Stellaris

Stellaris

Godly Traits - Civics & Perks 4.0
27 Comments
VaL 16 Jun @ 11:24pm 
thanks man
Dotakiin  [author] 16 Jun @ 9:53am 
The extra pops when establishing a colony no longer works in 4.0, as that modifier was removed.
VaL 16 Jun @ 5:27am 
hey does the pop thing actually add 10 or 10000 cause in old 10 is good but now its just 10 is it 10000 or just 10
Drusilla 31 May @ 6:08am 
I think mod blocks Elite jobs
Dotakiin  [author] 21 May @ 3:19pm 
Updated to 4.0, with only minor changes, nothing broken as far as I could tell. Let me know if you find any bugs.
GANK 7 May @ 4:24pm 
Come on, buddy! Looking forward to updates!
Rogueone 23 Jan, 2024 @ 3:49pm 
Is this compatible with bug branch?
Matathias 5 Dec, 2023 @ 4:57pm 
Also, since Commanders and Scientists can be planetary governors now, you could probably add planet-based modifiers to the Commander and Scientist traits, if you wanted. I haven't tested if this works though
Matathias 5 Dec, 2023 @ 4:53pm 
The leader_age modifier has been replaced by leader_lifespan_add, just a heads-up.
Dotakiin  [author] 5 Dec, 2023 @ 6:25am 
@Meka, thanks for pointing that out, it has now been fixed.
Meka 5 Dec, 2023 @ 1:02am 
I noticed the country_command_limit_add modifier wasn't being properly applied so I messed around a bit. Apparently, it was changed to command_limit_add. The same applies to command_limit_mult
Dotakiin  [author] 2 Dec, 2023 @ 8:53am 
I didn't notice any bugs when using the 3.8 version in 3.10, let me know if you find any.
Ced 4 Jun, 2023 @ 7:00pm 
Do you plan to add leader traits?
Dotakiin  [author] 19 May, 2023 @ 10:01pm 
Turns out I lied. I haven't played any 3.8 yet, but I have added OP council positions for the 2 bio civics.
Dotakiin  [author] 10 May, 2023 @ 4:15pm 
@Russian I am not planing on doing anything with the new council system.
Fromble B. Gromble 10 May, 2023 @ 11:02am 
are you planning to implement custom councillors for the civics?
Antlantas 16 Apr, 2023 @ 12:33pm 
Yah, that's understandable. I didn't realize that Minor Artifact Cap was a different mod that you were recommending so that's on me. Thanks!
Dotakiin  [author] 16 Apr, 2023 @ 6:13am 
@Antlantas, The way this mod added influence cap no longer works, I just gave another mod that you can use for that effect. I don't want to add overwrites into this one though, and that is the only way I know to change it now.
Antlantas 15 Apr, 2023 @ 4:20pm 
huh, well I am not sure what exactly is wrong than but I still have never seen the influence cap go above 1k.
Dotakiin  [author] 15 Apr, 2023 @ 6:14am 
@Antlantas I use Minor Artifact Cap, which changes the cap for both minor artifacts and influence. I changed my version to allow 100k minor artifacts though.
Antlantas 14 Apr, 2023 @ 11:29pm 
okay, so setting fixed_max_amount = no doesn't work. Good to know.
Antlantas 14 Apr, 2023 @ 11:08pm 
I also noticed that many of the civics are not actually adjusting the influence cap. Pretty sure this is due to influence being coded to have the cap be fixed but I will let you know when I have a good workaround figured out that doesn't involve simply setting fixed_max_amount = no. Although that would most likely work I find it to be kinda ugly.
Dotakiin  [author] 14 Apr, 2023 @ 10:57pm 
@Antlantas I added a new trait, since both normal and hivemind empires have 2 to choose from. I also noticed that, unlike the description, machina doesn't prevent leader breakdowns, so have removed that text from the description. Adding it would require overwriting the base event for machine leader death, which I would like to avoid doing.
Antlantas 14 Apr, 2023 @ 9:59pm 
I do kinda wish that there was a civic for machine empires that was like Divine Inheritance. Has always kinda confused me that there wasn't an equivalent. Not asking you to add one, just figured this was a good place to mention that.
Dotakiin  [author] 14 Apr, 2023 @ 6:28pm 
The mod has been updated to give the APs 0 weight, and allow them to be picked even if you don't have the godly traits.
Dotakiin  [author] 1 Apr, 2023 @ 6:04am 
The civics have 0 weight, the ascension perks require you to have one of the civics.
dbzloverjam 1 Apr, 2023 @ 1:48am 
what did you do you prevent the ai from selecting them? , i dont see any ai weight code, or any conditions that tell the ai not to select them, or is it that without the ai weight code the ai just will never select them?