Crusader Kings III

Crusader Kings III

[Abandoned] Zombie Apocalypse Mod
56 Comments
epi_cz 2 Jan @ 3:11am 
is there any way to start zombie apocalypse bycommand?
Spaceracer 1 Oct, 2023 @ 10:57am 
:)
rustydragonling 14 Sep, 2023 @ 6:26am 
Volga River Dam keeps the waves of zombies crashing. :steamhappy:
Dr Jimothy  [author] 9 Sep, 2023 @ 10:59am 
I'm not really developing this mod anymore so I can't say for sure, but given recent modding work I have done, with a mod that literally hadn't been changed since the culture update and still worked fine, there's like a 90% chance this still works perfectly.

I should probably attach this to all my mods but anyone who wants to is free to update, improve on, use systems copied from or similar to etc my mods.
The only limitation is that they must be doing it for the enjoyment of the players who get mods from this workshop, and therefore don't do things like updating a mod if someone else has already updated it since that would just uselessly clutter the workshop and be extremely cringe.
Zayex 9 Sep, 2023 @ 5:23am 
Update?
antuan.wallace 25 Aug, 2023 @ 5:11am 
This working with the latest version, thinking of trying it out.
Dr Jimothy  [author] 29 Jun, 2023 @ 11:18am 
Just played with the mod; all is working good as far as I can tell. Zombies beat my ass and burned down my house even while playing as Dr Drip, and having custom vassals at the same time as a vassals to arms mod.
If the zombies do mess with the tours and tournaments stuff I didn't see it. It might be that, because they so thoroughly hate non-zombies and non-zombies so thoroughly hate zombies, anything the zombies are doing is kept solely among fellow zombies.

@Jet
You can, but it's unlikely. When you kill a zombie you automatically lose some stress.

@Puggy
There's a function that sets development to 0 when a county is zombified, after which development gain is impossible.
Jet 15 Jun, 2023 @ 10:52pm 
will i get stress from killing a zombie
puggy 14 Jun, 2023 @ 7:05pm 
I think you should give them negative development if possible too. I dont think you could restore much from a formerly zombie invested town at least not without some time. Would be interesting I think to maybe even destroy buildings too.
Dr Jimothy  [author] 13 Jun, 2023 @ 6:21pm 
... I actually don't know cos I've not tested it. Their AI energy is really low, so it should be really rare for them to do or attempt that, if ever.
puggy 13 Jun, 2023 @ 4:54pm 
Do zombie AI make use of the new events/will they appear if I host a tournament..?
StrayDogFreedom 2 Jun, 2023 @ 3:45pm 
Looking forward to trying this out sometime, very neat!
Dr Jimothy  [author] 24 May, 2023 @ 7:40pm 
Updated. Only change needed was an alteration to the zombie trait to prevent zombies from being able to inherit stuff (so if your kid gets captured and zombified forgetting to disinherit doesn't = a very strange turn of events for your run, also prevents zombies from expanding way too fast by infecting heirs of AI).
Also if using AGOT, load this second. Idk why this is, I think cos AGOT is a total conversion mod.
Dr Jimothy  [author] 18 Apr, 2023 @ 6:41pm 
@iwandre2001
It doesn't overwrite anything, only adds stuff, so should be compatible. If not it will need a patch, which I can probably make, so if it doesn't work let me know. Only way to know for sure is to try it.
iwandre2001 18 Apr, 2023 @ 10:59am 
How compatible is it with other mods like for example agot?
Dr Jimothy  [author] 26 Mar, 2023 @ 11:15am 
Cheeky little update. Just a few little tweaks.
Killing zombies shouldn't stress you as much. Any time a zombie is killed, their killer gets "medium" stress loss. Compassionate etc rulers will still get stress overall, cos it's still distressing for them to kill something with a human face and that used to be human, but not as much as before.
Dr Jimothy  [author] 22 Mar, 2023 @ 1:29pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2950739831

Made an add-on mod that lets you get anti-zombie men-at-arms.
IHateTheIRS 21 Mar, 2023 @ 12:20am 
what video ? ? ?
Dr Jimothy  [author] 20 Mar, 2023 @ 5:31pm 
HOLY CRAP THIS MOD IS IN A YT VIDEO WITH OVER A THOUSAND VIEWS
huynhtuanthoai 20 Mar, 2023 @ 8:52am 
@Pero Pero (>ω<) but i want mummy (bondage) zombie
Pero Pero (>ω<) 19 Mar, 2023 @ 5:35pm 
And I was hopping for some quality furry content
Dr Jimothy  [author] 19 Mar, 2023 @ 3:26pm 
Posted a mod that makes the zombies much weaker. Easier Zombie Apocalypse. If you're reading this just as I've posted it it might not be up yet because the workshop doesn't make your mods publicly visible right away (I assume to check you're not posting viruses, zip bombs containing terrabytes of sus furry images or nuclear launch codes).
Pero Pero (>ω<) 18 Mar, 2023 @ 8:32am 
@Dr Jimothy

It's not about when it happens, im talking about the difficulty and balancing of the horde. As of now if you let them be for over 50+ years I'd say it's unbeatable
Dr Jimothy  [author] 18 Mar, 2023 @ 6:23am 
@Pero Pero (>ω<)

I deliberately haven't set a date for it so players can choose. If you want a random date for your apocalypse to begin, use Google's "random number between [X] and [Y]", and then once you've noticed your date being past that start the end of the world.
Genghis Khan's event is pretty complex, lots of variables. Any modder making something like that I'd recommend using one of the simpler things added by mods already on the workshop as your "see how it's done", and then expand out on variables and such once you've got a "baseline" series of events.
Pero Pero (>ω<) 18 Mar, 2023 @ 3:52am 
Oh and since I mentioned Genghis Khan. There's a mechanic already in place in the game. You could modify it for zombie apocalypse I guess? I'm not a modder but I know how it works a bit.
huynhtuanthoai 18 Mar, 2023 @ 3:51am 
hybrid mubarizun and coastal warrior with make a killing and graceful aging work for me, oh and by the way you should focus on building a perfect military before you use zombify decision because once you enact that decision there's no turning back your either richer than mansa musa by killing zombie or your country drown by those zombie
_ keep your empire/kingdom a decent size not too big (expansionist not recommend)
_ this mod is mean for you play custom character so if you play historical you are in disadvantage
*8 of my boy with 50 prowess + 500% knight effective keep those zombie at bay
_ you can swap dynasty make a killing with battlefield looter + stalwart defender
p/s luckily jimothy hadn't give mummy for those zombie lol
Pero Pero (>ω<) 18 Mar, 2023 @ 3:49am 
@Dr Jimothy

I went for zombie apocalypse at the start of the game and tried to keep up with the gigantic empire they built. The levies they get are kinda unfair tbh. At 924 I had managed to unify italia holding about 27k levies, which means you can just steam roll the game from there. So here's a suggestion. Instead of these ungodly number of levies, they could more like a more op Ghengis Khan? Apart from that I loved the pressure this mod gives to the player. Without realising it I've been playing for 6 hours.
P.S:
Zombies look absolutely disgusting
Dr Jimothy  [author] 17 Mar, 2023 @ 8:44pm 
@kinsmatt

Probably... not? It removes all the base game cultures so depending on how exactly it does that it might remove the zombies too. This doesn't work with Tales of Ireland, which is like elder kings but Irish mythology, so my money is very much on no.
If you want to be sure, just try it. If not I'm afraid I don't actually know how to get stuff to show up in these total conversion mods. Anyone who knows how to make a patch has permission to, including being free to copy and paste stuff, so you might want to (politely, please. I don't wanna be responsible for another modder getting lip) ask someone who's made ek patches or is on their team.
kinsmatt 17 Mar, 2023 @ 7:36pm 
can this be used with elder kings?
Dr Jimothy  [author] 17 Mar, 2023 @ 6:03pm 
@Pero Pero (>ω<)

Rest in peace I guess. Alternatively get mega sweaty, cheat or add a save-compatible mod that makes things easier.
If you're playing normally, like using the historical characters rather than going wacky in the character creator and not using any mods that make things easier, I'm not sure if winning against the horde is possible.
I've gotten close as the Byzantines, though, so maybe a more skilled player than me could pull it off.

You can make the apocalypse start whenever you want using the zombify interaction, though. You don't need to have it happen at game start if you're not ready yet. Making them appear later doesn't make them any stronger. Their strength doesn't scale up to match yours or anything like that.
Pero Pero (>ω<) 17 Mar, 2023 @ 5:46pm 
So.. how are you supposed to win against an empire of zombies that has 1 million levies? xD
Dr Jimothy  [author] 17 Mar, 2023 @ 3:11pm 
@Nobutora

Just checked and it's working fine. You right click on an independent ruler and use the "Zombify" interaction to turn them. The decision toggles whether or not you have access to the interaction, so you can turn off access to avoid accidentally misclicking and making someone a zombie who you don't want to be a zombie.
RocketTheRabbit 17 Mar, 2023 @ 11:52am 
Can't wait to combine it with a mod that kills half the map with Ice Age but allows people living out there in the north to invade the south with their cultures, religions and hundreds of thousands of peasants.
Nobutora 17 Mar, 2023 @ 11:26am 
the toggle zombying button does nothing, when exactly the zombie invasion occurs?
Reffy 17 Mar, 2023 @ 8:56am 
This mod is super masochistic. I love it. 10/10
Dr Jimothy  [author] 16 Mar, 2023 @ 3:42pm 
Just tested it and the interaction worked fine. The interaction changes culture, religion, adds the cannibal trait, gives the zombie trait, makes them asexual and gives them 45 gold at the same time.
If a culture or religion is broken by another mod, the game will generally refuse acknowledge its existence, and refuse to do any functions that should convert peeps. So something that fundamentally changes how culture or religion are meant to be coded, and therefore breaks every religion and culture unless they're patched somehow (which typically only means vanilla religions and cultures, plus any added by the mod), would be the most likely cause.
Big example is if you're using Cultures Expanded or Ethnicities/Portraits Expanded. Then you need to use the funky new patch linked in the description. Any mods you suspect of doing the same please let me know so I can make patches for them too.
Booty-Ass Fingers 16 Mar, 2023 @ 1:53pm 
If you zombify a person in an existing game, the zombie doesn't change culture or religion. Even after waiting a year, the culture or religion won't change. You would have to start a new game.
Dr Jimothy  [author] 16 Mar, 2023 @ 11:19am 
@GIRTHQUAKE, MAGNITUDE 11

New on_action and change to existing on_action:

- Culture with zombie heritage, but not every zombie tradition -> all traditions removed and then all zombie traditions added.
- Culture without zombie heritage, but with any zombie tradition -> any zombie traditions removed.

Both are set to fire before the other on_actions. So any culture with zombie heritage will basically just be zombies, and any without will not be zombieish.
(I would like the idea of zombie variants using the base game traditions but certain traditions break the Zs by altering their behaviour or what they can do. Any extra traditions for variety would have to be added by the mod itself)
Nilguurl 16 Mar, 2023 @ 8:34am 
I love how language of the horde is just german lol
Girthquake 16 Mar, 2023 @ 1:49am 
culture hybrids made armeno-zombies and gave up their ability to make zombie MAA
Dr Jimothy  [author] 15 Mar, 2023 @ 1:19pm 
@Genseric123
Kinda. If a character has the zombie trait, religion or culture then on their next birthday they will have the zombie trait, religion and culture (so having one means getting all). Go ahead and interpret that as it taking a while after being infected to truly become a zombie.
Most of the on_actions for how the zombies work only require one of these, and all of them fire on birthdays, so at the same time as fully becoming a zombie they should get their diseases, armies of zombies and so on.
Genseric123 15 Mar, 2023 @ 1:05pm 
Is the zombified character supposed to change culture after 1 year?
Dr Jimothy  [author] 14 Mar, 2023 @ 6:55pm 
@Cirdain
When you make a culture in a mod it has listed ethnicities. Cultures expanded changes how ethnicities work. So different stuff needs to be in the listed ethnicities. Any time you make a mod adding a culture, it needs a patch if you want it to work with Cultures Expanded.

Speaking of which; said patch now exists. Enjoy.

Checked through and tested with VIET without issues, so it was probably the Cultures Expanded and not the religious thing (which isn't an issue at all). VIET's description says it doesn't touch any vanilla files and so should be good with everything.

Juke the stress should be fixed. I made it so that any time someone kills a Z they get some stress loss. Unless your character is compassionate or something that should mean either no or very little stress from executing zombies.
Cirdain 14 Mar, 2023 @ 6:19pm 
how exactly aren't they compatible?
Lord_Magnus 14 Mar, 2023 @ 2:25pm 
I was playing with cultures expanded and VIET, I think both new cultures and new religions are the problem
Dr Jimothy  [author] 14 Mar, 2023 @ 12:18pm 
If it's a total conversion mod then it won't work with this. So no Elder Kings vs Zombies. Is it not working with regular religion-adding mods too? If so I think I know how to fix that, it'd probably just be the game trying to apply the special zombie doctrine in stupid ways.

Also working on the stress prevention thing.
Lord_Magnus 14 Mar, 2023 @ 12:15pm 
Your mod seems to be incompatible with mods that add new religions and cultures, you might wanna look into that.
Juke™ 14 Mar, 2023 @ 4:57am 
You should add a check to executing zombies doesnt cause stress for characters that usually get stress from executing. its a pain to have to release them
Dr Jimothy  [author] 13 Mar, 2023 @ 4:21am 
huynhtuanthoai 13 Mar, 2023 @ 12:59am 
i love this mod but at this moment it's kinda "easy" i want this more harder give some strange hybrid mutant zombie like mongol zombie that have massive pursuit or viking zombie have massive atk stat. also give those zombie some knight for more challenge.
P/s give them casus belli for kingdom