Project Zomboid

Project Zomboid

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More Traits(Without Super-Immune/Indefatigable + Mod Compatibility Fixes)
   
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File Size
Posted
Updated
1.828 MB
14 Mar, 2023 @ 2:01am
14 Mar, 2023 @ 2:56am
6 Change Notes ( view )

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More Traits(Without Super-Immune/Indefatigable + Mod Compatibility Fixes)

In 2 collections by turnip
The Complete Project Zomboid Modpack -- Realistic/Balanced/Fun/QOL B41.78+ -- Co-Op Multiplayer Focused
513 items
The Complete Project Zomboid Modpack -- Realistic/Balanced/Fun/QOL B41.78+ -- Singleplayer Focused Version
504 items
Description
This is a fork of the original mod but it has removed the completely unbalanced and broken traits:

Super-Immune
Indefatigable

This also adds proper support for the superior versions of the Dynamic Traits mod(the Sauce Edition version) and the Only Cure mod(Dev version). This enables it to work without creating duplicate traits

There will still be references to them in the settings but they just don't exist anymore at a base level so please ignore them.

Original Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1299328280

Workshop ID: 2946804805
Mod ID: ToadTraits2
Mod ID: ToadTraitsDisablePrepared2
Mod ID: ToadTraitsDisableSpec2
Mod ID: ToadTraitsDynamic2
8 Comments
Syn 9 May @ 5:16am 
Thanks for this, Super-Immune was about to make me drop the whole trait pack.
turnip  [author] 18 Feb @ 8:34am 
Yeah this mod still works for B41, I never had any issues and played with it a lot.
CrusaderDave 21 Nov, 2024 @ 1:27pm 
Any update on this mod working? I'd love to disable Indefatigable, i honestly dont mind Super-Immune if you max out whats needed to get it. +20 Traits points + high dynamic ability to gain so its hard to pick up without those 20 trait points and depending on how many you allow it really limits you.
BoredThor 6 May, 2024 @ 2:50pm 
Is it possible to add a "No recipes" option to this mod? I'm not sure how to make it myself.
HardenThug 17 Sep, 2023 @ 7:14am 
your pic for this look like dr zomboss
SoyBoySam 17 Aug, 2023 @ 3:04pm 
Like, the ones that start you off with a bat, or a car, or food. those. Whenever i click the mod to activate it, it doesn't actually deactivate.
turnip  [author] 14 Aug, 2023 @ 6:40pm 
what do you mean by prepared traits
SoyBoySam 14 Aug, 2023 @ 2:07am 
actually like this one, but seem to have a problem that the prepared traits don't get turned off when selecting the mod. Would love if you were able to fix that (or if it's an issue on my end i'd love some advice, I did a clean mod install with just them and it still didn't turn em off for some reason.)