Barotrauma

Barotrauma

Hydroponics Reworked
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Update: 2 Feb @ 3:16pm

V0.9.829
- Reduced fabrication cost of injectable DMT.
- Heavily buffed active time of Lisdexamfetamine. It will last a LONG time.
- Coffee now gives Hyperactivity.
- Coffee no longer treats any Coke related ailments.
- Tea now gives Hyperactivity (more so than coffee).
- Tea no longer treats any Coke related ailments.
- Increased effectiveness of Husk reduction in Cigarettes.
- Decreased effectiveness of Husk reduction in Rolled Cigars.

Update: 25 Jan @ 3:47pm

V0.9.828
- Increased VitB batch yield by one.
- Increased DMT's effectiveness at holding Hypoxemia.
- Reduced Revex sell price.

Update: 25 Jan @ 2:22pm

V0.9.827
First, Adrenaline copied Caffeine. Then, Mindsense copied DMT. I know you are reading this Barotrauma-Developer, at least say Hello.

- Patched out the legacy THC crafting exploit via disassembling WeedBuds.
- Changed Addiction stats to "Gaze" type.
- Changed Withdrawal stats to "Poison" type. You should now be able to deal with withdrawal via items that slow poisons (EG: stabilozine).
- Increased effectiveness of paint huffing to rid of husk infections. This is still inadvisable though.
- Cigarette packs are no longer craftable, but you can purchase them for cheap at vending machines.
- Weed packs are no longer craftable, but you can now purchase them at vending machines.
- Barotrauma's Mindsense implementation has caused me to overhaul the DMT syringe. It is more medically focused, and the side effects are mitigated if you have high enough medical skill.
- The prescribed DMT bottle now applies the 3rd eye effect without sacrificing your headgear slot.
- Weed products are now more viable for general medical treatment. They can slightly treat lacerations and blunt-force.

Update: 15 Dec, 2024 @ 3:08pm

V0.9.826
- Fixed texture sprites clogging up the debug console (I think...)
- Fixed afflictions not working due to more stringent XML modding updates. If any of them are broken, do let me know.

Update: 15 Sep, 2024 @ 1:40pm

V0.9.825
- Fixed a skill farming exploit.

Update: 9 Sep, 2024 @ 1:32pm

V0.9.824
- Rewrote plant prices to be not as profitable.
- Added FPGA cost to the Chem-Cat and the Plant-Processor.
- Heavily increased XP gains from Psilocybin products.

Update: 19 May, 2024 @ 3:44pm

V0.9.823
- Updated texture for cultivated Sea-Yeast-Shroom.

Update: 17 May, 2024 @ 7:28pm

V0.9.822
- Fixed Overclock affliction giving permanent megastat.
- Refined Overclocked affliction. It lasts 5 minutes and gives 50%-100% buff to skill stats temporarily.
- Removed puncture proof pucs. Let this be a lesson to never get high on your own supply.

Update: 5 May, 2024 @ 3:36pm

V0.9.823
- Reduced prices for vending machine tobacco.

Update: 27 Apr, 2024 @ 8:37pm

V0.9.822
- Fixed Rum for Blood In Water Update.
- Rum is now cheaper to fabricate because Daedelic stole my recipes.
- Fixed Stabilozine Blood In Water Update.
- Reduced caffeine addiction on successful Caffeine application.
- Caffeine now afflicts "Overclocked", which doubles skills for five minutes (UI subject to imminent fixing).