the defensive turrets begin to attack your torpedos, follow up with missile volleys before pulling out. Best used in groups. When using the connector, keep in mind your engines could damage the connector you were docked with, it is an unfortunate design flaw, but I saw no other way around it to maintain a low enough profile for carrier usage.


Thanks for checking them out, please feel free to run these through your own tests. I have tested extensively, but you can never test enough. Also, let me know if you would like to dogfight these with any of your fighters; I would be happy to test them out on live targets! Please leave any suggestions or contact me with any issues, and let me know if I should make a crumby video.

Check out the rest of The Foot Fleet: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=288700310