Transport Fever 2

Transport Fever 2

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Rails Only Tracks
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Scenario: USA
Track/Street: Track
File Size
Posted
Updated
39.007 MB
11 Mar, 2023 @ 10:02pm
17 Jun, 2024 @ 6:14pm
8 Change Notes ( view )

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Rails Only Tracks

In 1 collection by themeatballhero
TheMeatballHero's Flathead Mountain Save
164 items
Description
Made these with docks, industrial areas and street running in mind.

F.A.Q.

Angier already made this meatball! Props to him. I just didn't want the various dependencies and its easier to find in your mods. Yes I know NS_37's is a dependency, that's just for the Hayes bumpers.

Meatball, whats with the ties at railroad crossings? Has to do when you're using different track types at crossings. It's a glitch, not sure how to fix it.

What are the speed limits? In increments of 5mph, 5-30. Realistically, didn't see faster than that in these type of tracks.

Join the North American Discord Server!
https://discord.gg/TzupDzAhKb

I truly hope you enjoy my mods! If you do, please consider making a contribution, as I am a family man and don't get a lot of free time!
[patreon.com]
Popular Discussions View All (1)
2
18 Jun, 2024 @ 4:16am
Why is res\textures\ui\construction\tracks\tmbh\rails_only_adapter.tga 12.9 MB?
GordonDry
38 Comments
themeatballhero  [author] 19 Jun, 2024 @ 6:27am 
oh yeah its not hard. i just keep forgetting to do it
RadiKyle 19 Jun, 2024 @ 6:26am 
If it helps, you can just add * 1.60934 the end of the speed equation, so like = 30 / 3.6 * 1.60934 for the 30 mph track, so you can keep using mph settings and forget about the math.

I also noticed the 5mph track is named 10mph (the icon helps there, except in the station track menu where I use these the most).
themeatballhero  [author] 19 Jun, 2024 @ 4:16am 
Gah I forgot to fix that. That was an old issue I never got around to fixing
RadiKyle 18 Jun, 2024 @ 8:24pm 
Heya did you intend the speed limits on these to be mph values? Asking because the labels say mph but in-game it's km/h so the trains are reallyyyyy slowwww lol. In the .lua it looks like km/h values were entered (so 30 instead of 48.3 for 30 mph, etc).
RadiKyle 17 Jun, 2024 @ 8:39pm 
The connector works great now, thanks!! 🥳
themeatballhero  [author] 17 Jun, 2024 @ 6:33pm 
that mod is the best lol
RadiKyle 17 Jun, 2024 @ 6:21pm 
Thanks!! I'll check it out!

I just spent ages adding different ground texture options to a mod that could just be painted over 😭 And now I realize an existing mod can already do what mine does (Freight Yard Framework).
themeatballhero  [author] 17 Jun, 2024 @ 6:16pm 
Fixed the converter and further NATS issues as well
themeatballhero  [author] 17 Jun, 2024 @ 6:15pm 
I discovered it recently too!
RadiKyle 17 Jun, 2024 @ 5:45pm 
Omg how long has shift-paint been a thing?!! 🤯All this time I've been editing textures I thought I couldn't paint over!! 🤦‍♂️