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@1693313934 My comments are readily available advice. I will look at the 210 when I next update. I am not to concerned for minor graphics bugs.
Then I try to uncheck it to see if will be back to normal, and it keep me stays in the game and no option to click at all.
Not sure what causes this, I'm using RGT AI as well. Trying to find the reason behind but no luck atm.
- First, do not use AI Difficulty = Advanced AI Expert option, it broken your AI , using AI Difficulty = vanilla AI option
- Second, just leave AI Custom Economy and AI Personality itself , because vanilla AI not use these function
- Third, you can modify man power, gas, pop v...v of AI without problem, it work with vanilla as well
- Fourth, set Expert both side in outside
I try it and it work and you will see massive battle if you set Expert both side at outside if you set man power 300%, gas 300%, production speed 300%, v...v with vanilla AI
Hope this will help your problem
Also folks, please advise of any units still firing fast. I need race/unit name/issue please.
Bug reports need to be race/unit/feature please... there are hundreds of units in this mod.
I am a little concerned for the mortar issue, so will look at that today.
In regard to some of your other comments regarding pop-cap & light vehicles building, they ar e my choice as mod creator. The US icon bloat is a frustration to me, I know in vanilla they replace each other, but when I mod, even a direct clone... that ceases to happen... they must be scripting this somehow. So regrettably, I have had to do the best I can with the tools they gave us.
Please keep the bug reports coming. I have so little time to play now your reports save me hours.
The game also bugs out on the Sittard map where it won't go to the victory screen after destroying the AI bases.
Where USF in particular is concerned, since Assault Engineers and Pathfinders are available later, could they just replace the Engineers and Scout Squads in the build menu? Same with the Assault Carrier replacing the original Halftracks. There's a fair amount of button bloat caused by keeping the originals. The M2HB also seems to be unavailable, or I couldn't find it.
The pop cap of 150 needs to go. Since everything had its pop cost reduced, increasing the cap to 150 translates to outrageous blobs. Heavy tanks normally cost 20 pop but now they seem to cost 5 or none at all (depending on if you spend CP to insta-build or not), this one is perhaps the worst part - they really should still cost 20 but still without the 1-unit limit. i'd even settle for 15, because otherwise they devalue everything else.
Great mod!