Horizon's Gate

Horizon's Gate

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Remnant Fixer
   
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Tags: Class, MaD
File Size
Posted
879.000 B
5 Mar, 2023 @ 11:40pm
1 Change Note ( view )

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Remnant Fixer

Description
The end is delayed with a swing of the blade.

Maybe the golden bough is in there!

Status
Description
Rupture
Weapons deal additional damage equal to target's Rupture count.
Deep Cuts
Take 25% more damage from Slash attacks. Cannot be dispelled.
Imbalance
-1 Move and Jump. -18% PhysEva and -9% MagEva. Cannot be dispelled.

Ability
Description
Wounding Slash
Step forward and attack a target with your slash weapon with lowered accuracy, inflicting Rupture for 50 TTA. If the target is Ruptured, 50% chance to deal double damage. If the target has Deep Cuts, 50% chance to inflict up to 2x Rupture.
Mortal Slashes
Attack twice with your slash weapon for lowered weapon damage, inflicting Rupture for 50 TTA and Deep Cuts until the end of their next turn. Can't be used again for 50 TTA.
Violent Thrust
Thrust forward your slash weapon into a target for lowered weapon damage, inflicting Rupture equal to the target's Rupture for 50 TTA. If the target has Deep Cuts, also deal +50% weapon damage and halve target's TTA, making their next turn arrive slower. Can't be used again for 50 TTA.
Opening Strike
Step forward and attack a target with your melee weapon for lowered damage with a 50% chance to deal +100% additional weapon damage, inflicting Imbalance. Afterwards, move behind the target if there is room.
Opportunistic Slash
Attack a target with your slash weapon for lowered damage and accuracy with a 50% chance to deal +100% additional damage. If the target is Imbalanced, have doubled accuracy and deal double damage. Afterwards, move behind the target if there is room.

Passive
Description
Backup's Here!
+2 PhysDef. At the end of your turn, adjacent allies with their back facing to you gain a random 2-6 PhysDef and MagDef for 50 TTA.
The Determined
+1 PhysAtk. Your weapon attacks deals up to +10 damage depending on missing HP. While in critical condition (25% HP or less), have a 50% chance to also deal +8 damage.
An End Delayed
+1 PhysDef and MagDef. At the start of your turns while in critical condition (25% HP or less), have a 50% chance to gain Negate and Aegis. If you already have Negate, gain 5% HP instead. If you already have Aegis, gain 5% MP instead.
An Inevitable End
At the start of your turns, have +3 PhysAtk and -1 PhysDef while under Half HP and have -4 PhysAtk and +12 PhysDef while HP is higher than 90%, lasting until the start of your next turn.
5 Comments
Zyrus 19 Sep, 2024 @ 8:28pm 
:Roland: :Roland:
Kay 26 Sep, 2023 @ 10:57pm 
I've tried re arranging the order of a lot of the mods and disabling a bunch to see if it works but that didn't help
Kay 26 Sep, 2023 @ 10:57pm 
Hey Paul love all your classes I'm having some trouble with mortal slashes the second slash doesn't come out. Do you have any idea of what i could do to fix it? Thanks for any help
PauI  [author] 15 Jun, 2023 @ 3:43pm 
Class is based on Faust's LC Remnant Fixer identity. We all love project moon :Roland:
PurpleWitch 5 Apr, 2023 @ 4:50am 
Why do i get Project Moon vibes?