Stellaris

Stellaris

264 ratings
Godly Traits Redux 4.0
2
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
130.338 KB
11 Mar, 2023 @ 7:54am
14 Jun @ 5:14am
16 Change Notes ( view )

Subscribe to download
Godly Traits Redux 4.0

Description
This is an update to Godly Traits Redux: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2479028391
New civics are added that increase trait picks by 4, 8, 16, or 32, and give another civic slot when taken. This doesn't let you take another one, or get more than 5 traits at the begining of the game.
To get more trait picks overall, I suggest using a mod that gives more trait picks overall
99 Trait Picks is mine
All credit to the original author.

Godly Traits Civics and Perks is also updated to 3.10

Updated to 3.10, fixing admiral/general traits to be commander traits, governor traits to official traits, and removing some trait effects that don't work.

Updated to 4.0, moved trait effects to the correct types (modifier, councilor_modifier, planet_modifier, sector_modifier), added planet and sector governor effects, removed civics giving civic points. Also removed some trait effects that no longer have an equivalent and updated trait effects that do to the new versions.

Updated to 4.0.15, fixing leaders not getting the traits.
Changed workforce bonuses to remove penalties.
Popular Discussions View All (1)
0
22 May @ 4:13am
4.0 Bug Reports
Devidose
126 Comments
Dotakiin  [author] 14 Jun @ 5:46am 
There were penalties to try and make them work similar to the original mod, where higher strata pops had larger bonuses. I've now removed the penalties entirely though, since there is no such thing as too OP for a mod like this.
46Sora 14 Jun @ 2:53am 
I think it might be just a display bug?
46Sora 14 Jun @ 1:53am 
Is it supposed to be that godly species and neffalim give -50/-100% (respectively) job efficiency for specialists and -25%/-150% workers which means they produce less resources per pop?
beahmont 9 Jun @ 2:15pm 
I'm still having issues with the event script to give the leaders their demigod or godly traits not firing or not working when fired.
Ced 5 Jun @ 12:06am 
No chance of AI getting them by choice, only way is if you force spawn an empire that has them.
Helljumper27 4 Jun @ 11:19pm 
can ai use this? is there a chance the ai in a game will pick one of these?
Dotakiin  [author] 4 Jun @ 2:42pm 
@jasonft It turned out to be an easy regex fix, so leaders should have the traits now.
Dotakiin  [author] 4 Jun @ 2:28pm 
They removed the command this mod used to add the traits. I should have it fixed in the next couple hours.
jasonft 4 Jun @ 9:27am 
Possible change in last patch affecting your mod - Leaders in Recruit pool no longer showing Godly (Admiral in this case). Leaders I already had unaffected. Thought you should be made aware.
Dotakiin  [author] 4 Jun @ 5:01am 
From the latest patch notes:
"Fix Robot species with negative traits costs sum declining"
Iirc, all positive multipliers are additive and negative are multiplicative.