Cities: Skylines

Cities: Skylines

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Terminal 8(1:7)-Stop Road [1L]|[s]|[6B+1L]
   
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Assets: Road
File Size
Posted
Updated
11.313 MB
25 Feb, 2023 @ 7:30pm
5 Mar, 2023 @ 4:05pm
2 Change Notes ( view )

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Terminal 8(1:7)-Stop Road [1L]|[s]|[6B+1L]

In 2 collections by adon
Road Builder All Road Collection
253 items
Road Builder Terminal Road Collection
28 items
Description
English instructions (use DeepL & Google Translate)


Attention! This is a road asset created by Road Builder (Blank Road Builder).

This road asset is a 6U-wide, terminal-only road with up to 8 configurable stops.
Please note that inner stops will not function without an adjacent pedestrian crossing to allow boarding and alighting.
If you are setting up a route with elevated stoops, install Elevated Stops Enabler Revisited.
The outside lane can be made a normal roadway and RICO district settings and other buildings can be installed.



Configuration of road assets
  • Version of Road Builder at time of publication: v1.3.7 (Regenerated on 2023/03/06)
  • Asset name in game: BRB 2W6U Terminal 8(1+7)B Stops
  • Number of stops: Bus 8 Stops
  1. Road Specifications
  2. Road width: 6U wide (48m)
  3. Number of lanes: 8 lanes (Two-way)
  4. Speed limit: 30km
  5. Sidewalks: both sides (default setting)





About this asset
The road asset will be an image of a bus terminal building replaced by a network.
The consumption of objects related to the network should be less for a dedicated terminal road.
It can be placed with some curves and is intended to be installed on the road in front of the station.

If you connect directly to an intersection, the route may go a long way, so please adjust with TM:PE.
If there is room, connecting general roads back and forth would solve the routing problem.
Road width is adjusted at 6U wide, so the same width can be upgraded from other roads.
Only one outside lane is reversed, and all bus lanes are in the same orientation and asymmetrical road style.


Attention! You are responsible for any problems that occur on the network.
・We are careful, but we cannot respond to simulation errors due to network corruption.
・Blank Road Builder is only required for asset creation, normal play does not require subs.
・Assets created with the Blank Road Builder at the time of publication can only be laid on the ground and elevated.


Attention! You are responsible for any problems that occur on the network.
・We are careful, but we cannot respond to simulation errors due to network corruption.
・Road Builder is only required for asset creation, normal play does not require subs.
・Assets created with the Road Builder at the time of publication can only be laid on the ground and elevated.


Asset Usage
Basic usage is explained, but also check out the Road Builder workshop.
Workshop Links: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891132324
For mods and assets needed for normal play, check our collection here.
Collection Links: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896825380
About Road Builder ・With Road Builder, you can easily create vanilla-style roads with minimal knowledge required. ・The road style is similar to vanilla, so general road connections can be made without any discomfort. ・Roads created with v1.0.x or later will have AN and IMT decorations automatically added (default option settings). Required Items ・Road Builder is not required for the asset, but Adaptive Networks (AN) and TM:PE subs are recommended. ・Decoration switching/curb height can be changed at segments and nodes using AN functions. ・When using Network Skins together, use the beta version of Network Skins since the stable version of Network Skins is not yet supported. Intersection Marking Tool for marking ・IMT markings are automatically generated, so IMT is also included in Required Items. ・For roads created with v1.0.x or later, the preset has been removed because the markings are generated automatically. ・Please use the stable version, as using the beta version will cause errors. Collection Subs. ・All piers and props in the collection are required to use the AN and IMT features. ・If you do not use AN or IMT, there is no need to force the asset to be subscribed. ・If not subscribed, there is no IMT decoration and switching in AN is not possible. Pedestrian Bridge Pack ・Disabling pedestrian crossings with TM:PE and installing pedestrian bridges will reduce traffic congestion. ・Pedestrian bridge pack with assets by Clus. Workshop Links: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905427052 ・Pedestrian bridge pack with assets by neinnew. Workshop Links: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905426545


Can't install properly?

If you are unable to successfully install the mod, please check the Compatibility Report V2 above for mod conflicts and problems. Possible problems are guided at the bottom of the page. Please check if the installation is not correct. In the Required Items column, required and recommended mods and assets are registered.


Note
Laying of Underground ・If it were to be underground, textures would be disturbed and performance could be affected. ・If you want to lay underground, use the same number of lanes/similar road type to lay. Laying of Bridges ・Please use the generated elevations, as laying bridges instead of elevations is also a supported designation. ・If you want to lay on a bridge, do so using the same number of lanes/similar road types as underground. AN decoration and IMT markings ・The option settings are left at their defaults, and the AN decorations and IMT markings are placed. ・Please use AN to switch decorations and adjust or modify IMT markings on your own. Entrance and exit of vehicles ・Only the outside lane can enter the facility, so please make sure you have a route available to travel. ・In some cases, TM:PE should be used to permit U-turns, changing the course of an intersection, etc. Errors in play ・If the error is due to a network problem, scan the network with the Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually, depending on the type. Simulation Errors ・If a simulation error occurs during loading, try the Loading Screen Mod Revisited recovery mode. ・Hopefully the network will be fixed, and if there is a problem, it will be removed and restored. Textures at intersections are wrong. ・Depending on the width of the connecting road, the texture of the intersection may be broken. ・If you experience texture problems, increase the size of the intersection with NCR or NC2.
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