Company of Heroes 3

Company of Heroes 3

59 ratings
desert pass
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Tags: extension, map
File Size
Posted
Updated
7.585 MB
3 Mar, 2023 @ 9:48am
22 Feb @ 8:10pm
6 Change Notes ( view )

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desert pass

Description
32 Comments
V.693  [author] 22 Feb @ 8:24pm 
I finally took the time to modify this map. Now, the AIs no longer get stuck. However, due to their design, they tend to keep a lot of troops in their bases until the first battles begin. During the game, they will also leave many troops near key points and advance more slowly. There's nothing I can do about that, but the map is now even more fun. Enjoy!
Bradi 4 Sep, 2023 @ 6:00am 
? vs ? stp
Matthias 29 Apr, 2023 @ 3:42am 
The Canyon is a little bit so small for tanks =( please make Vision 2 with a bigger way =D
Sheol Raver 24 Apr, 2023 @ 5:00pm 
This map doesn't with AI. The retreating and advancing units get stuck in the narrow river crossings and you just end up with one side or both sides having massive traffic that stops all units from getting to the front and no way to resolve. Only play with humans who can manually resolve the pathing issues, even then it ain't easy.
ADLER 1 Apr, 2023 @ 12:51pm 
Handsome & cool map. Unlike below I have found the AI handles this map well. My only request is stop forcing the Victory Point scenario. People will play what they want; but by forcing it, when I restart the map in game, it changes the settings to victory point. When I play a map after, I find the Victory Point setting has stayed. A wee bit annoying to be honest.
JaysonV 30 Mar, 2023 @ 8:21pm 
way too small and bottlenecks
JSHALO2025 29 Mar, 2023 @ 5:33pm 
Any chance of increasing the size of the map? Just attach another S to the river with two small towns and a small city maybe at the top of the map before you get the enemy's base, just my thought's, this map is sick!!
Lone Trooper 18 Mar, 2023 @ 8:24pm 
Bridges work fine but there are several paths to narrow and cause pathing issues/traffic jams that stalemate the map. Also the placement of some civilian buildings like on the western middle side by a fuel point blocks sight on the ridge/cliff so units cant see even when the building is destroyed.
V.693  [author] 6 Mar, 2023 @ 4:47pm 
@BlacKcud thx for u'r message, i change the ressource income but for the pathfinding and the bridge i can do nothing because is not a map problem but relic bugs on ia and bridge asset (i have tested all vehicule on bridge and nothing hapen for me) and for the path with no vehicules is my choice to change the gameplay possibilities
BlacKcuD 6 Mar, 2023 @ 11:33am 
After playing that map two times with 3 friends I must say that I like the idea of the layout and the visuals, however there are some big problems with the map:

- many units can't cross the bridges. this needs fixing
- overall the map is too tight. there are several paths where vehicles cant fit
- overall resource amount is too low
- AI pathfinding is completely overwhelmed and doest work well