Transport Fever 2

Transport Fever 2

Rails Only Tracks
38 Comments
themeatballhero  [author] 19 Jun, 2024 @ 6:27am 
oh yeah its not hard. i just keep forgetting to do it
RadiKyle 19 Jun, 2024 @ 6:26am 
If it helps, you can just add * 1.60934 the end of the speed equation, so like = 30 / 3.6 * 1.60934 for the 30 mph track, so you can keep using mph settings and forget about the math.

I also noticed the 5mph track is named 10mph (the icon helps there, except in the station track menu where I use these the most).
themeatballhero  [author] 19 Jun, 2024 @ 4:16am 
Gah I forgot to fix that. That was an old issue I never got around to fixing
RadiKyle 18 Jun, 2024 @ 8:24pm 
Heya did you intend the speed limits on these to be mph values? Asking because the labels say mph but in-game it's km/h so the trains are reallyyyyy slowwww lol. In the .lua it looks like km/h values were entered (so 30 instead of 48.3 for 30 mph, etc).
RadiKyle 17 Jun, 2024 @ 8:39pm 
The connector works great now, thanks!! 🥳
themeatballhero  [author] 17 Jun, 2024 @ 6:33pm 
that mod is the best lol
RadiKyle 17 Jun, 2024 @ 6:21pm 
Thanks!! I'll check it out!

I just spent ages adding different ground texture options to a mod that could just be painted over 😭 And now I realize an existing mod can already do what mine does (Freight Yard Framework).
themeatballhero  [author] 17 Jun, 2024 @ 6:16pm 
Fixed the converter and further NATS issues as well
themeatballhero  [author] 17 Jun, 2024 @ 6:15pm 
I discovered it recently too!
RadiKyle 17 Jun, 2024 @ 5:45pm 
Omg how long has shift-paint been a thing?!! 🤯All this time I've been editing textures I thought I couldn't paint over!! 🤦‍♂️
themeatballhero  [author] 17 Jun, 2024 @ 5:05pm 
should be able to shift click the ground near the tracks, that should fix the ground textures

regarding the connector, ill take a look rn
RadiKyle 17 Jun, 2024 @ 4:40pm 
Hi, the rails in the connector piece are out of position, leaving a gap. Screenshot: https://imgur.com/a/u8wnThh
RadiKyle 16 Jun, 2024 @ 9:03pm 
...the texture file none.lua tests well for this.
RadiKyle 16 Jun, 2024 @ 8:49pm 
Noooooo... :steamsad: Hey @themeatballhero any chance of a rollback on that texture change? These were paintable before with any ground texture, but now they're permanently asphalt, so no longer really "rails only".
themeatballhero  [author] 15 Jun, 2024 @ 7:54am 
Also changed the default ground textures to asphalt 1
themeatballhero  [author] 15 Jun, 2024 @ 7:46am 
Updated with the NA Tracks rails as LOD 0 and added the bumper from NA Tracks as well.
CC22A 18 Nov, 2023 @ 7:19pm 
Thank you for the answer!
themeatballhero  [author] 15 Nov, 2023 @ 6:18am 
no but you can edit it in each track.lua
CC22A 15 Nov, 2023 @ 5:58am 
I see. Soo, there are no version without the Hayes Bumper then? Thank you for the answer by the way
themeatballhero  [author] 15 Nov, 2023 @ 5:53am 
the US trackset is needed if you want the Hayes bumper, otherwise they'll just show up as purple boxes
CC22A 15 Nov, 2023 @ 4:57am 
Heya, quick question: Do I need to subscribe to the US Track Set? Because I just want my tracks to stay as usual, instead of using American style :D

Is it fine if I didn't?
pgoyette 13 Sep, 2023 @ 5:30pm 
It works very well.
I would also like to point out it looks good for local freight (like those times where the tracks are covered with grass)
themeatballhero  [author] 13 May, 2023 @ 6:21am 
Adapter has been adfded, NO MORE FLOATING! Thanks to Yoshi and Jorge for all the help!
Nolantherailfan 21 Apr, 2023 @ 4:51pm 
i find it quite hard to do
if they were supported for intersections that would be so cool
GA5MλSK 18 Mar, 2023 @ 4:54pm 
Very nice! Still even if the tracks are floating, I'll still use them!
cheddah 15 Mar, 2023 @ 4:45am 
Thank you so much for making this, i have been looking for a mod like this for so long.
themeatballhero  [author] 13 Mar, 2023 @ 10:17am 
I'll have to tackle the switchbox as well. May just make it transparent tbh
themeatballhero  [author] 13 Mar, 2023 @ 10:15am 
yeah i found it, i actually messaged yoshi about it because he made the mod. I may be able to do it! He sent me his config file for it so im going to see how it works in game, because im not exactly sure how it works, never used it. but sounds *very promising*
Canadian_67 13 Mar, 2023 @ 9:05am 
theres no WS version for the mod agunter was talking about.
themeatballhero  [author] 13 Mar, 2023 @ 5:29am 
Thanks guys!

@agunter999 is that on the workshop?
Dead Silent 12 Mar, 2023 @ 5:40pm 
These are amazing, cheers Meatball!
Avern 12 Mar, 2023 @ 2:29pm 
YES! thankyou. you dont understand how much bullshit i had to do to get this effect with stock tracks and the build anyway mod
agunter999 12 Mar, 2023 @ 7:44am 
Hi, there is actually quite a nifty solution to deal with the break in rail heights. The feldbahn 600mm mod has this already implemented. Basically it has little transition pieces that let you change track heights.
themeatballhero  [author] 12 Mar, 2023 @ 5:56am 
That was my intent :D
kevin_o-1986 12 Mar, 2023 @ 3:43am 
Looks great for industrial situations!
H4RTMUT_ARC 12 Mar, 2023 @ 1:04am 
*hands tissue*
DeBones 11 Mar, 2023 @ 10:37pm 
*cries a river*