Company of Heroes 3

Company of Heroes 3

318 ratings
Company of Heroes 3 Expanded
19
2
5
4
4
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.696 MB
7 Mar, 2023 @ 5:06pm
1 May @ 7:25am
13 Change Notes ( view )

Subscribe to download
Company of Heroes 3 Expanded

Description
Expands on the game's vanilla factions by adding new units, abilities and upgrades as well as improving already present ones.

The mod is meant to be a fun expertiment showcasing some of the currently hidden units and ideas for abilities as well as upgrades. It is by no means finished and is very WIP (Work in progress) because of my lack of time right now as well as the tools themselves being quite limited.

Balance is not a priority at the moment but will be hopefully addressed in the future.

And for those asking, no the mod does not edit the campaign because that's impossible at the moment unfortunately.

Be aware that saves will also be broken by game updates, the mod and I have no control over that since I notice a lot of people mentioning it.

Some of the noteworthy features of the mod which you can also see on the pictures:

- Increased zoom in and zoom out distance.

- Standardized structures and tech, all factions have their infantry, support weapons, light vehicles and tanks in separate buildings which are further unlockable by tech in order for each type of units to have their fair share of time on the battlefield but this largely depends on the map itself and the resource rate. Having more fuel means being able to tech up faster and also getting more tanks of course so just keep that in mind.

- All factions can convert ambient buildings to forward barracks and also have forward bases with unique attributes such as being mobile for the DAK, being able to repair vehicles for the British, having casualty collection for the US and being able to call down artillery for the Wehrmacht.

- Added many campaign only, hidden or otherwise unfinished units such as the Sturm officer, Fallschirmsniper, Nashorn, Indian Infantry Section, British Officer, SAS Commandos, Australian and Canadian infantry, Churchill Crocodile, Archer and many others to their respective factions.

- Officer units and Command tanks as well as support and logistical vehicles such as halftracks and trucks can now all follow other units.

- Removed limits on heavy tanks for all factions.

- All airborne units can build relay stations in order to reinforce on the field.

- Mainline infantry units can build basic defenses.

- Lastly, many upgrades and new abilities have been added to almost all units.

What will be worked on next -

More things will be added or changed with time and I will be looking at balancing the game but for that I need feedback as well as suggestions and ideas.

I have also made a modding guide for those of you interested in what I've done here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946936025

That will be all for now, I hope you enjoy and please remember to leave some feedback and ideas, constructive criticism as well as suggestions are always welcome. If you would like to play with a group here is an invite to our discord server as well - https://discord.gg/cNpU9fmHyB
189 Comments
alberto.bacco 4 Jul @ 8:37am 
Hello I think Hummel Heavy Artillery is broken when Isoleted and back to moving can't reisolate and shoot again
Armored Baron  [author] 29 Jun @ 8:38am 
I'm still working on a complete overhaul of the mod, however due to time-constraints because of my work right now things are extremely slow.

I'm aware of some of the issues but not of others so I'd appreciate it if you made reports with detailed information in the bug-reports section of the discord server above.
Miki 27 Jun @ 1:13am 
Really love this mod but canadians need their vanilla ability mortar and their grenade because the current one doesn't work
LegalMind 12 May @ 11:01am 
Hello, thanks for your great mod, but there's a issue that i played in recent games. When played USA, i can't use M2A1 howitzer emplacement and there's no M1 pack howitzer unit. plz check this issue. thanks
Astartus 3 May @ 12:33pm 
Hello, it´s a wonderful mod, but i have the problem that the "win trigger" dont run,
i tryed 3 games but never a win trigger so needed to brake up. :-/
Ideas ?
Greetings
Momo 2 May @ 3:03pm 
This is a great mod, but there is currently an issue. If you enable the Annihilation Mode, some factions have invincible buildings that are classified as production buildings, which prevents the game from ending because you cannot destroy them (for example, the building that provides global upgrades for troops in the African faction).
Armored Baron  [author] 1 May @ 11:15pm 
I'm aware that many things have been broken while I have been away, that's why I've made the smaller version of the mod which people can enjoy until I'm able to fix this one.

Also it would be much more helpful for this information to be on the discord server since it's easier to log and track there because otherwise I would need to go through pages of comments here and a lot of things will probably get lost that way.
Boltsimmins 1 May @ 5:34pm 
Thanks for the update, not sure if your aware. The US Commander is bugged out that has the Pershing Tank, Didn't get time to test other faction commanders but the other US Commanders work. The 105 Howitzer also doesn't work that the engineers build. I built all recon units to see if they could call in fire from it but no option there as well
Armored Baron  [author] 1 May @ 8:52am 
The mod is being updated but in the mean time I've made a smaller version of it until then since it's easier to maintain which you can find here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3462920329
Combarischer_Flo 1 May @ 2:34am 
greetings, me and my freind like this mod very much. thank you for making this :)

there is a bug that at German, we can not produce havy tanks becoause the bouton to research is missing. could you please fix that ?
thank you very much :):slimehappy: