Company of Heroes 3

Company of Heroes 3

SS Angriff - All Units
861 Comments
ADLER  [author] 29 Jul @ 10:48am 
@Chic.. can you dig trenches with anything in the game?

@1693313934 My comments are readily available advice. I will look at the 210 when I next update. I am not to concerned for minor graphics bugs.
Chicapixie 28 Jul @ 6:54pm 
Is there any pioneer from the Afrika Korps or Wehrmacht who digs trenches?
1693313934 28 Jul @ 6:41am 
Why ignore my BUG report about the firing animation of the German 210 artillery position? Can't my comment be displayed properly?
ADLER  [author] 27 Jul @ 10:08pm 
I have mentioned this to Nox - He had me unsubscribe & resubscribe his mod & it fixed it. But it has come back for me also. I found the 'ENTER' key on the number pad allows me to get past it... with the mouse over the selection square. I agree it is annoying though.
Dominic Decoco 27 Jul @ 9:29pm 
I have a problem with the post match statistics, the back to main page buttons does not work for me and the screen just freeze there.

Then I try to uncheck it to see if will be back to normal, and it keep me stays in the game and no option to click at all.

Not sure what causes this, I'm using RGT AI as well. Trying to find the reason behind but no luck atm.
ADLER  [author] 22 Jul @ 12:30pm 
I might try that also NiNi, as I have noticed significant changes in game play in the last month. It is very hard to mod for mods... as well as keep up with the base changes.
NiNi 22 Jul @ 2:32am 
@TryingSoul I am using RGT AI, so I have know your problem
- First, do not use AI Difficulty = Advanced AI Expert option, it broken your AI , using AI Difficulty = vanilla AI option
- Second, just leave AI Custom Economy and AI Personality itself , because vanilla AI not use these function
- Third, you can modify man power, gas, pop v...v of AI without problem, it work with vanilla as well
- Fourth, set Expert both side in outside

I try it and it work and you will see massive battle if you set Expert both side at outside if you set man power 300%, gas 300%, production speed 300%, v...v with vanilla AI

Hope this will help your problem
1693313934 16 Jul @ 2:21am 
BUG Report: There is an issue with the firing animation of the German army's 210 artillery position. When the artillery fires, the barrel cannot rotate upwards and the shells do not come out of the muzzle. I suspect that it might be that there is a camouflage net above the 210 artillery position in the MOD, while the original game's artillery position does not have a camouflage net. This could cause the firing animation to fail to play correctly
ADLER  [author] 11 Jul @ 1:13pm 
I can’t add models or skins frustratingly.
AleeXx- 11 Jul @ 4:38am 
Hello, is there any possibility of introducing the Panzer 38(t) and the Puma into the Wehrtmatch faction?
TryingSoul 10 Jul @ 2:18am 
thank you, also love the mod
ADLER  [author] 9 Jul @ 10:59pm 
There maybe variations with maps dependant on resources... I have to change settings sometime for particular maps... turn up the pain... or dial back.
TryingSoul 9 Jul @ 8:02pm 
hello, having trouble getting AI to work for RGT, when I set allies to expert and Axis to hard I get the same result, infantry in the beginning, then after that it dies down, no tanks made except by the brits. and I turned off AI Economy as well. set AI - Expert on RGT and Aggressive personality
ADLER  [author] 9 Jul @ 12:45pm 
No frustratingly… if I do the AI won’t build it… more units means more buildings = the only way I can make it happen.
Chicapixie 9 Jul @ 12:10pm 
Could you please change the Afrika Korps infantry building? It's a bunker like the Wehrmacht.
♛ Wieczny Silver ✞ 9 Jul @ 11:41am 
This is so nice, please more sir. :veteran::Perseverance:
Timevans999 3 Jul @ 1:15pm 
Well done this is the best mod in company of heroes, excellent work and I was especially impressed with the unit detailing and thumbnails BRAVO!
Miki 3 Jul @ 2:11am 
i don't have my skins on brits only is this how it should be?
jarrettomand 30 Jun @ 9:48pm 
After update, A/T guns for all factions are like machine gun cannons fyi. When they are max veterancy they just melt anything within range. Its pretty wild... its like they have a reload booster 100x. Still a great mod! I'm sure there will be more tuning.
RangaNesquik 30 Jun @ 9:00pm 
Doing great work!
ADLER  [author] 30 Jun @ 12:04pm 
US Mortars were fixed last update & I am not seeing the IG guns auto firing, although the game update has changed the nature of their shell speed & trajectory. But thats not me. Great news on the UK grenades... that was way harder to fix than it should have been. I will look at the VolksGrens next update, plus have to fix my German Mortar bunkers as they are not recycling. Keep the bug reports coming please guys... 85k players of this mod... your feedback makes a big dent.
RangaNesquik 29 Jun @ 10:06am 
Hey just gave this a download, wondering whats up with the US mortar pit, just a bunch of dudes standing around and wont fire and when you get rid of it with the button they guys are still there :')
Pegasus-1 29 Jun @ 3:55am 
Just tested the UK forces and all are now throwing correctly
Pegasus-1 29 Jun @ 3:40am 
Just tested the Wer using the Angrif Mod and the AT weapons and artillery are now firing at proper rates, but the SS Volksgrenadiers wont throw any explosives, all other German units can throw whatever they have access to.
ADLER  [author] 29 Jun @ 12:58am 
Ta Peg, can you check the UK grenades again please... every time they update I get nervous again. I will look at the IG guns, they missed this update sorry.

Also folks, please advise of any units still firing fast. I need race/unit name/issue please.
Pegasus-1 28 Jun @ 11:29pm 
@Vsauce @Adler yeah there is an issue with German IG Support gun firing rounds at a crazy rapid rate
codowd01 28 Jun @ 3:01pm 
Fantastic very fun mod!
Vsauce 28 Jun @ 1:11pm 
The mod is great!. Only bug i see is the German AI pak guns and mortars shoot about 10 rounds per second. Making the game next to impossible to hold any lines. Just wanted to let you know and keep up the amazing work!
ADLER  [author] 28 Jun @ 12:04pm 
I need to know on what unit, as the ones I the units I tested threw them a week ago.
Bug reports need to be race/unit/feature please... there are hundreds of units in this mod.
Cid Silverwing 28 Jun @ 1:45am 
Just in: can confirm Light Gammon Bombs aren't working either.
ADLER  [author] 27 Jun @ 3:14pm 
The map not ending may be because there are still some point outposts or a bunker not destroyed. If an enemy building can make men, the game continues.
ADLER  [author] 27 Jun @ 1:27pm 
Thanks for feedback guys. I normally give them a few weeks to do hot-fixes before I start transferring over changes, as there are normally balance issues etc as well as bugs.

I am a little concerned for the mortar issue, so will look at that today.
In regard to some of your other comments regarding pop-cap & light vehicles building, they ar e my choice as mod creator. The US icon bloat is a frustration to me, I know in vanilla they replace each other, but when I mod, even a direct clone... that ceases to happen... they must be scripting this somehow. So regrettably, I have had to do the best I can with the tools they gave us.

Please keep the bug reports coming. I have so little time to play now your reports save me hours.
Cid Silverwing 27 Jun @ 7:56am 
Also currently the USF mortar pit is broken and neither fires nor salvages properly. Pak 38's for some reason randomly fire semi-auto and just melt all armor in their sights, they're completely invincible.

The game also bugs out on the Sittard map where it won't go to the victory screen after destroying the AI bases.
Cid Silverwing 27 Jun @ 2:56am 
Light vehicles like the Weasel, Kettenkrad etc shouldn't be able to build anything. I like having this on recovery vehicles, though.

Where USF in particular is concerned, since Assault Engineers and Pathfinders are available later, could they just replace the Engineers and Scout Squads in the build menu? Same with the Assault Carrier replacing the original Halftracks. There's a fair amount of button bloat caused by keeping the originals. The M2HB also seems to be unavailable, or I couldn't find it.
Cid Silverwing 27 Jun @ 2:56am 
Loving this mod, it's everything this game sorely needed to spice things up. But if I may offer some smol criticisms:

The pop cap of 150 needs to go. Since everything had its pop cost reduced, increasing the cap to 150 translates to outrageous blobs. Heavy tanks normally cost 20 pop but now they seem to cost 5 or none at all (depending on if you spend CP to insta-build or not), this one is perhaps the worst part - they really should still cost 20 but still without the 1-unit limit. i'd even settle for 15, because otherwise they devalue everything else.
jarrettomand 26 Jun @ 6:31pm 
The US mortar pit is not working just fyi!
Great mod!
ADLER  [author] 21 Jun @ 4:08pm 
This should now be fixed, the US AA Emplacement also.
Pegasus-1 18 Jun @ 11:42pm 
@Adler, just checked and with just your Mod running, the Brits wont throw the Gamon bomb, the satchel charge is fine, just not the Gamon bomb.
Pegasus-1 17 Jun @ 11:19pm 
I am running the Game Modes+ mod so later il disable that and see if it makes a difference
ADLER  [author] 16 Jun @ 11:37am 
No way!!! They were 100% working.
Pegasus-1 15 Jun @ 3:53am 
@Adler, none of the UK units can use grenades or gammon bombs, they are selectable but are never thrown.
ADLER  [author] 14 Jun @ 12:09pm 
Can you give me the unit with the issue please chief? I really thought i had got all these!
Pegasus-1 8 Jun @ 11:52pm 
Gammon Bombs are still an issue
GronGrinder 8 Jun @ 10:12am 
cringe title, decent mod.
ADLER  [author] 29 May @ 10:28pm 
Hmmm I will look at that Bofors mistake... that should not be happening sorry.
Lory Nik 28 May @ 7:12am 
ma anche no
Gopan 27 May @ 7:33am 
How to build a BOFORS by americans? It requires Section command post, but I can`t find it.
Vircyo 10 May @ 4:09pm 
how come the grenades don't work?
HeavenStormer5249 2 May @ 10:16am 
Hi @ADLER, unit stats from 2.0.5 update is not yet synced with your mod.
• CadisDiRaizel • 30 Apr @ 8:44am 
British-commando LMG section won't trow Light Gammon Bomb