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Create a new file and put that code, with JUST "POPNEED_MAINTENANCE" in it, for all of the wealth levels. Nothing else. It works.
wealth_1 = {
goods = {
popneed_simple_clothing = 23
popneed_basic_food = 90
popneed_heating = 15
popneed_intoxicants = 23
}
}
I have to add popneed_maintenance for every wealth level above 9 so that pops of those wealth actually buy maintenance services. Even if I make a separate buy_packages.txt file, if I just have
wealth_1 = {
goods = {
popneed_maintenance = 1
}
}
the game interprets that as overwriting the vanilla wealth_1 values and the pop no longer buys anything except maintenance services. So regardless if I have a separate file or not, I need to include all the vanilla information so they buy the right amount of goods.
You also need to create a Pop Need definition for those.