Company of Heroes 3

Company of Heroes 3

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SS Angriff - All Units
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15.462 MB
25 Feb, 2023 @ 11:44pm
1 Jul @ 12:37am
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SS Angriff - All Units

Description
The Angriff Series lands in COH3. With over 136,427 users of the COH2 mods, I felt it my duty to port this. It is basically an 'all units mod' with some structural specifics & bonuses for ALL nations.

SS Angriff - All Units Mod

Fight the enemies of the Reich with the famed SS 'Leibstandarte Adolf Hitler' Panzer Division, or fight against them with a rich resource of buildings, men & machines at your disposal as any of the other combatant nations.



Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Almost all vehicles can all be hulled-down.
All factions have their heaviest tanks also available unlimited.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Emplacements/MG pits for all.)
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Capture points become Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for some factions to do the same. They also have their unique build queues to help you with AI battles.
Medium & Heavy vehicle factories have 5-7 minute build time to allow the game to develop. You should have phases of an early Infantry & half-track, that develops as medium tanks arrive, then finally the heavies hit the field. Field call-ins still can come, so you do get some surprises when your armoured cars suddenly get rolled by a Sherman.

The mod is designed with Human vs AI in mind, so you should have some very intense battles against 1-2 EXPERT AI.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved. Engineer units also have access to expansive defence structure build trees. Including special repair points for the that can be built on strategic points and emplacements for all. All vehicles can be hulled down.

All factions have had a major rework.
Camera Angles are mod'ed.
Please note: this is a complete mod in its own right, you should not need pop controllers or 'Game Modes' mods with this, in fact you may experience crashes with some of them.
Nox's Realism Game Tuner Mod has been tuned by us both to work well with this mod. It is not required, but the mod plays well with it.
Recommended AI Settings for RGT Mod:
AI Custom Economy = OFF
AI Difficulty = Advanced AI Expert
AI Personality = Default or Aggressive
If playing Axis vs Allies Set Axis on HARD in the COH3 game set up menu, Allies to Expert.




COH2 Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff

The difference between COH3 SS Angriff & Luftwaffe Angriff is mainly in the unique units that can be built from the unique barracks building, LW Angriff has strong Airborne Units that can be deployed & production buildings take longer to build. Both mods have all the units for all the factions, plus optics & hull-down & full defence constructions queues.
861 Comments
ADLER  [author] 29 Jul @ 10:48am 
@Chic.. can you dig trenches with anything in the game?

@1693313934 My comments are readily available advice. I will look at the 210 when I next update. I am not to concerned for minor graphics bugs.
Chicapixie 28 Jul @ 6:54pm 
Is there any pioneer from the Afrika Korps or Wehrmacht who digs trenches?
1693313934 28 Jul @ 6:41am 
Why ignore my BUG report about the firing animation of the German 210 artillery position? Can't my comment be displayed properly?
ADLER  [author] 27 Jul @ 10:08pm 
I have mentioned this to Nox - He had me unsubscribe & resubscribe his mod & it fixed it. But it has come back for me also. I found the 'ENTER' key on the number pad allows me to get past it... with the mouse over the selection square. I agree it is annoying though.
Dominic Decoco 27 Jul @ 9:29pm 
I have a problem with the post match statistics, the back to main page buttons does not work for me and the screen just freeze there.

Then I try to uncheck it to see if will be back to normal, and it keep me stays in the game and no option to click at all.

Not sure what causes this, I'm using RGT AI as well. Trying to find the reason behind but no luck atm.
ADLER  [author] 22 Jul @ 12:30pm 
I might try that also NiNi, as I have noticed significant changes in game play in the last month. It is very hard to mod for mods... as well as keep up with the base changes.
NiNi 22 Jul @ 2:32am 
@TryingSoul I am using RGT AI, so I have know your problem
- First, do not use AI Difficulty = Advanced AI Expert option, it broken your AI , using AI Difficulty = vanilla AI option
- Second, just leave AI Custom Economy and AI Personality itself , because vanilla AI not use these function
- Third, you can modify man power, gas, pop v...v of AI without problem, it work with vanilla as well
- Fourth, set Expert both side in outside

I try it and it work and you will see massive battle if you set Expert both side at outside if you set man power 300%, gas 300%, production speed 300%, v...v with vanilla AI

Hope this will help your problem
1693313934 16 Jul @ 2:21am 
BUG Report: There is an issue with the firing animation of the German army's 210 artillery position. When the artillery fires, the barrel cannot rotate upwards and the shells do not come out of the muzzle. I suspect that it might be that there is a camouflage net above the 210 artillery position in the MOD, while the original game's artillery position does not have a camouflage net. This could cause the firing animation to fail to play correctly
ADLER  [author] 11 Jul @ 1:13pm 
I can’t add models or skins frustratingly.
AleeXx- 11 Jul @ 4:38am 
Hello, is there any possibility of introducing the Panzer 38(t) and the Puma into the Wehrtmatch faction?