Company of Heroes 3

Company of Heroes 3

(8) Knockout II
17 Comments
Shadowphreak  [author] 22 Dec, 2023 @ 12:44pm 
Thanks Bradi. Steam/Relic doesnt let us tag our maps 4v4 or anything yet. Once they do, I'll update all of them too.
Bradi 22 Dec, 2023 @ 10:09am 
hey shadow 4vs4 player ? is good
Shadowphreak  [author] 4 Sep, 2023 @ 6:24am 
Bradi what do you mean ? vs ? - sorry im confused what you're asking lol
Bradi 4 Sep, 2023 @ 6:09am 
? vs ? please
Shadowphreak  [author] 6 May, 2023 @ 11:19am 
Thanks Weeder.

Updates,
- Removed church, now just a grave yard.
- Moved tank traps away from crossings so AI tanks dont get stuck.
- Minor other visual tweaks and fx added.
Weeder 5 May, 2023 @ 6:48am 
Hey shadow. You may consider removing tank traps on small bridges as well. The AI needs more options for attack. Make it so the early game is a rush for teams to set up defenses . The church is a problem as mentioned. You could remove it all together or put in a tiny church. Even with the minor flaws, this map is played frequently online. Don't want to sound like a critic man, just really like this map and believe it has has loads of potential.
Staggolee 3 May, 2023 @ 5:09pm 
remake stiddard summer
Shadowphreak  [author] 3 May, 2023 @ 7:40am 
Thanks Mecra, yah the AI pathfinding for vehicles is terrible right now, I'm really hoping its fixed in the next patch... I'll probably redo the middle again with something less blocking...
mecra 2 May, 2023 @ 6:01pm 
that or make the island bigger
mecra 2 May, 2023 @ 6:01pm 
It's a neat map, but the enemy armor still seems to have weird pathing issues through the mid. I think if you remove that center structure they will more correctly move through it. We encountered a whole army stuck on the other side.
Shadowphreak  [author] 21 Apr, 2023 @ 11:27am 
Thanks for the award! :)
Shadowphreak  [author] 21 Apr, 2023 @ 10:10am 
Updated, tweaked church surroundings so nobody gets stuck.
Weeder 21 Apr, 2023 @ 6:14am 
Nice job with tank traps on small bridges. Forces the early flow to mid for an epic early showdown. This map is near perfect as far as balance. AI performs well here. Massive church in middle sponges damage and provides good cover (i did have a glitch where my two rifle squads couldn't exit). Very good work as per your usual.
Shadowphreak  [author] 20 Apr, 2023 @ 11:07pm 
New Version - Replaced bridges with land. Added some more defense cover.
Shadowphreak  [author] 20 Apr, 2023 @ 9:24am 
Thanks guys for the comments. I'll tweak the map later today with your suggestions. Thanks!
Weeder 20 Apr, 2023 @ 3:45am 
Nice map. Put a wide Land bridge in the middle and change the footbridges to tank sized bridges would make for a good map for the AI. Currently it just ends up as a hopeless turtle fight. Nice layout and idea with making the bases walled. Nice touch. I would like to see a version with three land bridges, way more strategy involved then. Good work.
Steal 7 Apr, 2023 @ 2:12pm 
Shadow great map but if you could make another version of this with a wide landbridge in the middle it would be great way too many players making chokepoint maps with destructible bridges. Def keep this map just make another one with land section in middle keep up the great work