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I have been trying to use a mod that decreases pressure from free cities and the number of cities lost in Dark Ages; I edited the file manually, changing those values per difficulty level, but it seems not to be working and I was wondering if it could be related to the difficulty changes of this mod.
I can of course just test it, but getting an answer from someone who might know for certain is always good.
I'll remove it for now, see how it goes. I have a trainer that can zero out their gold, it's been useful when they build up to 500k because they have 20k/turn now lol but thinking maybe just let it play. We've JUST hit air power capability and there's a lot of denouncing going on so war is coming..
Reet time to fiddle with the scaling (because they still need SOME money - I've paid 100k for a carrier). Maybe if I set it so it starts when the scaling starts in industrial, and lower it a bit.
Anywho sorry bud, my memory is atrocious. I'm making 20 changes of my own per game I can barely remember them, never mind what I do to other people's mods. My turn times could be measured with a calendar come late game