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- many units can't cross the bridges. this needs fixing
- overall the map is too tight. there are several paths where vehicles cant fit
- overall resource amount is too low
- AI pathfinding is completely overwhelmed and doest work well
I publish new map : Nile Delta; I hope u appreciate them to
J'ai publié une nouvelle map : Delta du Nil , j'espère que vous l'apprécierez aussi !
Map is a jewel, for minutes I was just sightseeing the canion (at x47, y172 they are shooting new Indiana Jones).
Very climatic ligthning (camo on units seen only in shadow where the sun is not so cruel).
Surprisingly in match with few ai, 500 pop, modded up res only one ally ai stuck on brige (truck towing a gun) & 3 equipment blocks - considering canion's climat it was fun to man them up so to clean the way.
There is a red tape on map ending lines... but it looks good for me ;)
Great thanks & good luck with next map !!!
Cheers
US with a captain would be a good idea, the retreat is morale shattering and if you're not the US you're really going to want to avoid the R key. You should instead choose reinforce with medical trucks/halftracks. If it's unavoidable, you should use transports to get your infantry around. I'd recommend giving this map a shot, and if you don't like it's size or how narrow the lanes are, it probably just isn't for you.
Because it's two lanes (left & right side of the river) it's really easy to heavily fortify. I imagine that in PVP it's mostly going to come down to who has the stronger defensive line built up to hide behind upon a failed attack, or a one-punch knockout victory in the beginning. I believe that is going to favour Wehrmacht & Afrika Korps players.
Je viens de faire un 4 vs 4 sur ta map et y a juste une chose mais sa pas ta faute si les BOT sont abruti, y a un coin ou c'est tellement étroit que ca créée un bouchon entre la falaise et la rivière.
Sinon j'aime le concept, ça fait une bonne map
Et aprés les vidéo de GBpirates peuvent aider aussi !
je vais l essayer merci beaucoup