Company of Heroes 3

Company of Heroes 3

25 ratings
(8) Knockout II
   
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Tags: extension, map
File Size
Posted
Updated
9.015 MB
13 Mar, 2023 @ 5:58pm
6 May, 2023 @ 11:12am
10 Change Notes ( view )

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(8) Knockout II

Description
Simple base VS base all our warfare.
17 Comments
Shadowphreak  [author] 22 Dec, 2023 @ 12:44pm 
Thanks Bradi. Steam/Relic doesnt let us tag our maps 4v4 or anything yet. Once they do, I'll update all of them too.
Bradi 22 Dec, 2023 @ 10:09am 
hey shadow 4vs4 player ? is good
Shadowphreak  [author] 4 Sep, 2023 @ 6:24am 
Bradi what do you mean ? vs ? - sorry im confused what you're asking lol
Bradi 4 Sep, 2023 @ 6:09am 
? vs ? please
Shadowphreak  [author] 6 May, 2023 @ 11:19am 
Thanks Weeder.

Updates,
- Removed church, now just a grave yard.
- Moved tank traps away from crossings so AI tanks dont get stuck.
- Minor other visual tweaks and fx added.
Weeder 5 May, 2023 @ 6:48am 
Hey shadow. You may consider removing tank traps on small bridges as well. The AI needs more options for attack. Make it so the early game is a rush for teams to set up defenses . The church is a problem as mentioned. You could remove it all together or put in a tiny church. Even with the minor flaws, this map is played frequently online. Don't want to sound like a critic man, just really like this map and believe it has has loads of potential.
Staggolee 3 May, 2023 @ 5:09pm 
remake stiddard summer
Shadowphreak  [author] 3 May, 2023 @ 7:40am 
Thanks Mecra, yah the AI pathfinding for vehicles is terrible right now, I'm really hoping its fixed in the next patch... I'll probably redo the middle again with something less blocking...
mecra 2 May, 2023 @ 6:01pm 
that or make the island bigger
mecra 2 May, 2023 @ 6:01pm 
It's a neat map, but the enemy armor still seems to have weird pathing issues through the mid. I think if you remove that center structure they will more correctly move through it. We encountered a whole army stuck on the other side.