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But besides those things this guy is great, and I love the difficulty of their campaign state being in spearmaster with all the food pips and short timer. Even if I haven't played the slugcat themselves I have been playing their campaign (and the extra hard version) all day with different slugcats (via unshackled co-op) and I plan to play in it a lot with my friend.
And again, that's all just my opinion. Feel free to disregard if you think it's in conflict with your vision for the mod. (Oh and i almost forgot to mention that this has the best custom art I have seen in any mod yet. I LOVE it. def my favourite thing.)
As it stands currently, to me at least, the slugcat just feels a bit awkward? while playing i expect to be able to jump higher due to the overall increased mobility, but I can't. And due to the slugcat being a strong warrior I expect to be able to be able to lug around bodies, at least to be able to move them out of my way, but I can't.
(I reached the character limit so i have to split this-)