Stellaris

Stellaris

90 ratings
Godly Traits - Civics & Perks 4.0
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11 Mar, 2023 @ 8:23am
21 May @ 3:18pm
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Godly Traits - Civics & Perks 4.0

Description
An update to the mod Godly Traits - Civics & Perks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2479031671&searchtext=godly+traits+civics
Removes AI access to the civics.
Change admin cap increases to unity.
Megastructure build cost change in Godly Megabuilders requires Gigastructures.

Edited to allow choosing the APs without the traits.
Added new trait Precursor Code, effectively a weakened version of Machina.

Update to 3.8, adding minor artifact cap increases to the civics and increased leader cap.

Update to 3.10

Updated to 4.0, though I did not find anything actually broken in my testing.
27 Comments
VaL 16 Jun @ 11:24pm 
thanks man
Dotakiin  [author] 16 Jun @ 9:53am 
The extra pops when establishing a colony no longer works in 4.0, as that modifier was removed.
VaL 16 Jun @ 5:27am 
hey does the pop thing actually add 10 or 10000 cause in old 10 is good but now its just 10 is it 10000 or just 10
Drusilla 31 May @ 6:08am 
I think mod blocks Elite jobs
Dotakiin  [author] 21 May @ 3:19pm 
Updated to 4.0, with only minor changes, nothing broken as far as I could tell. Let me know if you find any bugs.
GANK 7 May @ 4:24pm 
Come on, buddy! Looking forward to updates!
Rogueone 23 Jan, 2024 @ 3:49pm 
Is this compatible with bug branch?
Matathias 5 Dec, 2023 @ 4:57pm 
Also, since Commanders and Scientists can be planetary governors now, you could probably add planet-based modifiers to the Commander and Scientist traits, if you wanted. I haven't tested if this works though
Matathias 5 Dec, 2023 @ 4:53pm 
The leader_age modifier has been replaced by leader_lifespan_add, just a heads-up.
Dotakiin  [author] 5 Dec, 2023 @ 6:25am 
@Meka, thanks for pointing that out, it has now been fixed.