Crusader Kings III

Crusader Kings III

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[Abandoned] Zombie Apocalypse Mod
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10 Mar, 2023 @ 6:58pm
24 May, 2023 @ 7:38pm
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[Abandoned] Zombie Apocalypse Mod

In 1 collection by Dr Jimothy
Jimothy's Abandoned But "Beautiful" Babies
66 items
Description
Be warned: The zombie horde is not easily defeated. Use of this mod is an exercise in masochism. Unless you use certain mods or make powerful custom characters, at least. I'm a full 50% sure, however, that it is actually beatable in vanilla. Okay more like 30%. 20%. 15%, take it or leave it. I think an advanced AI could pull it off.

I looked for a zombie mod and couldn't find any. This was very disappointing.
So I made one.

Also a clarification since it's been asked: you start the zombie outbreak with an interaction on any independent ruler. This interaction is not limited by distance and has no cost. This way you get to choose when the apocalypse starts and where. Once there's an independent zombie ruler the mod's mechanics will automatically do the rest for you.
New change: There's now a decision that lets you toggle on/off access to this interaction. To help prevent you from misclicking your way into a horrid mess.


Includes:

- Zombie trait, religion and culture. Being 1 = automatically becoming the others on next birthday. Religion has a custom doctrine and culture custom traditions.

- Zombies cannot marry, reproduce or inherit. There's a built-in system to handle succession in their states. They don't have partition.

- Zombies catch diseases and ailments over time, but can't die from them. Keep in mind that this makes them walking plague bombs. Zombie trait itself shifts facial features but otherwise no portrait impact... that way Paradox changing its mind again about how to do portrait-altering modding won't break the mod.

- Zombifying courtiers of zombies etc. Not completely effective so you do get occasional cases of non-zombie champions on zombie armies. For now chalk these up to being apocalypse-lovers who are deliberately leading the zombies towards armies and holdings, real "cringe humans are the real enemy" times.

- Zombies that have no employer automatically die on their birthday to reduce performance impact (they can't die from aging or disease, so without this their numbers would build into infinity). They're automatically kicked out of non-zombie courts, too.

- Being a zombie is a crime except in the zombie religion. You can freely divorce, execute etc anyone infected.

- Zombie Men-At-Arms. Requires zombie culture. High numbers, no upkeep, weaker than levies. Weaker in winter and mountains, stronger in forests. Zombies have no levies.

- Zombies can infect everyone in a county, converting that county to their religion and culture at the same time as gaining lots of money. >> Money automatically converted into zombie event armies through on action. These armies do not need supplies and so aren't badly affected by attrition.

- Special casus bellis, both for zombies and zombie exterminators. Zombies are aggressive will use this often. This includes the zombie vassals. Winning against zombie invasion = loads of prestige and piety. Don't bother trying to siege their stuff while on the defensive as they get a fortification boost, just focus on wiping their armies.

- A couple of zombie and anti-zombie related modifiers.

- Interaction to turn any independent ruler into a zombie and get the apocalypse started.

- Playing as zombies: a couple of things don't work properly, but it is possible and upon trying it out I can confirm it is a bundle of fun.

- Added the ability to call human AIs to help you. They have a tendency to run away from battles they could win cos big numbers of zombies scare them but oh well.

Once it gets started well done: you've doomed a CK3 world.


Other modders are free to make translated, updated, improved, tweaked, re-balanced, de-balanced and so on versions of this mod. Also feel free to make add-on mods. Anything other than just copying and pasting is fine. That said please do include links back to this original mod.


Compatibility:
- Should work with everything except total conversions
- Apparently, if using AGOT, you should load this after AGOT.


My cringe Discord: https://discord.gg/UbJAjKfTCM
My cringe youtube channel: https://www.youtube.com/channel/UCq2ULiT-uUkuIDXLY8JYxtA

Known patches and add-on mods (both ones by me and by other people will be put here):
- Cultures Expanded Patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947094709
- Hard Mode: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946426466
- Easy Mode: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949114131&searchtext=zombie+easy
- Anti-zombie men-at-arms: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2950739831
Popular Discussions View All (3)
8
20 Mar, 2023 @ 6:10am
PINNED: Suggestions
Dr Jimothy
5
2 Oct, 2023 @ 2:13am
Questions and Answers
Dr Jimothy
1
14 Sep, 2023 @ 6:43am
The Difficulty / Your Tales
Dr Jimothy
56 Comments
epi_cz 2 Jan @ 3:11am 
is there any way to start zombie apocalypse bycommand?
Spaceracer 1 Oct, 2023 @ 10:57am 
:)
rustydragonling 14 Sep, 2023 @ 6:26am 
Volga River Dam keeps the waves of zombies crashing. :steamhappy:
Dr Jimothy  [author] 9 Sep, 2023 @ 10:59am 
I'm not really developing this mod anymore so I can't say for sure, but given recent modding work I have done, with a mod that literally hadn't been changed since the culture update and still worked fine, there's like a 90% chance this still works perfectly.

I should probably attach this to all my mods but anyone who wants to is free to update, improve on, use systems copied from or similar to etc my mods.
The only limitation is that they must be doing it for the enjoyment of the players who get mods from this workshop, and therefore don't do things like updating a mod if someone else has already updated it since that would just uselessly clutter the workshop and be extremely cringe.
Zayex 9 Sep, 2023 @ 5:23am 
Update?
antuan.wallace 25 Aug, 2023 @ 5:11am 
This working with the latest version, thinking of trying it out.
Dr Jimothy  [author] 29 Jun, 2023 @ 11:18am 
Just played with the mod; all is working good as far as I can tell. Zombies beat my ass and burned down my house even while playing as Dr Drip, and having custom vassals at the same time as a vassals to arms mod.
If the zombies do mess with the tours and tournaments stuff I didn't see it. It might be that, because they so thoroughly hate non-zombies and non-zombies so thoroughly hate zombies, anything the zombies are doing is kept solely among fellow zombies.

@Jet
You can, but it's unlikely. When you kill a zombie you automatically lose some stress.

@Puggy
There's a function that sets development to 0 when a county is zombified, after which development gain is impossible.
Jet 15 Jun, 2023 @ 10:52pm 
will i get stress from killing a zombie
puggy 14 Jun, 2023 @ 7:05pm 
I think you should give them negative development if possible too. I dont think you could restore much from a formerly zombie invested town at least not without some time. Would be interesting I think to maybe even destroy buildings too.
Dr Jimothy  [author] 13 Jun, 2023 @ 6:21pm 
... I actually don't know cos I've not tested it. Their AI energy is really low, so it should be really rare for them to do or attempt that, if ever.