Sid Meier's Civilization VI

Sid Meier's Civilization VI

Late Game AI
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Update: 17 Oct, 2023 @ 4:06am

Renamed option "No starting settlers" to "No starting units" and removed bonus starting scouts from it.
Added "Logical Religion Frequency" option which makes it so only AI with bonuses for religion or AI aiming for a culture/religious victory will build holy sites (enabled by default, works only when also using Real Strategy).

The AI now gets some important military technologies for free when it is two eras ahead of the technology (meant primarily as a buff for culture civs who often just get overrun when attacked because they are missing key techs).
Disabled Antananarivo bonus for AI (too strong for AI).

Fixed compatibility issues with BBG when missing some DLC.

Update: 21 Aug, 2023 @ 1:23am

Reduced loyalty penalty for grievances on occupied cities (several people complained about occupied cities being too hard to keep with my mod).

Real Strategy: Civs with unique districs build them earlier and more often.

Update: 24 Jul, 2023 @ 1:39am

Adjusted AI tourism modifiers for BBG 5.4 when using BBG.

Update: 20 Jul, 2023 @ 1:41am

Update: 20 Jul, 2023 @ 1:01am

Flat production per difficulty moved down one difficulty. (Now starts at King instead of Prince)
Attempt at fixing a bug preventing loading of old saves.

Update: 20 Jul, 2023 @ 12:11am

Update: 18 Jul, 2023 @ 11:42pm

Rework of production modifiers to improve the production in weaker citites of the AI without buffing the production of its big cities:
Removed percentage production bonus per civic and difficulty for ancient era civics only.
Added 1 flat production to all cities per era after ancient era and per second difficulty.

Insane only:
Increased the production and food bonus from ancient and classcial era by 1.

Update: 10 Jul, 2023 @ 10:56am

Increased AI tourism bonus on Deity and above.
Increased AI project production penalty on faster game speeds (to account for the bug that causes all overflow production to dodge production penalties).

Update: 7 Jul, 2023 @ 12:10pm

Fixed bug from last patch that caused tourism being too low on the higher difficulties.

Update: 6 Jul, 2023 @ 1:27pm