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great map
I cannot find plasma gun
7 hours of cleaning, I have gotten Employee of the month on this map
no paperwork done (yet) I will post a 2nd comment when I do all the paperwork til it's a 200% accuracy for both map and bodies.
98% crates and 10% barrels stacked, all signs stacked and 50% of the med waste
Here some more minor stuff for the sake of completeness.
- for some reason it is difficult to grab things from the floor in Food Production
(probably because the planters are at floor level?)
- PID's get reset to their default position after loading a save
(i like to stack them all in a central place before processing)
- the planters have all the same status (Full) although they are empty
(they work perfectly though, unlike other custom maps i played)
That;s it!
Success with your other projects, i will no doubt play (some of) them.
And thanks again for the #$%$%^$@#@$%$ zero gravity room ... aaaaaaaaargh.
:-p
You clearly put a lot of effort into it and it shows. Many, many small things (telephone/audio log/posters/etc) is proof of this.
I liked the fact that there where multiple disposal methods available for each section. The map has a good vibe and it was satisfying to see the cleaned result.
Now the bad stuff :-(
As others have pointed out, the tight corridors are no fun to traverse. Especially with many items extruding (wheels/door panels/etc).
But my biggest gripe must be the zero gravity room. Apart from the fact that "Entering zero gravity/Exiting zero gravity" gets real old, real quick, the biggest sin is the no magnetic boots. It is floating all the time with all kinds of obstacles constantly limiting your maneuverability.
Also: 3 graffiti's are not aligned properly. After throwing a vial it leaves a (invisible) hole in the wall. Very difficult to detect.
- Cafeteria, next to the Mira poster
- Opposite the Slosh machine
- Lower Engine room
Also also also:
- the basement could do without the shelves at the bottom of the stairs
- the top edges of the disposal shafts can clip (and hold) items, especially weeds are prone to get stuck.
- the (weed) shaft is not splatter free
- the zero gravity room floor below is not straight, getting stuck on a floor tile, really?
Personally i loved the HL2 references. Especially the one in the Communications room. It seriously gave me City17 vibes from hearing Combine chatter.
I honestly expected a Combine to appear on the big screen any moment :-)
And a big BIG thanks for improving the shredder. I wish that one could be used in HoH.
All in all an 8 out of 10. Just because of the zero gravity room. I HATED THAT ROOM so much.
PS: I liked the dog pics and that ONE bullet hole :-p
Just a question: If I don't stack anything, will my final score be very low?
Because I got 100% by stacking everything.
Second, did you really need a whole stacking area for a single nitro canister? Unless there were some others in that airlock before I flushed it, I only found the one. It would make more sense to remove the stacking area for it and move the med waste stacking area over there so you don't end up tripping over the med waste trying to reach the other stacking zones.
Other than that, fairly well done. Could have been a real pain in the ass, but you had the dispensers in good locations, plenty of trash disposal areas, and the only spot I could call "dickish" (the box of bullet casings) was right next to an incinerator. 8.5 out of 10.
But the Canon crashes the game in both normal and lite version.
I do my best
The story of among us is seen everywhere and it's exciting.
Teach me please.
Is it possible to turn on gravity in shield rooms? Then how?
Runs fine vs YouTube
https://youtu.be/QumAxTJgY7g
Thanks Minealia
I play this map to cheer up.
lol n it makes vcd start with half a massive clipboard
i hope 32 bit editor not break or that be the end of modding ue3 vcd for me
lol i used the 32 bit editor to fix lite version
stupid bugrosoft bugrows 10 broke the 32 bit game
play 64 bit
lol can't wait for ue4 or ue5 vcd cuz ue3 sux now it getting pretty unstable with every windows update
windows update broke 32 bit vcd in dec 2020
both versions crash in 32 bit vcd(32 bit thinks my 8gb gpu is a 3gb gpu causing out of video memory crashes) but it runs fine in 32 bit editor and they both run fine in 64 bit vcd
93 Current Subscribers must unsub start game a few times then resub to get latest map update
nice:)
they work in lite version too
lite and full version have different phone sounds:)
its fixed now
fixed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944184280
lite version fps
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944183994
full version fps
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944184648
both versions working in 64 bit vcd
lite is faster
adding new files broke the mod installer so yeah unsub n resub like i said below
new subs dont have to do that only existing ones
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944178281
nothing download or install
how to fix that=
93 Current Subscribers must unsub
start the game a few times to delete old files
resub
restart game after it installs
play full version or lite version of Mira Job
check the mods list in the workshop icon in main menu all existing subs might have to unsub stasrt game a few times to delete old files then resub=
only if it says red unkown txt next to the mod
red txt jams mod installer everything must have green ready text next to it=
check everything has green ready txt next to it=click on blue workshop icon in main menu
if anything red text unsub restart game a few times then resub
don't sub to utdated maps=example=enex maps or mwdragon or ryan maps or mafia robot map it missing udk file
just make sure everything has green ready text next to it
red txt=map updates fail to install