Crusader Kings III

Crusader Kings III

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EK2 Submod SuperNaturalDynasty
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File Size
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6.576 MB
10 Mar, 2023 @ 11:56am
30 Oct, 2023 @ 4:42am
13 Change Notes ( view )

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EK2 Submod SuperNaturalDynasty

Description
This submod for EK2 expands the gameplay for Vampires, Werewolves and Liches by adding new buildings, decisions, legacies and squads. All military buildings increase the combat capability of creatures, but reduce the number of militia
Economy building reduce county opinion but provides a lot of money

Features for Vampires:
- new legacy focused on intrigue and dread
- 7 new buildings (3 castle + 2 duchy + 2 city)
- new interaction on prisoners - create Trall
- new interraction, which allows to become Vampire (adds possibility to ask a vampire to infect your character with vampirism. 100 % success)
- 2 new maa

Features for Werewolves:
- new legacy focused on prowess
- 6 new buildings (2 castle + 2 duchy + 2 city)
- new decision to choose totem from TES: Skyrim
- 1 new maa

Features for Lich:
- new legacy
- 6 new buildings (2 castle + 2 duchy + 2 city)
- new decision to call undead trall
- new decision to spawn undead army
- 3 new maa

Features for Necomancer:
- new decision to summon draugr army if you have atmoran heritage

Localization:
-Russian
-English

If you create localization mod - type me and I add your localization or url on your mod
I'm not native speaker so there may be some mistakes.
Русская локализация в комплекте. В комментариях и в обсуждениях можно писать на русском.

Load Order:
-EK2 main mod
-NEW MAA MOD
-This mod

Сompatibility:
-Unbound (tested 19.03.2023)
-Jimmywhite's cultural submod's (tested 19.03.2023)
-Elder Kings 2 Reimagined(tested 19.03.2023)

Compatibility patches:
More Buildings Reboot


Not compatible:
Not compatible with other mods which add new building. Write in the discussion about mods that add new buildings. I can create compability patch mod for them. Or create them yourself. You need change only one file in common/holdings/ which changes castle_holding\\city_holding\\church_holding

Nearest Features:
-New Traditions for Vampire//Lycan//Lich
-New Artifacts for Vampire//Lycan//Lich

About any compability problems you can write in discussion.
Popular Discussions View All (1)
19
31 Jan, 2024 @ 10:24am
Compability issues
Owl
98 Comments
N64GC 28 Jun @ 9:47am 
Owl, I am going to try to design my own supernatural mod. So this doesnt die, I'll start by revamping this. I have to learn how to make a CK mod, but I think I can.
Shattered Seraph 5 May @ 7:21pm 
@owl you said you didn't know if it still made sense. and for anyone looking still works with the new elderkings version as of now as far as i'm aware.

I enjoy the supernatural side of the elder scrolls and unfortunately it doesn't seem like the most recent update to elder kings didn't give it much love either. this adds a lot of flavor for the odd immortal adventurer to have a bit more lasting impact on the world outside of conquest. especially when paired with oath bound.. thought i'd leave my 2 cents
scrapped1 26 Apr @ 11:54am 
Glad to see my fears are unfounded glad your okay more than the mod being updated :steamhappy:
Owl  [author] 25 Apr @ 2:06pm 
Hello everyone. I'm very sorry that this mod and the rest of my mods don't have updates. There have been a number of changes in my life and for a long time I had neither the energy nor the time to update the mod.
If anyone is interested, this is not related to events in the world

Since the last time I touched on moding, the EK2 version has moved forward a lot. I don't even know if this mod still makes sense.

So, I won't mind if there is some enthusiast who will create his own mod based on this
scrapped1 22 Apr @ 9:11pm 
Probably not, the author seems to be MIA since last post in April 6th 2023, profile says he lives in russia and considering real world events, cant help but wonder and worry that another talent has been lost.

I dont have any confirmation though just going off of last updates on this mod
Udikai 1066 22 Apr @ 8:48pm 
can you swap out companions with werewolf behemoths as werewolf behemoths are more lore friendly?
scrapped1 29 Mar @ 1:44am 
Summon from the graves appears to be bugged this update, not working when putting it as the 2nd mod activated only
~ EK2 - Dynasty
2 buildings also have missing key monikers, Vampire Crypts being 1 and the other being Lich Research Tower
Udikai 1066 29 Mar @ 1:32am 
yes this mod still works
Jllusion 28 Mar @ 6:50pm 
@Udikai 1066 this is working now?
Udikai 1066 27 Mar @ 2:28pm 
still works with new update men at arms