Horizon's Gate

Horizon's Gate

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Many Dependencies
   
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Tags: MaD
File Size
Posted
Updated
40.928 MB
11 Apr, 2022 @ 3:02am
25 Jan @ 2:08pm
61 Change Notes ( view )

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Many Dependencies

Description
Dependency
>> This is a dependency! It will do nothing on its own! <<
Use this if other mods require it or if you also want to use its contents in your own mods.
Always a massive work-in-progress and prone to major changes.

Stable
As of November 2024.
Currently should be in a stable condition aka no major gamebreaking bugs... allegedly! :)

Load near or at the end of the mod list, then load its dependents after it for best results!

Many Songs: optional music dependency with a large file size (5+ GB).
Many Classes: enables all disabled/unused classes in this dependency.



So What's in Here?
General Stuff:
= Actor Values: Many status effects with soft-overrides with certain ActorTypes.
= Classes: Various classes that can be used by actors in other mods.
= Skills: Enables the use of Stars (*) to upgrade Phys/Mag Atk, Def, and Eva.
= Items: Integrated Misc Weapons, and includes new items and equipment.
= Effects: Some custom sounds and effects that can be used.
= Miscellaneous: Other work-in-progress and experimental stuff can be found in here.

Naval Stuff:
= Airships: Airborne vessels with their own movement type that allows them to fly over naval ships in combat and over land in the overworld.
= Accuracy Formulas: New accuracy formulas for ship weapons and equipment.
= Types: Uses AVs to determine size and type of a craft, such as whether it is submersible or airborne.


Compatibilities
Integrated Mods (Mods that are already included in here)
- P-Toolbox
- MiscWeapons
- Magister
- Timelock
- Verglamancer
- Ash Monk
- Dual Templar
- Songlord
- Soulblade
- Tyranka
- Vanguard
- Rose Knight
Incompatible Mods
- tbd


Credits
User
Content
· Horizon's Gate
· Contributor
· Heavy Seartial Airship Sprite
· Palm Tree Painting
Credits (Sound Effects)
Website
Fesliyan Studios[www.fesliyanstudios.com]
Maou Damashii[maou.audio]
Pixabay[pixabay.com]
On-Jin[on-jin.com]

17 Comments
Wave 18 Feb @ 9:29am 
Thank you very much! I will absolutely credit you guys for your work. There's so much fantastic stuff in here.
PauI  [author] 18 Feb @ 12:56am 
Yep, you can use stuff from this mod for your own mods even separately/independently as long as you credit (me and FileXX44 for most of the stuff, Aethers if you're using the heavy airship sprite, and Thy if you steal his definitely a palm tree painting). If you grab sound effects from this mod just make sure to credit those sites as well. We love free use assets!

Also for the magic damage bug I am pretty sure I fixed it last year by disabling the magicDmg formula. If it still is occurring then lmk but otherwise from what I tested it's gone with this mod.
Wave 17 Feb @ 10:38pm 
By the way - someone previously mentioned issues with magic damage going down the drain with this mod in place. I found another mod that had a similar issue, which was Runeblade. The problem there was that the redefined formulas were redefined without including an (x) after the original formula name (magicDmg0(x) for instance instead of just magicDmg0). Apparently, you need to kick the (x) down the chain for it to function properly after adjusting the formula.

Assuming this is the issue, anyway. It had a few of us scratching our heads for sure.
Wave 17 Feb @ 10:37pm 
Is it OK to use assets from this mod to develop another mod? I would prefer not to have a hard dependency, but I understand if you'd prefer it that way and will gratefully oblige you if that's the case.

The QRD is I'm making a heavily Eastern-themed mod and would very much like to use some of your work as a kicking-off point. All the kits, weapons etc. will have their own IDs and such - no conflicts. I would also like to go through all of the code and sprites and give it all a thorough look-over.

Thank you for the plethora of interesting content! There's a lot of cool stuff here.
DeNarr 29 Jan @ 8:52am 
Huh, I guess that also makes sense as to why their abilities seemed so expensive to set up, if you build it with the expectation that it would be two characters helping each other. I just pretty much never run the same class twice, since there's so many to choose from.
PauI  [author] 28 Jan @ 4:00pm 
Yep! You'll need two to get the most out of the class. That's why it's called Dual Templar :)
DeNarr 28 Jan @ 7:45am 
Wait, do you mean that you'd need two Dual Templars, and for one to Entrust the other?
PauI  [author] 27 Jan @ 10:02pm 
That skill has halved mana cost when the caster, not target, has Entrust. I've tested it and it seems to work properly this way. I'll clarify that in the wording the next time I update this mod.
DeNarr 27 Jan @ 11:08am 
Sorry to be difficult, but noticed the same skill (Dance of Tempest) doesn't actually cost half mana if using it after Entrusting someone. I tried using it on the specific ally I Entrusted even, so whether it was about the user having Entrusted or the target being Entrusted, either one should have been true. (But you also might want to make clear which you meant)
PauI  [author] 25 Jan @ 2:10pm 
Fixed. If the fix is not applied for you, try resubscribing to the mod.