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But besides those things this guy is great, and I love the difficulty of their campaign state being in spearmaster with all the food pips and short timer. Even if I haven't played the slugcat themselves I have been playing their campaign (and the extra hard version) all day with different slugcats (via unshackled co-op) and I plan to play in it a lot with my friend.
And again, that's all just my opinion. Feel free to disregard if you think it's in conflict with your vision for the mod. (Oh and i almost forgot to mention that this has the best custom art I have seen in any mod yet. I LOVE it. def my favourite thing.)
As it stands currently, to me at least, the slugcat just feels a bit awkward? while playing i expect to be able to jump higher due to the overall increased mobility, but I can't. And due to the slugcat being a strong warrior I expect to be able to be able to lug around bodies, at least to be able to move them out of my way, but I can't.
(I reached the character limit so i have to split this-)
Maybe in the future I'll focus on updating it further, there is always more potential for growth :)
also falling out of the map doesn't kill you either???
im currently trying to ascend as warrior and when i get to the part where im suppose to go to the funny glowing ball, the game starts glitching out like crazy. throwing me everywhere and glitching me out, at first it was settle not doing it much but currently its just glitching out like crazy and not letting me move anywhere- is there a cause to this???
context: trying to play as warrior, went to pebbles like i always do and uhm! WHY IS HE SNORE MIMI RIGHT NOW BR-
Fortunately moon is not required for completion so you should be able to get the standard ending anyway ^^