Viscera Cleanup Detail

Viscera Cleanup Detail

47 ratings
The Mira Job
   
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File Size
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624.353 MB
4 Mar, 2023 @ 4:01am
4 Jun, 2023 @ 5:37pm
18 Change Notes ( view )
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The Mira Job

In 1 collection by {ST}jkcrmptn
jkcrmptn's Maps
21 items
Description
RUN THE 64 BIT VERSION OF VISCERA TO AVOID CRASHING

The updates are finally over if you were one of the ones that had your save broken by the last major update im deeply sorry

A High Stakes Contract From Mira

The Mira Job is a horror themed map that takes place on The Skeld. A ship from the planet cracking Company Mira.

This map is highly inspired from Dead Space and Among us. Taking some light inspiration from the film Alien.

Average time is about 3 hours and 30 minutes
Speedrun timer is set to 2 hours and 30 minutes
Map size is large

Please report any problems to me in the comments!

Special Thanks/Credits:
EA/Visceral Games/Motive Studios-Some sounds and textures from the dead space series
Innersloth-Part of the map layout
Zer0-Playtesting, Support
AJANITOR/The Grinch-Playtesting, Some assets, help with optimization, helped me with parts of making the map, Fixing the memory problems, overall really helpful thanks so much
SovietSandvich/TinyBubbo-Gave feedback on my map
Mnealia-Dedication to playing almost every Viscera map made

Trivia:
this map was started back in October of 2022. It took forever! But I am very glad with the outcome
130 Comments
tamarych 29 May, 2024 @ 1:07pm 
found it :D
great map
tamarych 29 May, 2024 @ 12:26pm 
Hey! Love this map!
I cannot find plasma gun :steamsad: am I blind or how should I get rid of those plant spots (forgot it's name) on walls?
Charmy 11 Feb, 2024 @ 9:24pm 
102%
7 hours of cleaning, I have gotten Employee of the month on this map
no paperwork done (yet) I will post a 2nd comment when I do all the paperwork til it's a 200% accuracy for both map and bodies.
98% crates and 10% barrels stacked, all signs stacked and 50% of the med waste
Telcontar 24 Sep, 2023 @ 8:30pm 
You're welcome.

Here some more minor stuff for the sake of completeness.

- for some reason it is difficult to grab things from the floor in Food Production
(probably because the planters are at floor level?)

- PID's get reset to their default position after loading a save
(i like to stack them all in a central place before processing)

- the planters have all the same status (Full) although they are empty
(they work perfectly though, unlike other custom maps i played)

That;s it!

Success with your other projects, i will no doubt play (some of) them.

And thanks again for the #$%$%^$@#@$%$ zero gravity room ... aaaaaaaaargh.

:-p
{ST}jkcrmptn  [author] 24 Sep, 2023 @ 6:02pm 
Hey thanks for the in depth review man, I would go back and change some of this stuff if I wasn't already in the middle of a ton of other projects. But it makes me happy to see someone take the time to leave an in depth review of one of my maps!:ccknight:
Telcontar 24 Sep, 2023 @ 5:36pm 
First the good stuff :-)

You clearly put a lot of effort into it and it shows. Many, many small things (telephone/audio log/posters/etc) is proof of this.
I liked the fact that there where multiple disposal methods available for each section. The map has a good vibe and it was satisfying to see the cleaned result.

Now the bad stuff :-(
As others have pointed out, the tight corridors are no fun to traverse. Especially with many items extruding (wheels/door panels/etc).
But my biggest gripe must be the zero gravity room. Apart from the fact that "Entering zero gravity/Exiting zero gravity" gets real old, real quick, the biggest sin is the no magnetic boots. It is floating all the time with all kinds of obstacles constantly limiting your maneuverability.

Also: 3 graffiti's are not aligned properly. After throwing a vial it leaves a (invisible) hole in the wall. Very difficult to detect.
- Cafeteria, next to the Mira poster
- Opposite the Slosh machine
- Lower Engine room
Telcontar 24 Sep, 2023 @ 5:35pm 
Also also: there is a weird blood spatter near the floating table. I could clean it but it was not visible (it left footprints after leaving the room though, thats how i detected the spot)

Also also also:
- the basement could do without the shelves at the bottom of the stairs
- the top edges of the disposal shafts can clip (and hold) items, especially weeds are prone to get stuck.
- the (weed) shaft is not splatter free
- the zero gravity room floor below is not straight, getting stuck on a floor tile, really?

Personally i loved the HL2 references. Especially the one in the Communications room. It seriously gave me City17 vibes from hearing Combine chatter.
I honestly expected a Combine to appear on the big screen any moment :-)

And a big BIG thanks for improving the shredder. I wish that one could be used in HoH.

All in all an 8 out of 10. Just because of the zero gravity room. I HATED THAT ROOM so much.

PS: I liked the dog pics and that ONE bullet hole :-p
Чёрная Лига 19 Jun, 2023 @ 9:03pm 
мёртвый космос
{ST}jkcrmptn  [author] 4 Jun, 2023 @ 8:59pm 
fixed stacking
neofit 28 May, 2023 @ 12:20am 
Too much clutter and those columns in the middle of the corridors, a lot of effort went into frustrating the player. Not my cup of tea.