Barotrauma

Barotrauma

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Hydroponics Reworked
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16.918 MB
28 Feb, 2023 @ 3:24pm
2 Feb @ 3:16pm
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Hydroponics Reworked

Description
Hydroponics Reworked allows you to cook up some questionable consumables (drugs), whether that be for profit or illicit consumption is up to you. Relive your trailer park dreams and grow copious amounts of cannabis, or roleplay as a bald high-school chemist and make different types of cool crystals ;) the choice is yours!

- Adds Weed/Marijuana/Cannabis, Tobacco, Crack Cocaine, Crystal Meth, Shrooms/DMT/Magic Mushrooms, Coffee, Beers, Tea (for the British people) and much much more.
- Custom event sets - fight the cartel or trade with them for profit!
- More chemistry mechanics, [do not attempt IRL, this is not representative of IRL chemistry].
- Merged DRG Beers (applied some custom bug fixes) & converted plants for Hydroponic use accordingly.
- Basic [RU] Russian language support. It is a Direct-Translation for now, but it will get a proper translation soon.
- Neurotrauma and Vanilla Compatible*.
- Craftable medical items for use in vanilla and NT-Modded Barotrauma*.
- Various bug fixes from the original Hydroponics mod such as Security-Safe consumption, sonar clogging, spawning fixes, and MASSIVE lag reduction for consumables.

*If you are not running the Neurotrauma mod, then it is highly recommended that you obtain a console error suppression mod.

This mod is based off of Hydroponics by Dahitman and DRG Beers by Mannatu. The codebase of the original mod is nearly completely rewritten and does NOT operate like Dahitman's original mod.


Guide
You can find a guide at (outdated but recipe's still work)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2940512481/3780248001144507359/


If you would like a translation to your language, feel free to message.
Popular Discussions View All (1)
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2 Feb @ 3:18pm
PINNED: Hydroponics Reworked Guide
AgenericUser
96 Comments
vadimkrb 7 Jul @ 1:10am 
Does not work on a dedicated server!
KABOOM 23 Jun @ 2:53pm 
Found the Us constitution in a random container in a wreck
Gamer Gaming 27 May @ 9:56pm 
Darn no updated weed mod
AgenericUser  [author] 27 May @ 3:25pm 
I haven't forgot about this, but my crew has gone on hiatus. As a result the update has been postponed until we get back to playing.

Also uhhh I honestly don't remember how to obtain the constitution, it hasn't been touched in ages. :steamsad:
Gamer Gaming 16 May @ 9:22pm 
Looking forward to that update! On another note, why are the flora spawn rates set so high? I understand that the mod needs to have a presence in the game but it seems to replace far too many ores, and the whole hydroponics thing makes the plants in the caves nearly pointless once you have a full collection. Compounding this problem is that the plants can be obtained at a research station or colony for realistically a cheap amount of cash
PHOENIX 19 Apr @ 4:53am 
It would be cool to see a compatibility patch with immersive ignitables
Gwill 18 Apr @ 12:52pm 
how would one obtain the us constitution
AgenericUser  [author] 11 Apr @ 11:00pm 
yeah, expect update by late may.
AgenericUser  [author] 9 Mar @ 3:13pm 
An update was planned but due to work constraints, I haven't updated. It will be published by may at latest.
Gamer Gaming 3 Mar @ 7:07am 
update scheduled for march 28th?