Company of Heroes 3

Company of Heroes 3

Company of Heroes 3 Expanded
189 Comments
alberto.bacco 4 Jul @ 8:37am 
Hello I think Hummel Heavy Artillery is broken when Isoleted and back to moving can't reisolate and shoot again
Armored Baron  [author] 29 Jun @ 8:38am 
I'm still working on a complete overhaul of the mod, however due to time-constraints because of my work right now things are extremely slow.

I'm aware of some of the issues but not of others so I'd appreciate it if you made reports with detailed information in the bug-reports section of the discord server above.
Miki 27 Jun @ 1:13am 
Really love this mod but canadians need their vanilla ability mortar and their grenade because the current one doesn't work
LegalMind 12 May @ 11:01am 
Hello, thanks for your great mod, but there's a issue that i played in recent games. When played USA, i can't use M2A1 howitzer emplacement and there's no M1 pack howitzer unit. plz check this issue. thanks
Astartus 3 May @ 12:33pm 
Hello, it´s a wonderful mod, but i have the problem that the "win trigger" dont run,
i tryed 3 games but never a win trigger so needed to brake up. :-/
Ideas ?
Greetings
Momo 2 May @ 3:03pm 
This is a great mod, but there is currently an issue. If you enable the Annihilation Mode, some factions have invincible buildings that are classified as production buildings, which prevents the game from ending because you cannot destroy them (for example, the building that provides global upgrades for troops in the African faction).
Armored Baron  [author] 1 May @ 11:15pm 
I'm aware that many things have been broken while I have been away, that's why I've made the smaller version of the mod which people can enjoy until I'm able to fix this one.

Also it would be much more helpful for this information to be on the discord server since it's easier to log and track there because otherwise I would need to go through pages of comments here and a lot of things will probably get lost that way.
Boltsimmins 1 May @ 5:34pm 
Thanks for the update, not sure if your aware. The US Commander is bugged out that has the Pershing Tank, Didn't get time to test other faction commanders but the other US Commanders work. The 105 Howitzer also doesn't work that the engineers build. I built all recon units to see if they could call in fire from it but no option there as well
Armored Baron  [author] 1 May @ 8:52am 
The mod is being updated but in the mean time I've made a smaller version of it until then since it's easier to maintain which you can find here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3462920329
Combarischer_Flo 1 May @ 2:34am 
greetings, me and my freind like this mod very much. thank you for making this :)

there is a bug that at German, we can not produce havy tanks becoause the bouton to research is missing. could you please fix that ?
thank you very much :):slimehappy:
Armored Baron  [author] 12 Apr @ 5:40pm 
Hello everybody, a bit of an update.

I have recently moved and am still settling down so that's why I haven't had much time to spare for the mod, however after the 2.0 Anniversary I've decided to come back to it over the holidays.

I have some improvements and fixes planned, however I would like some feedback and suggestions as well and for that purpose I've made a new discord server that you can join here -

https://discord.gg/cNpU9fmHyB
Malvek Kaelun 18 Sep, 2023 @ 12:56am 
Ho :slimeamazed: ok :slimescared:
Armored Baron  [author] 18 Sep, 2023 @ 12:35am 
I would, if we could add new models.

But sadly as is the case with CoH2 as well, we can't.
Malvek Kaelun 18 Sep, 2023 @ 12:12am 
Hello, super mod complete and perfectly complements the game.

If I could make one suggestion, it would be this: add the FFL ("Force Française Libre" or FFI "Force Française de l'Intérieur").

After all, the US loves to talk about its conquests, but every time it does so, it neglects to mention France, which also fought in the landings.

As for Affrique, there's General Leclerc, who started from nothing (one or two milk trucks and a couple of dozen men) and ended up with a column of men and vehicles, pushing the enemy back.

Not forgetting the intelligence provided by the Resistance, at the cost of their lives, so that the US could organize the landings.
Armored Baron  [author] 11 Sep, 2023 @ 11:40am 
That's what the German guy said as well and I told him that I'll do it as soon as possible but right now I'm a bit busy with real life.
Cestpasfaux 10 Sep, 2023 @ 4:22am 
Hello. Little bug making the end of a battle impossible. It seems that the training center from british side is indestructible. Or at least, it does not disappear when HQ is out. By the way, very nice work :)
Armored Baron  [author] 7 Sep, 2023 @ 2:06pm 
Ich werde den Mod so schnell wie möglich mit den Korrekturen aktualisieren.
Rohrkrepierer66 7 Sep, 2023 @ 10:36am 
Das Britische Ausbildungs Lager kann nicht zerstört werden !!!!!!!! Und das Spiel endet daher nicht.
Armored Baron  [author] 3 Sep, 2023 @ 11:02pm 
Have you followed the instructions in the guide?

And I've never encountered that before, only purple things I got were boxes of units which were from other factions that didn't have their models pre-cached since the factions themselves were missing from the match and there's currently no way to force pre-caching from what I know.
VEF215 3 Sep, 2023 @ 9:39pm 
Hey Tiger Baron, working on my own personal mod, had a question, how would you add battlegroup units to a normal structure to be built? Without their ui icon being a purple square and crashing the game when you click on it lol.
Armored Baron  [author] 25 Aug, 2023 @ 3:04pm 
I'm guessing it could be something from the new hotfix, I'll take a look when I can.
trolololmaster9+10 25 Aug, 2023 @ 7:03am 
I have an issue where the game wont end if there is a british player
Armored Baron  [author] 27 Jul, 2023 @ 10:05pm 
I'll have to think about it but I could add it to the list.

I'm currently preoccupied with some other things.
myhre_jordan 27 Jul, 2023 @ 8:36am 
Will you considering modding off-map abilities now that its possible after EB update? USF have a serious lack of heavy arty outside campaign, but they already have several great off-map arty abilities in campaign I use a lot. Namley the standard "howitzer barrage" from building nearby 155MM battery on campaign map. Also the 240MM heavy barrage, and arty supported raiding flares. Plus the option of naval bombardment.
Royal Reg of Gloucestershire 22 Jul, 2023 @ 1:02pm 
Cheers - I'll try your advices, it worked perfectly yesterday.
Armored Baron  [author] 22 Jul, 2023 @ 12:57pm 
I played with it last week and it was fine.

Make sure your mod is not corrupted and is up to date, unsubscribe and then resubscribe if you have to or even delete it from your mods folder. If you don't know where that is you can see it in the modding guide linked above.
Royal Reg of Gloucestershire 22 Jul, 2023 @ 12:22pm 
Company Of Heroes 3 expansion
Armored Baron  [author] 22 Jul, 2023 @ 12:18pm 
Brill mod? I'm not sure what you mean exactly.
Royal Reg of Gloucestershire 22 Jul, 2023 @ 12:14pm 
What happened to your brill mod? It is totally messed up now? Did I miss out on something?
Armored Baron  [author] 3 Jul, 2023 @ 7:59am 
Yeah no worries, like I wrote at the bottom I'm open to feedback, suggestions and ideas as well as of course constructive criticism since we're all imperfect human beings.

However progress is a bit slow right now because I'm busy with work and other things at the moment unfortunately.
Mr Poi Fish 3 Jul, 2023 @ 7:54am 
That would be nice. Ultimately it's up to you. Thank you for getting back to me about it.
Armored Baron  [author] 2 Jul, 2023 @ 12:51pm 
Yeah I've thought about it as well, I could maybe incorporate the recovery and salvage abilities in the repair truck instead to keep things unique while still giving the Brits the option, we'll see.
Mr Poi Fish 2 Jul, 2023 @ 12:24pm 
I get where you are coming from. It was more so that the British could recover vehicles, both opponents and their own, since they lack this feature compared to everyone else.
Armored Baron  [author] 1 Jul, 2023 @ 11:59pm 
It is but then I wouldn't really see the point in them having the Repair truck.

I kind of want the factions to still feel a bit more unique even if there are some overlapping things such as the units, which really is inevitable when we're talking about 2 German Armies and the British receiving a lot of stuff through Lend-Lease from America.
Mr Poi Fish 1 Jul, 2023 @ 4:04pm 
Is it possible to give the British the american recovery vehicle?
rat 15 Jun, 2023 @ 7:22am 
Lmao still not enough zoom
Malata Societa' Official 8 Jun, 2023 @ 1:07am 
sh iiittttt
Armored Baron  [author] 8 Jun, 2023 @ 1:01am 
As I've already mentioned in the description of the mod, unfortunately no.

The modding tools prevent us from editing them, for now at least. Otherwise I would love modify them as well.
Malata Societa' Official 8 Jun, 2023 @ 12:55am 
this mod have effect on campaigns?
IronRata 7 Jun, 2023 @ 9:56am 
@Tiger Baron Ah ok perfect, thank you very much for the quick response, have a good day, regards
Armored Baron  [author] 7 Jun, 2023 @ 9:35am 
I'm not sure since I haven't checked the modding tools since the new update because I'm a bit busy with real life right now but I'll most likely update the guide if I find something interesting like before.
IronRata 7 Jun, 2023 @ 6:37am 
Hello @Tiger Baron I hope you are very well. I wanted to ask you a question: I understand that Relic updated the tools to make mods. Is it now possible to add the MG 42 upgrade to Panther tanks? Thank you very much for all your work and dedication, we appreciate it very much, regards.
tacoplayz 6 Jun, 2023 @ 11:41am 
Dude they amount of effort this must of taken is amazing.The mod is so good thanks bro
^2[psyke]^0Nanabush 5 Jun, 2023 @ 12:40am 
Yes now it works. Thank you very much :)
Armored Baron  [author] 4 Jun, 2023 @ 11:41pm 
Yes, you need to reference the game's files, not your mod's ones or else it won't work.

I'm not sure why the devs made it like this but didn't automatically make it so the vanilla files are references instead to make it easier for everybody.
^2[psyke]^0Nanabush 4 Jun, 2023 @ 10:55pm 
@tiger baron: I find this section interesting. So I should reference to the original file and not my clone in e.g. the spawner_ext if I want to spawn my edited units? Am I understanding that correct?

"You will then be presented with the ebps tab where, again as mentioned before, you right click on whatever you want to edit, then left click to clone it, but keep in mind to always reference the vanilla file and not your mod's one or else the game won't read it as will be mentioned several times throughout the guide as a reminder of that. More on ebps editing in it's own dedicated section below."
Armored Baron  [author] 4 Jun, 2023 @ 8:48am 
@Jean Cousteau I'll check but I don't remember touching that unless a game update broke it or something.

@^2[psyke]^0Nanabush Have you followed the modding guide that I've linked above? If so you need to guide me what you have done step by step exactly, preferably with pictures or better yet a video of some sort. I always find that double or even triple checking everything yields the best results in finding some small mistake that was overlooked.
^2[psyke]^0Nanabush 4 Jun, 2023 @ 12:09am 
Tiger Baron: Can you help med how to make recovery veichle buildable? I removed all requirements_ext and added to spawn at tank depot without any other unit using the same menu coordinates. What to do?
Jean Cousteau 1 Jun, 2023 @ 7:21am 
Almost perfect mod. Not sure of its the mod, but the USF battle group choice that reduces MP needed for vehicles doesn't give the discount
amanatidislazaros79 22 May, 2023 @ 7:51pm 
i have to apologise to author of this content because i had i problem with my steam account so i had to unistall game and reinstall it again THEN HIS content shown to be mine on workshop.I DELETE IT FINALLY.I feel SORRY and i want to apologise 1000 times.i had no intention of stealing your content